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| Collision model crashes the game (too big?) | |
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| Topic Started: Aug 15 2014, 02:31 PM (814 Views) | |
| Deleted User | Aug 15 2014, 02:31 PM Post #1 |
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Deleted User
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Hello! I am making a custom map in OoT using SketchUp and SharpOcarina, i made a map with rooms, but the collision was only for the first room, so naturally i would fall through the floor of the second room! So i took the whole map and made that my collision model. Doing this does not work, the game just freezes and i cant find a solution to this. This is really annoying since i cant make further progress on the map until this is fixed! Does anyone know what's being done wrong? Do i need to make a custom collision model? The map is pretty large, so that might be the problem. But me having to resize the whole map would be pretty bad, since it's just the right size for some of the stuff i made in the map. So does anyone know what i am doing wrong? ^o) Answers would be greatly appriciated! |
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| NewSuperMoiWii | Aug 15 2014, 02:48 PM Post #2 |
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Play As Mod Creator
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Hmm...I'm not very expert in Maps, I can only say to try with HT instead of SharpOcarina. |
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| Ideka | Aug 15 2014, 04:24 PM Post #3 |
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How many faces does it have exactly? It would have to be a LOT if that is what makes the game crash. |
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| Deleted User | Aug 16 2014, 07:41 AM Post #4 |
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Deleted User
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Sorry for the late reply! I got it to work by using HT, but now when i go towards the other rooms i get major frame rate issues... Does anyone know what's happening? Im clueless. ^o) |
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| NewSuperMoiWii | Aug 16 2014, 07:43 AM Post #5 |
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Play As Mod Creator
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As Ideka said, your model would have a lot of faces to now have frame rate issues. Reduce the number of faces in your model and import it again. |
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| Deleted User | Aug 16 2014, 12:18 PM Post #6 |
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Deleted User
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Thank you for the support! I have one last question though, what would be the most efficient way to reduce the number of faces? I cant really see what would cause the massive amount of faces, when i check in Blender it's in the thousands! Are there any specific shapes that would cause this? But ill try to see if i can somehow reduce the faces! Thank you for your help though! ^_^ |
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| Deleted User | Aug 17 2014, 07:58 PM Post #7 |
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Deleted User
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take a hex editor and open your ZMAP file. then go to line 3 to "B0 00" if there is a 1 instead of the 0 for example "0B 01" change the 1 to 0 and you should be able to starrt the map this is whata glitched group causes.
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2:10 PM Jul 11
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this is whata glitched group causes.
2:10 PM Jul 11