Welcome Guest [Log In] [Register]

Announcements

Welcome to Zelda64.net. Announcements can be found below!

6.26.2018  Make sure you keep your passwords safe. If you use the same password on here as on other sites, it is highly recommended that you change it. If you can't change your password, and want it changed, let me or other active staff know, and we can force a reset or change it for you. ~PwnzLPs
Welcome to Zelda64. We hope you enjoy your visit.


You're currently viewing our forum as a guest. This means you are limited to certain areas of the board and there are some features you can't use. If you join our community, you'll be able to access member-only sections, and use many member-only features such as customizing your profile, sending personal messages, and voting in polls. Registration is simple, fast, and completely free. A valid email address is required. Your email address will NOT be sold as it is only needed to prevent spammers (and admittedly, some still get around this, but this makes it a bit more difficult, plus, if the moderators need to contact you, we have an email on file to do so). Thanks for considering us!


Join our community!


If you're already a member please log in to your account to access all of our features:

Username:   Password:
Add Reply
  • Pages:
  • 1
[OoT] I need help replacing Link's model
Topic Started: Jun 30 2014, 04:12 PM (2,224 Views)
Russmarrs2
Member Avatar

Hello, I am Russmarrs2, and I'm new to this forum. I made a Waluigi hack in Super Mario 64 awhile ago (Waluigi in Super Mario 64 Hack) and now I'm trying to put him in Ocarina of Time. I used this model (Here's the model of his head) to replace Mario's head and I tried following a tutorial about replacing Link's object model in the debug of OOT but I didn't get anywhere sadly. Here's the Waluigi model I want to replace Link with.. If I could get any help with this that would be great.
Offline Profile Quote Post Goto Top
 
Ideka
Member Avatar

I think the member NewSuperMoiWii is working on this already.
Offline Profile Quote Post Goto Top
 
Russmarrs2
Member Avatar

Ideka
Jun 30 2014, 04:36 PM
I think the member NewSuperMoiWii is working on this already.
Is he making one in Majora's Mask? Either way I still need some help because I want to try to put a character in the game.
Offline Profile Quote Post Goto Top
 
Ideka
Member Avatar

It was for OoT as far as I know, but I can't be sure I guess. If the tutorial by sanguinettimods' was too hard for you, then I am not sure what you should do. Maybe try adding someone on Skype who knows how or something.
Offline Profile Quote Post Goto Top
 
Russmarrs2
Member Avatar

Ah well. Thanks anyways though.
Offline Profile Quote Post Goto Top
 
NewSuperMoiWii
Member Avatar
Play As Mod Creator
Yes, it's almost complete, only need texture fixing (and I already figured out what's the issue) But if he wants to import Waluigi too, I let him to do it, I don't mind.
Offline Profile Quote Post Goto Top
 
Russmarrs2
Member Avatar

NewSuperMoiWii
Jun 30 2014, 05:29 PM
Yes, it's almost complete, only need texture fixing (and I already figured out what's the issue) But if he wants to import Waluigi too, I let him to do it, I don't mind.
Thanks, and that sounds awesome! I'll be looking forward to playing it. Also, I think I'll try putting him in Majora's Mask instead of OOT, since that was my original idea, but there's less hacks in Majora's Mask though. P.S Do you know how to edit Majora's Mask in Hylian Toolbox?
Offline Profile Quote Post Goto Top
 
NewSuperMoiWii
Member Avatar
Play As Mod Creator
Majora's Mask can be hacked in the same way as OoT, so HT works the same in MM and OoT. But be careful, because for some reason, Majora's Mask is more difficult to hack than OoT, since the models you import maybe can be more corrupted and weird in MM than OoT (that's why there're not so much hacks in MM). Anyways, good luck with your project! ;)
Offline Profile Quote Post Goto Top
 
Russmarrs2
Member Avatar

NewSuperMoiWii
Jun 30 2014, 06:00 PM
Majora's Mask can be hacked in the same way as OoT, so HT works the same in MM and OoT. But be careful, because for some reason, Majora's Mask is more difficult to hack than OoT, since the models you import maybe can be more corrupted and weird in MM than OoT (that's why there're not so much hacks in MM). Anyways, good luck with your project! ;)
Ok got it, thanks!
P.S Do you know where I can get a debug rom of Majora's Mask that works with Hylian Toolbox?
Edited by Russmarrs2, Jun 30 2014, 06:39 PM.
Offline Profile Quote Post Goto Top
 
Ideka
Member Avatar

There is no support for any MM ROM in HT, you'll have to extract it's files using a program called ZRE(Zelda Resource Extractor), then modify them individually and insert them manually using a hex editor.
Offline Profile Quote Post Goto Top
 
1 user reading this topic (1 Guest and 0 Anonymous)
ZetaBoards - Free Forum Hosting
Free Forums. Reliable service with over 8 years of experience.
Learn More · Sign-up for Free
Go to Next Page
« Previous Topic · Questions · Next Topic »
Add Reply
  • Pages:
  • 1