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| [OoT] Custom Cutscenes? | |
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| Topic Started: Mar 6 2015, 03:17 AM (3,053 Views) | |
| Mooliecool | Mar 6 2015, 03:17 AM Post #1 |
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Aka zazxazza
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How would I create a custom cutscene? In IZOU the beginning cutscene contains 2 events from majoras mask how was this done? Custom pictures? |
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| zelda5655 | Jun 15 2016, 06:01 PM Post #21 |
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project 3ds team leader.
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Hey oh how do you save the cutscene as you said in the debug tool to a memory pack you know I never owned one before on my N64 and I'm curious to know what it does? Because if there's any way I could track the code from the debug tool of the cutscenes that you can make using the debug camera tool I could probably get a custom cutscenes finally working. I'm just saying I don't know nothing about the mem pack. And this is kind of giving me a method that I could do here. So can you tell me how would I exactly save it to a memory pack? I'm sorry for asking such a newbie question but I have never owned one of those before on my N64 only an expansion pack. :( You're talking about that little thing that connects to the N64 controller right? You know what you might be talking about the little pack that goes in the middle but how would you save it to that anyways yeah. Edited by zelda5655, Jun 15 2016, 06:04 PM.
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| mzxrules | Jun 16 2016, 03:18 PM Post #22 |
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Yes i'm talking about the thing that connects to the N64 controller. If anyone could figure out a way to reliably parse the data, that'd be great |
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| zelda5655 | Jun 16 2016, 05:45 PM Post #23 |
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project 3ds team leader.
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I'm working on it I'm hoping today I can have a video of demonstration. Then I would show a video of a guide sometime next week hopefully maybe this week. That is how far I get but I have a problem. The mpk file. It's not dumping in the save folder of project64. I have memory pack check under the controller configurations settings. Under player 3 nothing it won't dump anything any advice?
Edited by zelda5655, Jun 16 2016, 05:46 PM.
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