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| Tomoya's Twilight Princess HD Project | |
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| Topic Started: Apr 5 2015, 04:46 AM (48,620 Views) | |
| Tomoya | Apr 5 2015, 04:46 AM Post #1 |
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PLEASE FOLLOW THIS WEBSITE FOR FREQUENT UPDATES. I RARELY POST UPDATES ON ZELDA64: https://forums.dolphin-emu.org/Thread-tomoya-s-twilight-princess-hd-project![]() ![]() ![]() [size0]COMPLETION PERCENTAGE: 32%[/size] LATEST YOUTUBE VIDEO DESCRIPTION I've decided to retexture Twilight Princess GC! I wanted to keep the original textures, but convert them into HD format as much as possible, and also add a little Skyward Sword style. Twilight Princess was suppose to aim towards a dark look+feel, but failed miserably by the power of blurry/ugly textures. The game also lacks lighting effects and shadow effects, so I'm working on getting shader addons(ReShade, SweetFX, etc.) to become compatible with the game. I'm aiming to get SSAO or HBAO, and DoF to work properly. I've seen some people that had success with some effects, but no tutorial. I NEED SOME HELP WITH APPLYING THOSE EFFECTS! I really want to get Twilight Princess polished as much as possible. The textures, that I've done, are looking beautiful, but the lackluster of HBAO, SSAO, and DoF is killing the feel. I know it's possible to get the effects working because I have successfully implemented HBAO and DoF on the Project64 ROMS(Majora's Mask, OoT, and Conker.) So yeah... SCREENSHOTS! (NEW; MAY 24, 2015) Spoiler: click to toggle I will like to release the download of the ALPHA texture pack! Below is the download link. GO CRAZY! The changes to link have not been uploaded, yet. I'll be uploading them, as soon as possible. It will be considered a patch ![]() Keep checking this post for any patches. [size0]DOWNLOADS[/size] THE TEXTURES ![]() THE SHADERS ![]() ISHIIRUKA 388 ![]() [size0]INSTALLATION GUIDE[/size] Simply watch this video I made: https://www.youtube.com/watch?v=6mN4mQvWtio DOWNLOAD LINKS REFERRED FROM THE VIDEO Ishiiruka Download https://www.dropbox.com/sh/7f78x2czhknfrmr/AABUNENHyho1w1OlYZ7HeBbWa/Ishiiruka.360%28e08fa67%29.x64.zip?dl=0 ReShade x64/64bit https://drive.google.com/file/d/0B4fqDIMi91YMRzlvaS1FYVM4Skk/view?usp=sharing ReShade x86/32bit https://drive.google.com/file/d/0B4fqDIMi91YMY3g4YjRiSFVISUE/view?usp=sharing Richard's ReShade Preset https://mega.co.nz/#!9VYjFLRC!CCpUKX0aLac2E0jxwUXuXW4zGugkmKJq3TzIm_CEVaI Twilight Princess HD ALPHA 0.1.0 https://drive.google.com/file/d/0B4fqDIMi91YMOTl1UXItZ3NsYnc/view?usp=sharing Watch Me Stream the Pack and Show the Process of Creating Textures Live http://www.twitch.tv/tomoyahamasaki NOTE You can customize the settings to your liking. If the game slows down, using SSAO, try turning down the "SSAO Quality" slider or perhaps the "Sample Range" slider. If you are still experiencing an FPS drop, try disabling Anti-Aliasing by setting it to "None" or try using a lower "Internal Resolution." If none of that helps, then you can just use DoF by selecting "DOF" in the "Post-Processing Effect" drop-down menu. I also want to let everybody know that 90% of the textures, including Link and Epona, and all characters, are completely redrawn by me, digitally. I DID NOT USE ANY GOOGLE IMAGES! I Enlarge the texture with Alien Blow-up, and then trace it. If I am not satisfied with certain Twilight Princess textures, I remake them, completely(making them different, my style.) [size0]DONATORS[/size] Thank you everyone! I LOVE YOU ALL FOR THE SUPPORT ![]() AUG 24 Mark Shlafshtein AUG 13 Stefano Bettini AUG 9 Stefan Kalten AUG 7 Nathan Dick MAY 11 Richard Laughter MAY 8 Jacob Schou [size0]AMAZING PEOPLE PART OF THE CAST[/size] Tino: Ishiiruka Developer | SSAO and DoF Implementation(more to come!) Richard(rlaugh0095): Supporter | Creates HD Gameplay Videos of Our Pack Tomoya: Texture Artist Sylux: Future engine improvements hacks developer/modder Sam: Videos Editor Edited by Tomoya, Aug 24 2015, 07:30 PM.
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| GANONdork123 | May 4 2015, 12:13 PM Post #111 |
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Retired Zelda Modding Veteran
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Man. These images are gigantic XD nice work btw. One thing I think you guys should try to do is include normal mapping. I used the ENB series for GTA SA on dolphin once and I think it generated them but I can't remember. |
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| Sylux102 | May 4 2015, 01:42 PM Post #112 |
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Founder
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I'm not sure if reshade allows that. All reshade is for is post processing effects, not geometry shaders. Parallax mapping would be sweet, but how would you set specularity? Maybe with an alpha channel somewhere, but what about specular color? |
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| Tomoya | May 4 2015, 02:15 PM Post #113 |
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My god... specular color would be PERFECT for my pack. I can see parallax mapping being possible to implement. |
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| GANONdork123 | May 4 2015, 02:19 PM Post #114 |
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Retired Zelda Modding Veteran
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A friend of mine reccomended we replaced the original map models with new HD ones (With the old textures of course) and load the texture pack and shaders with it. but that seems like a lot more work than it's worth. |
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| Tomoya | May 4 2015, 02:23 PM Post #115 |
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I've spent an hour trying to get the Gorons to look like the ones from OoT, as requested by GodsTurf. It's difficult, but with some tweaks, I can make it happen. Here's what they look like, so far. Spoiler: click to toggle
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| Sylux102 | May 4 2015, 10:35 PM Post #116 |
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Founder
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Yep. That's pretty much it. Nothing too special about them. |
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| GANONdork123 | May 5 2015, 07:36 AM Post #117 |
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Retired Zelda Modding Veteran
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I may be alone here but I like the TP Goron design way better than OoT's. |
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| Tomoya | May 5 2015, 08:51 AM Post #118 |
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I totally agree, Ganon, and that is why I'll be making 2 different designs. I'm only making them look like OoT because GodsTurf wants them to. |
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| HeroOfHyruleLink | May 5 2015, 06:29 PM Post #119 |
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I have a costume suggestion ^-^ Could you do this (with hat being white) and post a screenshot ? http://skilarbabcock.deviantart.com/art/Link-Knight-Uniform-Hyrule-warriors-Link-trainee-486421007 |
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| Tomoya | May 5 2015, 07:37 PM Post #120 |
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I can easily do that, Hero, but I'm trying to get the maps re-textured first. How about this: I'll work on that skin on the weekend? |
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