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[OoT] Custom Map Actor Issues; Treasure Chest, Rising Dungeon Door, and Circle of Rocks
Topic Started: Jun 2 2014, 08:56 PM (1,167 Views)
Sylux102
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Ok so i have a custom map imported over Kokiri Forest. In it i have 5 actors. 3 have something wrong with them. Heres the deets:

The Treasure Chest is out in the open. Its the one you get the Kokiri Sword from. The game (as Adult Link) makes this chest act wierd when used. Link picks the chest up, then it resets the room like when you collide with a room reset collision type.

The Dungeon door is 2D with a large black border around it. Not sure why.

The circle of rocks doesnt show up at all, despite proper actor and group numbers.

Any thoughts on a solution?

EDIT: I fixed the treasure chest issue. But now theres a new issue... Link is leaning to the left. Constantly.
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JSA

Sounds like your X or Z rotation on link is not set to 0.
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Jason777

Post your actor numbers and variables.
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Sylux102
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Ok well all the issues have been solved except the circle of rocks. Actor number 0151 variable 0702
Edited by Sylux102, Jun 3 2014, 02:17 PM.
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mzxrules

Is the Y coordinate high enough? I believe bush/rock circles are coded to snap to the ground and won't spawn if they're below ground
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Sylux102
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mzxrules
Jun 3 2014, 07:05 PM
Is the Y coordinate high enough? I believe bush/rock circles are coded to snap to the ground and won't spawn if they're below ground
Interesting. I didnt know that. I placed the actor center on (probably under) the ground. I will move it above ground and post back my results

EDIT: Well it seems that it still wont work. Actor 0151 var 0202 group 0001 all added properly to the map. The actor is indeed above the floor. X and Y are the only non zero values in position (not rotation) only. All others are 0. There are 4 actirs including the spawn. The ground in my map is -80 or so. Is this a problem?
Edited by Sylux102, Jun 4 2014, 11:20 PM.
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mzxrules

object, not group.

The variable suggests that you want to spawn a circle of rocks, which when I look at a single rock requires object 0002 (gameplay_field_keep) to be loaded.
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