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| [OoT] Play as OoT 3D Adult Link! (Unfinished); Progress: 48% | |
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| Topic Started: Sep 3 2014, 02:29 PM (28,002 Views) | |
| NewSuperMoiWii | Sep 3 2014, 02:29 PM Post #1 |
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Play As Mod Creator
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As a lot of people gave up in this mod, since 2 weeks ago, I'm going forward to make this happen: 3DS Adult Link in OoT!![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() At last, the models of my weapons have bad texture mapping (most of them). If you want to help, I'd like to have a Sketchup model with Adult Link and all of his weapons right-textured. Edited by NewSuperMoiWii, Dec 5 2014, 11:15 AM.
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| zelda5655 | Sep 21 2014, 07:00 PM Post #61 |
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project 3ds team leader.
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Huh I wonder how flo did it for Child link 3ds port? :( Edited by zelda5655, Sep 21 2014, 07:02 PM.
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| jimmyoftime | Sep 21 2014, 08:43 PM Post #62 |
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well... no matter who started it all, if not, who make up the team and the achievements we make to future, Zelda5655're not the only one wondering mod Adult link, I also ask for the mod in the maco64 forum, at least we are 4 people enthusiastic working for the same cause: D
Edited by jimmyoftime, Sep 21 2014, 09:27 PM.
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| Link_The_Lefthanded_Swordsman | Sep 21 2014, 09:21 PM Post #63 |
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Ugh |
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| NewSuperMoiWii | Sep 22 2014, 09:54 AM Post #64 |
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Play As Mod Creator
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Yes, well, almost all of the weapons need fixes...
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Hmm... not really. Yes; you were the first to try to port it; and yes, you gave me your work, but I rejected to do it. Then, when I felt good to do this, I started the mod from scratch, so this project is actually made with my own progress. This isn't actually a continuation of your work, as I didn't use anything from your work. Oh, and my name is Moi. Edited by NewSuperMoiWii, Sep 22 2014, 09:55 AM.
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| jimmyoftime | Sep 22 2014, 10:01 AM Post #65 |
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so... is for this that I tell that at least we are 4 people enthusiastic working for the same cause, and Moii work on his mod "Adult Link 3DS"... Zelda5655 pushed the idea but who making the mod is Moii :3 |
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| PwnzLPs | Sep 22 2014, 10:37 AM Post #66 |
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Global Moderator and Self Proclaimed BBCode Expert
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Moi, the only way to fix texture mapping errors is to edit all the textures on the model itself then reimport it. Try splitting up your texture into multiple textures if it's a single texture. Then reapply the textures to the model and reimport it. |
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| jimmyoftime | Sep 22 2014, 10:44 AM Post #67 |
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wow, it sounds like a lot of work :o |
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| PwnzLPs | Sep 22 2014, 11:11 AM Post #68 |
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Global Moderator and Self Proclaimed BBCode Expert
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Well, either that, or recolor the whole model to be as close as it can to the original. Either way, you don't have to touch textures that show up correctly. |
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| jimmyoftime | Sep 22 2014, 11:28 AM Post #69 |
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haha you have reason
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| GANONdork123 | Sep 22 2014, 11:41 AM Post #70 |
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Retired Zelda Modding Veteran
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you could also rip the textures, edit them and replace the broken ones via hex editor. if you can manage to find the texture offset which ZLE2 names it's dumped textures. and you can reinsert them with N64rip |
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