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| [OoT] Custom Map Texture Problems; none of the textures are appearing properly in game | |
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| Topic Started: Aug 24 2014, 02:22 PM (588 Views) | |
| Deleted User | Aug 24 2014, 02:22 PM Post #1 |
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Deleted User
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whenever I run my custom map in game, the textures are all messed up. Some of them will appear normally, but some just appear plain white. Any suggestions ? |
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| Sylux102 | Aug 24 2014, 02:38 PM Post #2 |
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Founder
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Texture mapping errors are due to texture range limits. Textures typically go from -1024 to 1024 in OoT, U and V. If a texture coordinate converts the X as -1045, it will be out of range and then be a positive value, which will make the texture repeat a lot. Using a U/V mapping editor makes this solution simple. Unfortunantly, Google SketchUp does not have such an editor, although there may be a plug-in for it. If that doesnt help, make sure your textures are the proper sizes |
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| Deleted User | Aug 24 2014, 05:51 PM Post #3 |
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Deleted User
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thank you, I got the textures to load properly. Also, I have noticed the at some points in my map there's a noticable FPS drop and I don;t have any actors on the map at the moment. Any suggestions? |
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| Sylux102 | Aug 24 2014, 07:08 PM Post #4 |
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Founder
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I too had this issue. The answer is that your collision model is too complicated. It has to be very simple with as little polys as possible |
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