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| [OoT] Where do I start? | |
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| Topic Started: Jul 20 2014, 10:48 PM (1,017 Views) | |
| Zippy Dippy | Jul 20 2014, 10:48 PM Post #1 |
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Lurker with Dreams
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I'm completely new to everything related to zelda modding so I'm sorry if i look like an idiot. I can read all of the great tutorials that you have here and at maco but I can't really put any of that to use if I don't know where to find all of the models and roms :/ . So where can I get the resources needed to start? |
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| SuperMarioHacksWii | Jul 20 2014, 11:48 PM Post #2 |
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Texture Artist
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http://www.spinout182.com/?a=z |
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| Zippy Dippy | Jul 21 2014, 08:22 PM Post #3 |
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Lurker with Dreams
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No I mean like, if I wanted to find and replace Link's model where would I find Link's model. Also all of the other models and assets and scenes and stuff. |
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| Ideka | Jul 22 2014, 10:07 AM Post #4 |
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Using a program called ZRE you can extract all the files from a Zelda 64 ROM. I heavily suggest using the OoT debug ROM, since many tools and tutorials are for it. |
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| Zippy Dippy | Jul 22 2014, 02:05 PM Post #5 |
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Lurker with Dreams
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Where can you find ZRE? I googled it and couldn't come up with much. Is it part of Utility of Time? |
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| Ideka | Jul 22 2014, 02:06 PM Post #6 |
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Yes, it is included with UoT. Not sure if in all versions, though. |
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| mzxrules | Jul 23 2014, 06:16 PM Post #7 |
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The debug rom is overrated. Makes it easy to miss things like the Hylian letters in the Japanese charset http://i.imgur.com/I4JdrmP.png (remember to zoom in). oot.cloudmodding.com is a cool place for straight up documentation. Needs some people to add more up-to-date programs (why is Utility of Time still a thing?) |
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