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zelda5655
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Jul 25 2014, 06:20 PM
Post #101
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project 3ds team leader.
- Posts:
- 605
- Group:
- Members
- Member
- #105
- Joined:
- Jul 6, 2014
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- jimmyoftime
- Jul 24 2014, 09:57 PM
- zelda5655
- Jul 24 2014, 08:16 PM
- jimmyoftime
- Jul 24 2014, 08:03 PM
- zelda5655
- Jul 24 2014, 07:41 PM
- PwnzLPs
- Jul 24 2014, 07:39 PM
- zelda5655
- Jul 24 2014, 07:37 PM
- zelda5655
- Jul 24 2014, 07:32 PM
- PwnzLPs
- Jul 24 2014, 07:11 PM
- zelda5655
- Jul 24 2014, 04:05 PM
- PwnzLPs
- Jul 24 2014, 12:52 PM
Yeah, I don't know what the master sword sheath texture is supposed to look like. Can you please post a copy for me. Plus, I don't know if Jimmy has one.
in the 3ds files when you dump link V2 CMB dae the texture for this case is p_tex11_4720 I'm not near my computer right now. So i cant send me the pic but you can find it ;)
K. I'll get it to jimmy, and hopefully, we can get it done. ;)
Hey, you should already have the texture. It should be p_tex_28_F420.png I took a look at Link's model. That is the texture for the Biggoron Sword's Sheath. I found the model of the sheath without anything to cover it. The sheath's model w/o anything covering it is (named directly from the model viewer) "Sepd 0x6DFC". Compare the textures. I will post a picture for the texture and from the viewer.  Thats the sheath texture.  That is the view from the viewer. I promise you that you should have the texture. Once more, I will state the name for you. p_tex_28_F420.png And, btw, the handle's texture should be named "p_tex09_57A0.png"
hey dude I got a problem uniform model is all combined together I need to divide them by sessions I tried to use the model with them combined but a corrupted in my Rom
I tried using sketch up pro but I Wont Inject iboy. object link boy through Hylain toolbox so could you tell me a program that I could divide It by sessions :(
I'm not much for importing models into Z64. Have you tried deep explorer, or whatever its called? I could only think of that. Your only other option is to ask around the forums, and see if anyone could help you. Sorry dude.
that's the program I'm using deep explorationi cant figure out how to divide the uniform model through that tool little help? :(
- zelda5655
- Jul 24 2014, 07:41 PM
- PwnzLPs
- Jul 24 2014, 07:39 PM
- zelda5655
- Jul 24 2014, 07:37 PM
- zelda5655
- Jul 24 2014, 07:32 PM
- PwnzLPs
- Jul 24 2014, 07:11 PM
- zelda5655
- Jul 24 2014, 04:05 PM
- PwnzLPs
- Jul 24 2014, 12:52 PM
Yeah, I don't know what the master sword sheath texture is supposed to look like. Can you please post a copy for me. Plus, I don't know if Jimmy has one.
in the 3ds files when you dump link V2 CMB dae the texture for this case is p_tex11_4720 I'm not near my computer right now. So i cant send me the pic but you can find it ;)
K. I'll get it to jimmy, and hopefully, we can get it done. ;)
Hey, you should already have the texture. It should be p_tex_28_F420.png I took a look at Link's model. That is the texture for the Biggoron Sword's Sheath. I found the model of the sheath without anything to cover it. The sheath's model w/o anything covering it is (named directly from the model viewer) "Sepd 0x6DFC". Compare the textures. I will post a picture for the texture and from the viewer.  Thats the sheath texture.  That is the view from the viewer. I promise you that you should have the texture. Once more, I will state the name for you. p_tex_28_F420.png And, btw, the handle's texture should be named "p_tex09_57A0.png"
hey dude I got a problem uniform model is all combined together I need to divide them by sessions I tried to use the model with them combined but a corrupted in my Rom
I tried using sketch up pro but I Wont Inject iboy. object link boy through Hylain toolbox so could you tell me a program that I could divide It by sessions :(
I'm not much for importing models into Z64. Have you tried deep explorer, or whatever its called? I could only think of that. Your only other option is to ask around the forums, and see if anyone could help you. Sorry dude.
that's the program I'm using deep explorationi cant figure out how to divide the uniform model through that tool little help? :(
that's the last thing I got it fix and then we could released a download link
Nice, good progress
hey Jimmy could you help me I'm trying to divide the uniform model In sessions I do not know how to do In deep exploration it shows its 1 whole model but I need To divided I tried SketchUp Pro But it won't inject through hylain toolbox if I do it through that program corrupes any advice of you don't got anything could you ask people on the forums please :(
- PwnzLPs
- Jul 24 2014, 07:39 PM
- zelda5655
- Jul 24 2014, 07:37 PM
- zelda5655
- Jul 24 2014, 07:32 PM
- PwnzLPs
- Jul 24 2014, 07:11 PM
- zelda5655
- Jul 24 2014, 04:05 PM
- PwnzLPs
- Jul 24 2014, 12:52 PM
Yeah, I don't know what the master sword sheath texture is supposed to look like. Can you please post a copy for me. Plus, I don't know if Jimmy has one.
in the 3ds files when you dump link V2 CMB dae the texture for this case is p_tex11_4720 I'm not near my computer right now. So i cant send me the pic but you can find it ;)
K. I'll get it to jimmy, and hopefully, we can get it done. ;)
Hey, you should already have the texture. It should be p_tex_28_F420.png I took a look at Link's model. That is the texture for the Biggoron Sword's Sheath. I found the model of the sheath without anything to cover it. The sheath's model w/o anything covering it is (named directly from the model viewer) "Sepd 0x6DFC". Compare the textures. I will post a picture for the texture and from the viewer.  Thats the sheath texture.  That is the view from the viewer. I promise you that you should have the texture. Once more, I will state the name for you. p_tex_28_F420.png And, btw, the handle's texture should be named "p_tex09_57A0.png"
hey dude I got a problem uniform model is all combined together I need to divide them by sessions I tried to use the model with them combined but a corrupted in my Rom
I tried using sketch up pro but I Wont Inject iboy. object link boy through Hylain toolbox so could you tell me a program that I could divide It by sessions :(
I'm not much for importing models into Z64. Have you tried deep explorer, or whatever its called? I could only think of that. Your only other option is to ask around the forums, and see if anyone could help you. Sorry dude.
hey dude could you help me I'm trying to divide the uniform model In sessions I do not know how to do In deep exploration it shows its 1 whole model but I need To divided I tried SketchUp Pro But it won't inject through hylain toolbox if I do it through that program corrupes any advice of you don't got anything could you ask people on the forums please :(
- PwnzLPs
- Jul 24 2014, 08:11 PM
The only thing I could recommend is to ask around the forums. Maybe try the shoutbox, and see what happens?
shoutbox I'll try it Does it work like sketch up pro because it is very simple to do ;) oops sorry I thought I was Editing tool nevermind
well... I work with only textures D:, I don't understand import mod on DBG ROM and others >-< sorry, but you need help with textures tell me :3 hey Jimmy Does these textures for adult link mouth look okay? . .
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jimmyoftime
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Jul 25 2014, 06:49 PM
Post #102
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- Posts:
- 229
- Group:
- Members
- Member
- #45
- Joined:
- May 24, 2014
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- zelda5655
- Jul 25 2014, 06:20 PM
- jimmyoftime
- Jul 24 2014, 09:57 PM
- zelda5655
- Jul 24 2014, 08:16 PM
- jimmyoftime
- Jul 24 2014, 08:03 PM
- zelda5655
- Jul 24 2014, 07:41 PM
- PwnzLPs
- Jul 24 2014, 07:39 PM
- zelda5655
- Jul 24 2014, 07:37 PM
- zelda5655
- Jul 24 2014, 07:32 PM
- PwnzLPs
- Jul 24 2014, 07:11 PM
- zelda5655
- Jul 24 2014, 04:05 PM
- PwnzLPs
- Jul 24 2014, 12:52 PM
Yeah, I don't know what the master sword sheath texture is supposed to look like. Can you please post a copy for me. Plus, I don't know if Jimmy has one.
in the 3ds files when you dump link V2 CMB dae the texture for this case is p_tex11_4720 I'm not near my computer right now. So i cant send me the pic but you can find it ;)
K. I'll get it to jimmy, and hopefully, we can get it done. ;)
Hey, you should already have the texture. It should be p_tex_28_F420.png I took a look at Link's model. That is the texture for the Biggoron Sword's Sheath. I found the model of the sheath without anything to cover it. The sheath's model w/o anything covering it is (named directly from the model viewer) "Sepd 0x6DFC". Compare the textures. I will post a picture for the texture and from the viewer.  Thats the sheath texture.  That is the view from the viewer. I promise you that you should have the texture. Once more, I will state the name for you. p_tex_28_F420.png And, btw, the handle's texture should be named "p_tex09_57A0.png"
hey dude I got a problem uniform model is all combined together I need to divide them by sessions I tried to use the model with them combined but a corrupted in my Rom
I tried using sketch up pro but I Wont Inject iboy. object link boy through Hylain toolbox so could you tell me a program that I could divide It by sessions :(
I'm not much for importing models into Z64. Have you tried deep explorer, or whatever its called? I could only think of that. Your only other option is to ask around the forums, and see if anyone could help you. Sorry dude.
that's the program I'm using deep explorationi cant figure out how to divide the uniform model through that tool little help? :(
- zelda5655
- Jul 24 2014, 07:41 PM
- PwnzLPs
- Jul 24 2014, 07:39 PM
- zelda5655
- Jul 24 2014, 07:37 PM
- zelda5655
- Jul 24 2014, 07:32 PM
- PwnzLPs
- Jul 24 2014, 07:11 PM
- zelda5655
- Jul 24 2014, 04:05 PM
- PwnzLPs
- Jul 24 2014, 12:52 PM
Yeah, I don't know what the master sword sheath texture is supposed to look like. Can you please post a copy for me. Plus, I don't know if Jimmy has one.
in the 3ds files when you dump link V2 CMB dae the texture for this case is p_tex11_4720 I'm not near my computer right now. So i cant send me the pic but you can find it ;)
K. I'll get it to jimmy, and hopefully, we can get it done. ;)
Hey, you should already have the texture. It should be p_tex_28_F420.png I took a look at Link's model. That is the texture for the Biggoron Sword's Sheath. I found the model of the sheath without anything to cover it. The sheath's model w/o anything covering it is (named directly from the model viewer) "Sepd 0x6DFC". Compare the textures. I will post a picture for the texture and from the viewer.  Thats the sheath texture.  That is the view from the viewer. I promise you that you should have the texture. Once more, I will state the name for you. p_tex_28_F420.png And, btw, the handle's texture should be named "p_tex09_57A0.png"
hey dude I got a problem uniform model is all combined together I need to divide them by sessions I tried to use the model with them combined but a corrupted in my Rom
I tried using sketch up pro but I Wont Inject iboy. object link boy through Hylain toolbox so could you tell me a program that I could divide It by sessions :(
I'm not much for importing models into Z64. Have you tried deep explorer, or whatever its called? I could only think of that. Your only other option is to ask around the forums, and see if anyone could help you. Sorry dude.
that's the program I'm using deep explorationi cant figure out how to divide the uniform model through that tool little help? :(
that's the last thing I got it fix and then we could released a download link
Nice, good progress
hey Jimmy could you help me I'm trying to divide the uniform model In sessions I do not know how to do In deep exploration it shows its 1 whole model but I need To divided I tried SketchUp Pro But it won't inject through hylain toolbox if I do it through that program corrupes any advice of you don't got anything could you ask people on the forums please :(
- PwnzLPs
- Jul 24 2014, 07:39 PM
- zelda5655
- Jul 24 2014, 07:37 PM
- zelda5655
- Jul 24 2014, 07:32 PM
- PwnzLPs
- Jul 24 2014, 07:11 PM
- zelda5655
- Jul 24 2014, 04:05 PM
- PwnzLPs
- Jul 24 2014, 12:52 PM
Yeah, I don't know what the master sword sheath texture is supposed to look like. Can you please post a copy for me. Plus, I don't know if Jimmy has one.
in the 3ds files when you dump link V2 CMB dae the texture for this case is p_tex11_4720 I'm not near my computer right now. So i cant send me the pic but you can find it ;)
K. I'll get it to jimmy, and hopefully, we can get it done. ;)
Hey, you should already have the texture. It should be p_tex_28_F420.png I took a look at Link's model. That is the texture for the Biggoron Sword's Sheath. I found the model of the sheath without anything to cover it. The sheath's model w/o anything covering it is (named directly from the model viewer) "Sepd 0x6DFC". Compare the textures. I will post a picture for the texture and from the viewer.  Thats the sheath texture.  That is the view from the viewer. I promise you that you should have the texture. Once more, I will state the name for you. p_tex_28_F420.png And, btw, the handle's texture should be named "p_tex09_57A0.png"
hey dude I got a problem uniform model is all combined together I need to divide them by sessions I tried to use the model with them combined but a corrupted in my Rom
I tried using sketch up pro but I Wont Inject iboy. object link boy through Hylain toolbox so could you tell me a program that I could divide It by sessions :(
I'm not much for importing models into Z64. Have you tried deep explorer, or whatever its called? I could only think of that. Your only other option is to ask around the forums, and see if anyone could help you. Sorry dude.
hey dude could you help me I'm trying to divide the uniform model In sessions I do not know how to do In deep exploration it shows its 1 whole model but I need To divided I tried SketchUp Pro But it won't inject through hylain toolbox if I do it through that program corrupes any advice of you don't got anything could you ask people on the forums please :(
- PwnzLPs
- Jul 24 2014, 08:11 PM
The only thing I could recommend is to ask around the forums. Maybe try the shoutbox, and see what happens?
shoutbox I'll try it Does it work like sketch up pro because it is very simple to do ;) oops sorry I thought I was Editing tool nevermind
well... I work with only textures D:, I don't understand import mod on DBG ROM and others >-< sorry, but you need help with textures tell me :3
hey Jimmy Does these textures for adult link mouth look okay?  .  .  :o yeah, I need review on DBG ROM with screenshot, please
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zelda5655
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Jul 27 2014, 08:26 AM
Post #103
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project 3ds team leader.
- Posts:
- 605
- Group:
- Members
- Member
- #105
- Joined:
- Jul 6, 2014
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hey sylux102 here is the video http://vid1285.photobucket.com/albums/a590/zelda5655/test2/test_zps59e3509e.mp4 so can you tell me what i am doing wrong and anyboddy else?
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jimmyoftime
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Jul 27 2014, 09:33 AM
Post #104
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- Posts:
- 229
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- Members
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- #45
- Joined:
- May 24, 2014
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- zelda5655
- Jul 27 2014, 08:26 AM
wow man, you have a breakthrough, so... with the left foot, you could copy the right foot and reverse its position... no ?
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zelda5655
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Jul 27 2014, 10:46 AM
Post #105
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project 3ds team leader.
- Posts:
- 605
- Group:
- Members
- Member
- #105
- Joined:
- Jul 6, 2014
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- jimmyoftime
- Jul 27 2014, 09:33 AM
- zelda5655
- Jul 27 2014, 08:26 AM
wow man, you have a breakthrough, so... with the left foot, you could copy the right foot and reverse its position... no ? I don't know what you mean by that? :unsure:
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jimmyoftime
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Jul 27 2014, 11:33 AM
Post #106
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- Posts:
- 229
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- Members
- Member
- #45
- Joined:
- May 24, 2014
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- zelda5655
- Jul 27 2014, 10:46 AM
- jimmyoftime
- Jul 27 2014, 09:33 AM
- zelda5655
- Jul 27 2014, 08:26 AM
wow man, you have a breakthrough, so... with the left foot, you could copy the right foot and reverse its position... no ?
I don't know what you mean by that? :unsure: you can use the right foot adult link, flip as it would appear in the mirror and use it as left foot, but I don't know is possible
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zelda5655
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Jul 27 2014, 11:56 AM
Post #107
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project 3ds team leader.
- Posts:
- 605
- Group:
- Members
- Member
- #105
- Joined:
- Jul 6, 2014
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- jimmyoftime
- Jul 27 2014, 11:33 AM
- zelda5655
- Jul 27 2014, 10:46 AM
- jimmyoftime
- Jul 27 2014, 09:33 AM
- zelda5655
- Jul 27 2014, 08:26 AM
wow man, you have a breakthrough, so... with the left foot, you could copy the right foot and reverse its position... no ?
I don't know what you mean by that? :unsure:
you can use the right foot adult link, flip as it would appear in the mirror and use it as left foot, but I don't know is possible i tried that too it does not work :(
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jimmyoftime
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Jul 27 2014, 12:01 PM
Post #108
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- Posts:
- 229
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- #45
- Joined:
- May 24, 2014
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- zelda5655
- Jul 27 2014, 11:56 AM
- jimmyoftime
- Jul 27 2014, 11:33 AM
- zelda5655
- Jul 27 2014, 10:46 AM
- jimmyoftime
- Jul 27 2014, 09:33 AM
- zelda5655
- Jul 27 2014, 08:26 AM
wow man, you have a breakthrough, so... with the left foot, you could copy the right foot and reverse its position... no ?
I don't know what you mean by that? :unsure:
you can use the right foot adult link, flip as it would appear in the mirror and use it as left foot, but I don't know is possible
i tried that too it does not work :( :o quiet do not despair, I understand how you feel, you better get some rest
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Sylux102
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Jul 27 2014, 12:26 PM
Post #109
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Founder
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- zelda5655
- Jul 27 2014, 08:26 AM
Firstly, do not use the 3d printing template. Use a standard imperial or metric template. Secondly, make sure there ARE NO SPACES in the filenames of anything. MAKE SURE THERE ARE NO SPACES IN THE PATHS AND THAT THE PATH ISNT TOO LONG. I usually export my model to a short folder within my C://HT/ folder. Works every time unless a texture is improperly sized.
For you, try a path like C://Hylian_Toolbox/3dsAdLk/
Edited by Sylux102, Jul 27 2014, 12:27 PM.
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zelda5655
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Jul 27 2014, 06:05 PM
Post #110
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project 3ds team leader.
- Posts:
- 605
- Group:
- Members
- Member
- #105
- Joined:
- Jul 6, 2014
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- Sylux102
- Jul 27 2014, 12:26 PM
- zelda5655
- Jul 27 2014, 08:26 AM
Firstly, do not use the 3d printing template. Use a standard imperial or metric template. Secondly, make sure there ARE NO SPACES in the filenames of anything. MAKE SURE THERE ARE NO SPACES IN THE PATHS AND THAT THE PATH ISNT TOO LONG. I usually export my model to a short folder within my C://HT/ folder. Works every time unless a texture is improperly sized. For you, try a path like C://Hylian_Toolbox/3dsAdLk/ sylux102 something went wrong again here is another video http://vid1285.photobucket.com/albums/a590/zelda5655/test%203/test2_zpsa7436522.mp4 hope you can help me and i did every thing you said :(
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