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| [OoT DBG] Sho's Cheat List | |
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| Topic Started: May 20 2014, 09:25 AM (4,916 Views) | |
| Sho' | May 20 2014, 09:25 AM Post #1 |
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I find codes and stuff...
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Sho’s Cheats for Legend of Zelda – Ocarina of Time – Master Quest (Debug Rom) Credits Fix (Fixes the scene where Zelda says goodbye to Link) D122476E 2450 D0224678 00FF 80224678 00FE D0224678 00FE 8015E663 0129 D0224678 00FE 8015E66B FFF1 Have Access to the Graves in the Graveyard at Daytime as Young Link D1222760 00FF D015E671 0000 D015E667 0001 D115E662 00E4 8015E671 0001 D1222760 00FF D015E671 0000 D015E667 0001 D115E662 0205 8015E671 0001 D1222760 00FF D015E671 0000 D015E667 0001 D115E662 0359 8015E671 0001 D1222760 00FF D015E671 0000 D015E667 0001 D115E662 035D 8015E671 0001 D1222760 00FF D015E671 0000 D015E667 0001 D115E662 0361 8015E671 0001 D1222760 00FF D015E671 0000 D015E667 0001 D115E662 050B 8015E671 0001 D1222760 00FF D015E671 0000 D015E667 0001 D115E662 0568 8015E671 0001 D1222760 00FF D015E671 0000 D015E667 0001 D115E662 0355 8015E671 0001 Subscreen Delay Fix (very important, since entering the Subscreen menu sometimes crashes the game, should keep on at all times) D0210BA1 0002 8022414B 0002 D0210BA1 0002 80210BA1 0003 Very Cheap Upgrades (look at the Equipment section in the Subscreen menu, also have 999 Gold Skulltulas) 8015E700 00FF 8015E701 00FF 8015E702 00E4 8015E703 00FF 8015E704 0030 8115E730 03E7 Frontflip Jump Slash (jump sequence, strike sequence, and transition to standing sequence) D13F4442 2900 813F4442 2A60 D13F4462 2910 813F4462 2A50 D13F4466 2908 813F4466 2A58 D13F446A 2908 813F446A 2A58 Can Take Out Infinite Amount of Bombs 81213C68 0000 81213C6A 0000 Load Hole in Room 119 (loads room inside the crawl hole for Room 119) D115E662 0024 803CA08A 0000 D115E662 0024 803CA098 0003 Load 2 Stalfos and Green Bubble in Dark Link Room D115E662 0047 802B0BC1 0005 D115E662 0047 812B0BD0 0032 Manual Jump Code 1 (Z-Target and Press A, it replaces jump strike) D03DC00B 0002 803DC00B 0001 Manual Jump Code 2 (Z-Target and walk forward and press A, Link will jump forward) D13DBFE8 1CC0 813DBFE8 04C1 Majora’s Mask Jump Style (jumps with a different animation every time ex. frontflips and backflips) D12247C8 0871 813DA6AE 3148 D12247C8 03D0 813DA6AE 2A60 D12247C8 094B 813DA6AE 29D0 D12247C8 03B2 813DA6AE 3148 D12247C8 037E 813DA6AE 2A60 D12247C8 03A5 813DA6AE 29D0 D12247C8 032F 813DA6AE 3148 D12247C8 0342 813DA6AE 2A60 D12247C8 02A2 813DA6AE 29D0 D12247C8 032F 813DA6AE 3148 D12247C8 05FB 813DA6AE 2A60 D12247C8 034C 813DA6AE 29D0 D12247C8 0680 813DA6AE 3148 D12247C8 02FD 813DA6AE 2A60 D12247C8 038A 813DA6AE 29D0 D12247C8 02D7 813DA6AE 3148 D12247C8 0A06 813DA6AE 2A60 D12247C8 1100 813DA6AE 29D0 D12247C8 06E6 813DA6AE 3148 D12247C8 033D 813DA6AE 2A60 D12247C8 01A1 813DA6AE 29D0 D12247C8 0354 813DA6AE 3148 D12247C8 029C 813DA6AE 2A60 D12247C8 00B0 813DA6AE 29D0 Majora’s Mask Jump Style (Link’s Z-target jumping length) D13E43D4 05E2 813E43D4 0000 D13E43D6 0004 813E43D6 0000 D13E457C 05A2 813E457C 0000 D13E457E 00C6 813E457E 0000 Navi’s C-Up Speech (press D-pad Right then press C-Up to listen to Navi) D1224C40 0000 D01665C0 0001 81224C40 ???? ???? values 0219 - Check Time 022A - Check Records 086E - Navi Music 086F - Navi Music w/out Guide 00E0 - Talk to Saria/Navi 70CF - Navi says your name Items Don’t Use Magic (ex. spin attack does not use up magic in magic bar) D015FA51 0002 8015FA51 0000 D015FA51 0003 8015FA51 0000 D015FA51 0004 8015FA51 0000 D015FA51 0007 8015FA51 0000 Owl can Fly you Somewhere Else (description under code) D115E662 027E D01665C1 0002 8115E662 0338 D115E662 027E D01665C1 0008 8115E662 0199 D115E662 027E D01665C1 0001 8115E662 047A D115E662 027E D01665C1 0004 8115E662 02AE D115E662 0554 D01665C1 0002 8115E662 0338 D115E662 0554 D01665C1 0008 8115E662 0199 D115E662 0554 D01665C1 0001 8115E662 0280 D115E662 0554 D01665C1 0004 8115E662 02AE This is the owl teleport from Lake Hylia and Death Mountain. Press any C-button to teleport somewhere else. Left- On Link's house; Up- From Zora waterfall; Right - Death Mountain Trail (from Lake Hylia) Hyrule Field (from Death Mountain); Down- Lon Lon Ranch Replace Spin Attack magic with (values below, some may not work in all areas) 813D7756 ???? ???? values 0057 - Normal 0000 - Multiple Links 01B9 - Gossip Stone 0008 - Flame (not solid) 013B - Arwing 0015 - Free Rupees 0151 - Lots of Grass 0049 - Flame Circle 00F4 - Nayru's Love 0095 - Skullwalltula 009F - Din's Fire 0020 - Summon Bug 0021 - Summon Fish 0033 - Dark Link 0039 - Twisty Block 0090 - ReDead 0187 - Enemy Timer 0198 - Epona's Song Effect 019C - Text 019E - Hive 01A0 - Box 01B0 - Stalchild 00EF - Red Ice 01D2 - Red Rock 0127 - Yellow Rock 0010 - Bombs 0032 - Boomerang 0077 - Trees 0170 - Rain 017E - Sun's Song Light 018A - Song of Time Effect 018B - Rain w/ Song of Storms Effect 0141 - Signs 014E - Small Rock 00DA - Bombchu (South Only) 0199 - Saria's Song Effect 0025 - Lizalfos 017F - The End Message 01CB - Song of Time Effect 013A - Shadow Toggle 01AB - Rupee Tower 003B - Ambient SFX 001E - Butterfly 0016 - Arrows 0147 - Checkable Spot 0009 - Door 002E - Hole in Floor 0019 – Cucco Fade-in Modifier 8015FA7D ???? ???? values 0000 Really bad expanding point transition 0001 Spinning Triforce 0002 Black Bars on Top/Bottom 0003 White Flash with Black Bars 0004 Black Flash 0005 White Flash 0006 Long Black Bars 0007 Long White Bars 0008 Fast bad expanding point transition 0009 White Flash and Black Bars 000B Really Fast Black Bars 000C Really Fast White Flash 000E Wasteland with Dust Storm Effect 000F Wasteland without Dust Storm Effect 0011 Really Really Fast White Flash 0012 Tan-Tone Fade-In (for Lost Woods) 0013 Cyan-Tone Fade-In (not sure where) Link can Use Spin Attack with Megaton Hammer (swing hammer and quickly hold on B and Link will charge magic for his hammer, turned off magic use due to it crashing the game) D0224702 0011 D0224DF2 0016 80224DF4 0002 D0224702 0011 D0224DF2 0016 81224E08 3DA3 D0224702 0011 D0224DF2 0017 80224DF4 0002 D0224702 0011 D0224DF2 0017 81224E08 3DA3 Sun Song’s Effect (press Z and D-Pad right to use Sun Song’s effect, turning day to night, vice versa, and in places with Redeads, you can freeze them with the effect) D015FA83 0000 D01665C0 0021 8015FA83 0001 Hide Link’s Equipment on Back 80224719 0001 Have 9999 in Horseback Archery D015FA65 0001 8115FA66 270F Young Link is always wearing mask (may not be visible at all times, equip the mask to a C-button and it will always be visible and influences NPC speech) D015E667 0001 8022470F 00?? 00?? Values 00 None 01 Keaton Mask 02 Skull Mask 03 Spooky Mask 04 Bunny Hood 05 Goron Mask 06 Zora Mask 07 Gerudo Mask 08 Mask of Truth Navi does not Hide 8122CEA0 0002 D0224C31 0000 80224C31 0010 D0224C31 0020 80224C31 0030 Link runs like he is hurt 80224E40 0002 Press R to make Link hold shield (Beta restoration, cannot stab though if sword is out) D022470B 0002 D0224704 00FF 80224704 0000 Daytime/nighttime effect (ex. can make stalchilds appear at daytime) 8015E673 00?? 00?? values 00 Day 01 Night Beta World (entering some places may cause crashing) D0161899 0000 8015FA73 00?? 00?? values 00 World 01 01 World 02 02 World 03 03 World 04 04 World 05 07 World 06 08 World 07 16 World 08 Weird Spin Attack Magic (attack once and hold onto B while moving, the spin attack will rotate in an odd position, rotation does not change range in attack, to do a regular spin attack stand still and charge for a spin attack) 813D7750 0000 813D7752 0000 Link cannot get set on Fire (useful for keeping your Deku shield from burning, however if you block a fire attack with your shield it will burn) D0225010 0001 80225010 0000 Powerful Sword Attack (very strong, does not hurt giant octorok in Jabu-Jabu though, just use a spin attack, don’t use with code below this) 80224AAC 0004 80224B2C 0004 Element of Link’s weapon (only swinging items, do not use code above this) 80224AAD 00?? 80224B2D 00?? 00?? values 00 None 02 Fire 04 Ice 08 Light Infinite Hover Boots (press R to stop hovering) D01665C1 0000 81224E42 000D D01665C1 0020 81224E42 000D Boomerang Fix (throw your boomerang, you’ll see) D0224C2C 0000 80224C2C 0001 D0224C2C 0003 80224C2C 0001 Young Link can sheath Deku Shield and Mirror Shield (description under code) D015E667 0001 D015E6D1 0011 D0224702 003B D02246FE 0001 D01665C1 0018 D1224C26 3328 802246FE 0002 D015E667 0001 D015E6D1 0012 D0224702 003C D02246FE 0001 D01665C1 0018 D1224C26 3328 802246FE 0002 D015E667 0001 D015E6D1 0031 D0224702 003B D02246FE 0003 D01665C1 0018 D1224C26 3328 802246FE 0002 D015E667 0001 D015E6D1 0032 D0224702 003C D02246FE 0003 D01665C1 0018 D1224C26 3328 802246FE 0002 D015E667 0001 D015E6D1 0011 D02246FE 0002 D122476E 2400 802246FE 0001 D015E667 0001 D015E6D1 0012 D02246FE 0002 D122476E 2400 802246FE 0001 D015E667 0001 D015E6D1 0031 D02246FE 0002 D122476E 2400 802246FE 0003 D015E667 0001 D015E6D1 0032 D02246FE 0002 D122476E 2400 802246FE 0003 Press R and hold on to it then press C-Up and your shield will disappear. When you let go of R and C-Up Link will stand up and his shield will be on his back. Just press R to take his shield back out. Link’s Entrance to a new area 802245CC 00?? 00?? values 00 Link's Not There 01 Pulling Master Sword 02 Warp from Sky 03 Link Freezes 04 Jump from Hole in Floor 05 Ocarina Warp 06 Farore's Wind Warp 07 Thrown Down 08 Walk Forward 0F Varied Walking Speed Nayru’s Love On/Off (turns on the Nayru’s Love effect when entering a new area or can turn it off, this would best work with the 4 player hack for Ocarina of Time Multiplayer) 8115FA28 ???? ???? values 0000 Off 0001 On Navi is a Pink Fairy 81115F94 FFDC 81115F96 DCFF 81115F98 CC00 81115F9A 3800 Language Select 8015FA69 00?? 00?? values 00 English 01 German 02 French Interface On/Off (value 02 will take you to the File Select screen, just enter a new area. Value 01 will turn off the interface but the area you enter changes) 8015F9BF 00?? 00?? values 00 On 01 Off 02 File Select Wind Waker Interface (took me quite some time to remake it, took the WW interface codes from OoT 1.0 and converted it to Debug Version) 802114C5 0017 802114C7 00F0 802114CD 00F0 802114CB 0017 81211240 0360 80211231 00EA 80211239 0033 81211258 0300 80211249 00E7 80211251 0034 80210F57 000A 81210F54 0104 81211220 0F00 802114D1 0039 802114D3 00A9 802114D5 009C 802111F3 00FF 802111F5 00CC 802111F7 0000 802111FB 00E1 802111FD 005B 802111FF 003C 81211246 03A0 81211236 010D 8021123F 0013 8121125E 03C0 8121124E 010D 80211257 0013 812119AA 0116 802119B3 001E 81211242 03A0 81211232 00FA 8021123B 000E 8121125A 03C0 8021124B 00FA 80211253 000E 802119A7 00F6 802119AF 0019 81211244 03A0 81211234 0115 8121123C 0025 8121125C 03C0 8121124C 0115 80211255 0025 812119A8 0112 802119B1 0030 A and B Buttons are OoT 1.0 Colors 802111FB 0000 802111FD 00A0 802111FF 001A 802114D1 0068 802114D3 0078 802114D5 00FF Change A Button’s Image (turn on code before starting game) 8108A2CA ???? ???? values 0A00 Regular 0E00 Square 1200 Left Arrow 1600 Down Arrow 1A00 Right Arrow Hold Ocarina after using it (Link will still hold the Ocarina even after pressing B or playing a song) D122476E 30A0 D015E6DB 0007 81224700 001C D122476E 30A0 D015E6DB 0008 81224700 001D D1224700 001C D01665C1 0000 8022470B 0000 D1224700 001D D01665C1 0000 8022470B 0000 D1224700 001C D01665C1 0010 8022470B 0001 D1224700 001D D01665C1 0010 8022470B 0001 D122476E 30A0 D1224700 001C 80224702 00FE D122476E 30A0 D1224700 001D 80224702 00FF Young Link’s Low Gravity Boots (equip Hover Boots on the Subscreen Menu, the square will move on top of your equipped shield, Link’s walking animation will look slower but no problems, if Link jumps he has low gravity and jumps higher) D015E667 0001 D015E6D0 0031 8015E6D0 0051 D015E667 0001 D015E6D0 0032 8015E6D0 0052 D015E667 0001 D015E6D0 0033 8015E6D0 0053 D015E667 0001 D015E6D0 0034 8015E6D0 0054 D015E667 0001 D015E6D0 0035 8015E6D0 0055 D015E667 0001 D015E6D0 0036 8015E6D0 0056 D015E667 0000 D015E6D0 0051 8015E6D0 0031 D015E667 0000 D015E6D0 0052 8015E6D0 0032 D015E667 0000 D015E6D0 0053 8015E6D0 0033 D015E667 0000 D015E6D0 0054 8015E6D0 0034 D015E667 0000 D015E6D0 0055 8015E6D0 0035 D015E667 0000 D015E6D0 0056 8015E6D0 0036 D015E667 0001 D02246FF 0004 D1224C26 42BC D122477C 3F80 81224610 40C8 D01665C1 0000 81224E42 000D D01665C1 0020 81224E42 000D Young Link’s Walking Boots (equip Iron Boots, square moves over your equipped sword, the boots make Link walk, just Z-target to walk faster) D015E667 0001 D015E6D0 0021 8015E6D0 0041 D015E667 0001 D015E6D0 0022 8015E6D0 0042 D015E667 0001 D015E6D0 0023 8015E6D0 0043 D015E667 0001 D015E6D0 0024 8015E6D0 0044 D015E667 0001 D015E6D0 0025 8015E6D0 0045 D015E667 0001 D015E6D0 0026 8015E6D0 0046 D015E667 0000 D015E6D0 0041 8015E6D0 0021 D015E667 0000 D015E6D0 0042 8015E6D0 0022 D015E667 0000 D015E6D0 0043 8015E6D0 0023 D015E667 0000 D015E6D0 0044 8015E6D0 0024 D015E667 0000 D015E6D0 0045 8015E6D0 0025 D015E667 0000 D015E6D0 0046 8015E6D0 0026 D015E667 0001 D0224C32 0000 D1224C26 2320 D02246FF 0003 81224DE8 3FC0 Rave Spaz Code (very colorful world, works in outside areas) 81222A68 0003 81222A64 0201 80222A63 007D 80222A64 0001 80222A65 0001 80222A66 00CC 80222A69 0004 80222A59 0001 *BETA* Navi Doesn’t Exist (in some areas you can still see a white light ball, that is Navi) D1222760 0000 D015E66B 0000 80224C31 0010 D0224C31 0010 D1222760 0000 D015E66B 0000 812245E8 FFFF D0224C31 0010 D1222760 0000 D015E66B 0000 D12245E8 FFFF 812245F0 FFFF D0224C32 0020 80224C31 0010 D0224C31 0030 80224C31 0010 8122CEA0 0001 Appear in Strange Places Fixed (when walking to a new area, press R before completely entering, Link will appear in a strange place in that area, if you don’t want to appear in a strange place don’t press R) D01665C1 0010 8115F9C6 0001 D01665C1 0000 8115F9C6 0000 Infinite Time for Combos (can’t charge for spin attack) 80224DF4 0001 Camera View (changes camera perspective) 81212292 ???? ???? values 45B0 Regular Camera 45D4 Also on Link, weird camera that always faces South) |
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| aaronlink127 | Dec 7 2014, 11:46 PM Post #11 |
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Then that makes 3 ways i can think of that you can use to use other aged items! (other one not mentoined is to choose item, pull up debug menu (using R+L+Z), and pull up another map as the other age) |
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| theluigidude2007 | Dec 8 2014, 11:14 AM Post #12 |
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What are the animation modifier codes? By accident I had deleted my animation modifier code which replaces the low health stance. What are all the values? Eg death animation, drown animation, electrocuted death animation? Never mind I found them: http://oot.cloudmodding.com/wiki/Link_Animations Edited by theluigidude2007, Dec 8 2014, 12:27 PM.
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| Sho' | Dec 8 2014, 12:48 PM Post #13 |
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I find codes and stuff...
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I have a few more codes as of 12/8/14: Change the Color of the Rupee at the bottom Left Corner 8108AAFA RRGG 8008AB0E 00BB These are the colors I have set for the Rupee color C8FF64 - The original color, Green AAAAFF - Blue, the same color of the Adult's Wallet Rupee from MM FF6969 - Red, the same color of the Giant's Wallet Rupee from MM Kill Enemy with Sword to Get Big Purple Rupee 80224AAD 0008 80224B2D 0008 80224AAE 0020 80224B2E 0020 Destroy Rocks and Walls with your Sword (or swinging weapon) 80224AAF 0048 80224B2F 0048 Offset/Starting Address for the Links in the 4 Player version P1- 8022F6E0 P2- 8022BBD0 P3- 802280C0 P4- 802245B0 Reason why I have that is because I am still, and quote, STILL, making codes for the 4 player version. Currently, they are able to Lock-On to targets, they can Z-Target, they have First-Person view when necessary, only P1 is able to Shield while Locked on to a target (working on the other players), and you can disable P3 and P4 if they are idle. Maybe I will post the codes later on. This is what I have for now. I'll continue to post more codes. |
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| theluigidude2007 | Dec 9 2014, 03:28 PM Post #14 |
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How do I get the audio debugger to work? The controller is plugged into player 4? This is the code: 81210B2F 1111 |
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| Sho' | Mar 23 2015, 12:11 PM Post #15 |
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I find codes and stuff...
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The audio debugger, I am not sure how to work. And I have another code. Replacing Hammer Attacks C23192: Stand Hammer Strike C23196: Lift Hammer Up C2319A: Lift Hammer Up (Z-Target) C2319C: How Long the Attack Lasts This next gameshark code is for the Play as MM Link in OoT Debug. The codes are for Young Link's Kokiri Sword/Razor Sword and Great Fairy's Sword/Fierce Diety's Sword. D11665C0 0110 810707AA 7338 D11665C0 0110 810707B2 DB40 D11665C0 0110 810707BA DC98 D11665C0 0110 8107081E 7338 D11665C0 0110 81070822 DB40 D11665C0 0110 81070826 1410 D11665C0 0110 8107082A 1430 D11665C0 0110 8107082E 1410 D11665C0 0110 81070832 1430 D11665C0 0110 81070836 1450 D11665C0 0110 8107083A 1470 D11665C0 0210 810707AA 7700 D11665C0 0210 810707B2 DAD8 D11665C0 0210 810707BA DC78 D11665C0 0210 8107081E 7700 D11665C0 0210 81070822 DAD8 D11665C0 0210 81070826 1390 D11665C0 0210 8107082A 13B0 D11665C0 0210 8107082E 1390 D11665C0 0210 81070832 13B0 D11665C0 0210 81070836 13D0 D11665C0 0210 8107083A 13F0 D11665C0 0410 810707DE 0602 D11665C0 0410 810707E2 1A20 D11665C0 0810 810707DE 0601 D11665C0 0810 810707E2 DCE8 Press R+D-Left or Right to change between Kokiri Sword or Razor Sword. Press R+D-Up or Down to change between Great Fairy's Sword or Fierce Diety's Sword. Here's a misc. code I put up together. Just roll and then swing with your sword to perform a Spin Attack. It has the same effect as using a regular spin attack, slice through walls/objects, except without the magic. D1224780 3FA0 813F4372 2B28 D1224780 3FA0 813F4382 2940 D13F4372 2B28 813F437C 00FF D13F4382 2940 813F438C 00FF D13F4372 2B28 813F4376 2B30 D13F4382 2940 813F4386 2948 D13F4372 2B28 D122476E 2B28 80224DF5 00FF D13F4382 2940 D122476E 2940 80224DF5 00FF D13F4372 2968 D122476E 2B28 813F437C 00FF D13F4382 2880 D122476E 2940 813F438C 00FF D13F4372 2968 D122476E 2B28 D0224DF3 0001 80224DF3 00FF D13F4382 2880 D122476E 2940 D0224DF3 0001 80224DF3 00FF D122476E 2B28 813F4376 2B30 D122476E 2940 813F4386 2948 D3224780 3FA0 813F4372 2968 D3224780 3FA0 813F4382 2880 D122476E 2968 813F4376 2970 D122476E 2880 813F4386 2888 Edited by Sho', Aug 1 2015, 01:23 AM.
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| FGUG2021 | Jan 10 2017, 12:14 AM Post #16 |
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FGUG2021
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Young Link Slingshot Function (changes what young link shoots when he pulls out his slingshot: Debug ROM: at 803D453A in RAM (C0323A in ROM) you can change the type of arrow young link uses. for example 813D453A 0003=Fire Arrows 813D453A 0004=Ice Arrows 813D453A 0005=Light Arrows 813D453A 0006=Unused Arrow 1 813D453A 0007=Unused Arrow 2 813D453A 0008=Unused Arrow 3 813D453A 0009=Deku Seeds (default) 813D453A 000A=Deku Nuts 803D453B (C0323A in ROM) would be the singular byte to change for Zelda 64 V1.0: at 8038AD96 in RAM (BCFDA6 in ROM) you can change the type of arrow young link uses. for example: 8138AD96 0003=Fire Arrows 8138AD96 0004=Ice Arrows 8138AD96 0005=Light Arrows 8138AD96 0006=Unused Arrow 1 8138AD96 0007=Unused Arrow 2 8138AD96 0008=Unused Arrow 3 8138AD96 0009=Deku Seeds 8138AD96 000A=Deku Nuts 8038AD97 (BCFDA7) would be the singular byte to change For Zelda 64 V1.2: at 8038B556 in RAM (BCFDE6 in ROM) you can change the type of arrow young link uses. for example: 8138B556 0003=Fire Arrows 8138B556 0004=Ice Arrows 8138B556 0005=Light Arrows 8138B556 0006=Unused Arrow 1 8138B556 0007=Unused Arrow 2 8138B556 0008=Unused Arrow 3 8138B556 0009=Deku Seeds 8138B556 000A=Deku Nuts 8038B557 (BCFDE7) would be the singular byte to change |
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