Announcements |
| Welcome to Zelda64.net. Announcements can be found below! 6.26.2018 Make sure you keep your passwords safe. If you use the same password on here as on other sites, it is highly recommended that you change it. If you can't change your password, and want it changed, let me or other active staff know, and we can force a reset or change it for you. ~PwnzLPs | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Welcome to Zelda64. We hope you enjoy your visit. You're currently viewing our forum as a guest. This means you are limited to certain areas of the board and there are some features you can't use. If you join our community, you'll be able to access member-only sections, and use many member-only features such as customizing your profile, sending personal messages, and voting in polls. Registration is simple, fast, and completely free. A valid email address is required. Your email address will NOT be sold as it is only needed to prevent spammers (and admittedly, some still get around this, but this makes it a bit more difficult, plus, if the moderators need to contact you, we have an email on file to do so). Thanks for considering us! Join our community! If you're already a member please log in to your account to access all of our features: |
| [OoT] Play as OoT 3D Adult Link! (Unfinished); Progress: 48% | |
|---|---|
| Topic Started: Sep 3 2014, 02:29 PM (28,001 Views) | |
| NewSuperMoiWii | Sep 3 2014, 02:29 PM Post #1 |
![]()
Play As Mod Creator
|
As a lot of people gave up in this mod, since 2 weeks ago, I'm going forward to make this happen: 3DS Adult Link in OoT!![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() At last, the models of my weapons have bad texture mapping (most of them). If you want to help, I'd like to have a Sketchup model with Adult Link and all of his weapons right-textured. Edited by NewSuperMoiWii, Dec 5 2014, 11:15 AM.
|
![]() |
|
| Replies: | |
|---|---|
| NewSuperMoiWii | Sep 22 2014, 11:43 AM Post #71 |
![]()
Play As Mod Creator
|
Oh, I see. Sadly, the texture mapping won't be as accurate as the original model, I think. Anyways, I'll keep trying to have a model with texture mapping as good as the original. Flotonic could get a model with right texture mapping for his 3DS Child Link, so we can have one too for 3DS Adult Link. The problem is caused by the texture mapping in the model, and not the actual textures. Edited by NewSuperMoiWii, Sep 22 2014, 11:44 AM.
|
![]() |
|
| PwnzLPs | Sep 22 2014, 12:07 PM Post #72 |
![]()
Global Moderator and Self Proclaimed BBCode Expert
|
I really just used method that I'm already using which is editing the texture mapping within the model and then reimporting it. the texture mapping errors are probably from the reflections stuff that they used for the master sword and other models in lot 3d. Because when I imported the hylian shield model, there are absolutely no texture mapping errors. And the hylian shield wasn't a reflective shield. See my point? |
![]() |
|
| NewSuperMoiWii | Sep 22 2014, 12:18 PM Post #73 |
![]()
Play As Mod Creator
|
The issue comes actaully from the model, and not if it's reflective in the game or not. |
![]() |
|
| PwnzLPs | Sep 22 2014, 12:28 PM Post #74 |
![]()
Global Moderator and Self Proclaimed BBCode Expert
|
I have found a way to fix it using texture, and I am working on the mapping for the master sword using the texture provided with the model. U/V mapping errors come from an error within the model and the texture placement of the model. I am currently in the process of fixing the master sword's errors since there's a lot of them. It's going to be pretty damn close to perfect, but its not going to be perfect. Basically, I'm resizing the texture size for each facenand then rotate the texture and change the texture's placement, once again, for each face. I'm using the model's texture for just about everything. The hilt is the worst, so I am not going to line up the lines correctly. Instead, I'll be using just people purple within the texture made for the hilt. I'll be doing my best with the blade's texture, and it should look pretty damn good. Unfortunately, I have to remove the icon on the part of the blade closest to the hilt. |
![]() |
|
| NewSuperMoiWii | Sep 22 2014, 12:35 PM Post #75 |
![]()
Play As Mod Creator
|
Oh, OK. I wish you luck in your way to fix the texture mapping of the Master Sword. BTW, guys, I made a comparison image:
Edited by NewSuperMoiWii, Sep 22 2014, 12:36 PM.
|
![]() |
|
| GANONdork123 | Sep 22 2014, 12:38 PM Post #76 |
![]()
Retired Zelda Modding Veteran
|
i think his legs need to be slightly smaller, at least in the x axis and z axis |
![]() |
|
| Ideka | Sep 22 2014, 12:53 PM Post #77 |
![]()
|
You are going to add matrices, right?
Edited by Ideka, Sep 22 2014, 12:53 PM.
|
![]() |
|
| NewSuperMoiWii | Sep 22 2014, 01:03 PM Post #78 |
![]()
Play As Mod Creator
|
Yeah, I noticed of it when I made the image hahaha Of course yes. They don't work for me yet, but I'm gonna keep trying until they do (I didn't try with this mod yet). Edited by NewSuperMoiWii, Sep 22 2014, 01:06 PM.
|
![]() |
|
| jimmyoftime | Sep 22 2014, 01:08 PM Post #79 |
![]()
|
:o good progress Moii, Adult Link have life slowly fthanks for you *-* |
![]() |
|
| zelda5655 | Sep 22 2014, 03:00 PM Post #80 |
|
project 3ds team leader.
|
sorry i got your name wrong and you made your point so its your prject and i respeced that sorry i said that i was in a mit of a bad mood that day :( Edited by zelda5655, Sep 22 2014, 03:01 PM.
|
![]() |
|
| 1 user reading this topic (1 Guest and 0 Anonymous) | |
| Go to Next Page | |
| « Previous Topic · Mods & Hacks Repo · Next Topic » |
| Track Topic · E-mail Topic |
7:40 PM Jul 10
|
Hosted for free by ZetaBoards · Privacy Policy




























7:40 PM Jul 10