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| Wind Waker HD hacking | |
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| Topic Started: Jan 17 2015, 03:26 AM (3,062 Views) | |
| Twili | Jan 17 2015, 03:26 AM Post #1 |
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Copying verbatim from my topic on The GCN.
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| Link_The_Lefthanded_Swordsman | Jan 17 2015, 07:48 AM Post #2 |
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Does it to reuse the same character models with better textures or are they remade? |
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| Twili | Jan 17 2015, 07:52 AM Post #3 |
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This explains it best: http://iwataasks.nintendo.com/interviews/#/wiiu/wind-waker/0/3 Iwata: Three designers? Considering the deadline, even though it was a remake, correcting each bit of data by hand would be impossible. Dohta: Yeah. Actually, designers in-house that could work on this were limited since it needed to be people who were familiar with the data and direction of the original designs. We knew we weren’t able to rely on a workflow that employed a lot of people. So this time we used a special method. We devised a way to convert Nintendo GameCube data for the Wii U and to make visuals look better, while hardly laying our hands on the 3D modeling data. Edited by Twili, Jan 17 2015, 07:54 AM.
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| PwnzLPs | Jan 17 2015, 09:06 AM Post #4 |
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Global Moderator and Self Proclaimed BBCode Expert
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Lol. Nice, Nintendo. Give your information to the hackers. That just makes it easier for us to hack this game in particular, if its just converter GCN data, no? Hey, Twili, quick question. Are there file viewers for these yet? If not, I would be more than glad to help you make one. The only thing is, I would need help decrypting the files. Edited by PwnzLPs, Jan 17 2015, 10:06 AM.
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| Twili | Jan 17 2015, 10:30 AM Post #5 |
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There's the general-purpose 3D viewer, Noesis: http://www.richwhitehouse.com/filemirror/noesisv412.zip You write Python scripts for specific formats. Here's an old version of chrrox's Hyrule Warriors script, which simply reads textures, so I think it could help you understand what to do for them: https://www.sendspace.com/file/8psamw And here's the script after adding rudimentary reading of polygons: https://www.sendspace.com/file/24ztje Lastly, the current version of the script, which has bones and rigging: https://www.sendspace.com/file/0zoifs In the first version of the script, you need to change if "texHeader[7] == 1:" to "if texHeader[7] >= 1:". And this needs to be extracted to the scenes folder: http://www.mediafire.com/download/r7w4xi55s2jgq5f/scenes.7z You put the Python script in the scripts/python folder. Here's Link in his regular and trainee outfits from Hyrule Warriors so you can look at them while looking at the scripts: http://www.mediafire.com/download/dt0akb3d4e5dz0r/link.zip Note that the first version of the script accepts models that are already decompressed, I believe, so the models I provide above will work. The other two versions, however, need compressed models, which I linked in my Hyrule Warriors topic(s). --------------- First of all, the files I linked in my opening post are literally all of the files from Wind Waker HD, already decrypted. For decrypting Wii U ISOs if you can find them, this tool does it automatically in RAM and extracts the files: http://crediar.no-ip.com/DiscU_2.1b-cred.rar To use it, you may also need this: http://www.dll-files.com/dllindex/dll-files.shtml?msvcr120 As I said, click DOWNLOAD ZIP-FILE and download the 32bit one. It should go in the folder where DiscU is. When you have an ISO, you have to look at the title key provided in the torrent/release's NFO. That should be typed into a hex editor and saved as its own file. I did zeldahdkey.bin, for example. You'll also need the Wii U common key saved as another file with your hex editor. When you have all that, make sure both keys, the ISO, the extra .dll I linked, and the contents of DiscU_2.1b-cred.rar are in the same folder. Then, make a .bat file with notepad: @echo off DiscU.exe [title key file] [ISO] [common key file] That will extract the game once you save it as a .bat file in the same folder and double-click it. (Replace [title key file] with the filename for the title key from the NFO, [ISO] with the ISO filename, and [common key file] with the filename for the Wii U common key.) It may have been a quick question, but it required an in depth answer. :P Edited by Twili, Jan 17 2015, 10:34 AM.
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| PwnzLPs | Jan 17 2015, 10:58 AM Post #6 |
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Global Moderator and Self Proclaimed BBCode Expert
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Ahh. Okay. Thanks, Twili! I didn't know that the files were already decrypted. I'm still waiting for Mega to finish downloading the file. It hasn't even started on my end, yet. |
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| Twili | Jan 17 2015, 11:19 AM Post #7 |
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You're welcome. You have two options for decompressing .szs files, which are simply Yaz0-compressed .sarc files: 1. Use yaz0dec.exe on them, found in: http://www.amnoid.de/gc/szstools.zip 2. If doing Yaz0 decompression as part of a Noesis script, steal it from here: http://pastebin.com/JH2uh1gr LOL The SARC format is defined here: http://mk8.tockdom.com/wiki/SARC_(File_Format) The Python script in that pastebin link extracts .szs (compressed SARC) files, though, which you'll need a regular installation of Python for. It depends on how much you want a script to handle/what you're comfortable doing or not. Edited by Twili, Jan 17 2015, 11:20 AM.
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| PwnzLPs | Jan 17 2015, 11:21 AM Post #8 |
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Global Moderator and Self Proclaimed BBCode Expert
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Lol. Thanks , once again, Twili. You are very helpful! God, I wish I knew as much as you when it came to stuff like this. But, in the end, I'm just a 14 year old who knows a bit of Javascript and how to code in Unity. |
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| Twili | Jan 18 2015, 01:06 PM Post #9 |
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Just use this to extract files from .szs files: https://www.dropbox.com/sh/tfg2nd6q809oqn3/AAAmO-UnYwuVOWhI30oWhX0ja/WiiUExplorer%20(new)/WiiUExplorer_v1.0.4.0.zip?dl=0 |
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| HeroOfHyruleLink | May 30 2015, 11:41 PM Post #10 |
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Found this on YouTube https://youtu.be/9U9Pf6dtAUo |
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