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[OoT] Play as OoT 3D Adult Link! (Unfinished); Progress: 48%
Topic Started: Sep 3 2014, 02:29 PM (28,004 Views)
NewSuperMoiWii
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Play As Mod Creator
As a lot of people gave up in this mod, since 2 weeks ago, I'm going forward to make this happen: 3DS Adult Link in OoT!

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At last, the models of my weapons have bad texture mapping (most of them). If you want to help, I'd like to have a Sketchup model with Adult Link and all of his weapons right-textured.
Edited by NewSuperMoiWii, Dec 5 2014, 11:15 AM.
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PwnzLPs
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Global Moderator and Self Proclaimed BBCode Expert
I just downloaded N3DSCmbViewer from Maco. Google "Maco64 3DS Model Viewer" and then download that. It works perfectly fine for me.
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NewSuperMoiWii
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PwnzLPs
Sep 21 2014, 01:29 PM
I just downloaded N3DSCmbViewer from Maco. Google "Maco64 3DS Model Viewer" and then download that. It works perfectly fine for me.
I downloaded it from Maco64 too, and still it doesn't show textures.
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PwnzLPs
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Global Moderator and Self Proclaimed BBCode Expert
Are you using a graphics card, or onboard graphics? If your using a graphics card, what graphics card?
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NewSuperMoiWii
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Play As Mod Creator
Quote:
 
all the people that owns wiius and wiis I am going to make a wad that has adult link 3DS on it and child link 3DS

That's not possible, as both of the 3DS Link's files are larger than the original Link's files.
PwnzLPs
Sep 21 2014, 02:44 PM
Are you using a graphics card, or onboard graphics? If your using a graphics card, what graphics card?
I use IntelĀ® HD Graphics 3000 Driver.
Edited by NewSuperMoiWii, Sep 21 2014, 02:49 PM.
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PwnzLPs
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Global Moderator and Self Proclaimed BBCode Expert
Okay. Try updating your graphics driver.
Go to your start menu (or metro, if you have Windows 8) and search "Device Manager"
Under Display Adapters should be your graphics driver.
Try updating that. Right clikc and select Update Driver
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NewSuperMoiWii
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PwnzLPs
Sep 21 2014, 03:05 PM
Okay. Try updating your graphics driver.
Go to your start menu (or metro, if you have Windows 8) and search "Device Manager"
Under Display Adapters should be your graphics driver.
Try updating that. Right clikc and select Update Driver
Oh OK. Well, I actually don't mind if I can see textures in the model or not, but I want a model with no texture mapping issues.
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PwnzLPs
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Oh, and, as for texture mapping errors, I happened to find this:

Sylux102
 
Heres what Flotonic, the writer of Hylian Toolbox, had to say on the matter:

Quote:
 
Texture mapping errors are due to texture range limits. Textures typically go from -1024 to 1024 in OoT, U and V. If a texture coordinate converts the X as -1045, it will be out of range and then be a positive value, which will make the texture repeat a lot. Using a U/V mapping editor makes this solution simple. Unfortunantly, Google SketchUp does not have such an editor, although there may be a plug-in for it.
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zelda5655
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project 3ds team leader.
NewSuperMoiWii
Sep 21 2014, 02:47 PM
Quote:
 
all the people that owns wiius and wiis I am going to make a wad that has adult link 3DS on it and child link 3DS

That's not possible, as both of the 3DS Link's files are larger than the original Link's files.
PwnzLPs
Sep 21 2014, 02:44 PM
Are you using a graphics card, or onboard graphics? If your using a graphics card, what graphics card?
I use IntelĀ® HD Graphics 3000 Driver.
Oh man that sucks do you think I'll still be a will to get my Rom hack into a wad?
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PwnzLPs
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No. You won't. The files have to be the same size (the ROM itself doesn't. But its internal files do.)
And besides, the Wii U hasn't been hacked yet, in terms of loading custom Wads (unless I haven't been notified.)
And, as far as the Master Sword goes, I am going to see if splitting the single texture up into multiple textures will fix the texture mapping. Just an attempt though. I don't expect it to fix it.
Edited by PwnzLPs, Sep 21 2014, 03:18 PM.
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NewSuperMoiWii
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PwnzLPs
Sep 21 2014, 03:10 PM
No. You won't. The files have to be the same size (the ROM itself doesn't. But its internal files do.)
And besides, the Wii U hasn't been hacked yet, in terms of loading custom Wads (unless I haven't been notified.)
WiiU can load custom Wads in vWii.
Quote:
 
And, as far as the Master Sword goes, I am going to see if splitting the single texture up into multiple textures will fix the texture mapping. Just an attempt though. I don't expect it to fix it.

If you can, try to make a separate texture for the belt in Link's waist. It does mix with the tunic colors in the game.
Edited by NewSuperMoiWii, Sep 21 2014, 03:35 PM.
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