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Tomoya's Twilight Princess HD Project
Topic Started: Apr 5 2015, 04:46 AM (48,618 Views)
Tomoya
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PLEASE FOLLOW THIS WEBSITE FOR FREQUENT UPDATES. I RARELY POST UPDATES ON ZELDA64: https://forums.dolphin-emu.org/Thread-tomoya-s-twilight-princess-hd-project


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[size0]COMPLETION PERCENTAGE: 32%[/size]

LATEST YOUTUBE VIDEO



DESCRIPTION
I've decided to retexture Twilight Princess GC! I wanted to keep the original textures, but convert them into HD format as much as possible, and also add a little Skyward Sword style. Twilight Princess was suppose to aim towards a dark look+feel, but failed miserably by the power of blurry/ugly textures. The game also lacks lighting effects and shadow effects, so I'm working on getting shader addons(ReShade, SweetFX, etc.) to become compatible with the game. I'm aiming to get SSAO or HBAO, and DoF to work properly. I've seen some people that had success with some effects, but no tutorial. I NEED SOME HELP WITH APPLYING THOSE EFFECTS! I really want to get Twilight Princess polished as much as possible. The textures, that I've done, are looking beautiful, but the lackluster of HBAO, SSAO, and DoF is killing the feel. I know it's possible to get the effects working because I have successfully implemented HBAO and DoF on the Project64 ROMS(Majora's Mask, OoT, and Conker.) So yeah...

SCREENSHOTS! (NEW; MAY 24, 2015)
Spoiler: click to toggle


I will like to release the download of the ALPHA texture pack! Below is the download link. GO CRAZY! The changes to link have not been uploaded, yet. I'll be uploading them, as soon as possible. It will be considered a patch :)

Keep checking this post for any patches.

[size0]DOWNLOADS[/size]

THE TEXTURES
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THE SHADERS
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ISHIIRUKA 388
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[size0]INSTALLATION GUIDE[/size]

Simply watch this video I made: https://www.youtube.com/watch?v=6mN4mQvWtio

DOWNLOAD LINKS REFERRED FROM THE VIDEO

Ishiiruka Download

https://www.dropbox.com/sh/7f78x2czhknfrmr/AABUNENHyho1w1OlYZ7HeBbWa/Ishiiruka.360%28e08fa67%29.x64.zip?dl=0

ReShade x64/64bit
https://drive.google.com/file/d/0B4fqDIMi91YMRzlvaS1FYVM4Skk/view?usp=sharing

ReShade x86/32bit
https://drive.google.com/file/d/0B4fqDIMi91YMY3g4YjRiSFVISUE/view?usp=sharing

Richard's ReShade Preset
https://mega.co.nz/#!9VYjFLRC!CCpUKX0aLac2E0jxwUXuXW4zGugkmKJq3TzIm_CEVaI

Twilight Princess HD ALPHA 0.1.0
https://drive.google.com/file/d/0B4fqDIMi91YMOTl1UXItZ3NsYnc/view?usp=sharing

Watch Me Stream the Pack and Show the Process of Creating Textures Live
http://www.twitch.tv/tomoyahamasaki

NOTE
You can customize the settings to your liking. If the game slows down, using SSAO, try turning down the "SSAO Quality" slider or perhaps the "Sample Range" slider. If you are still experiencing an FPS drop, try disabling Anti-Aliasing by setting it to "None" or try using a lower "Internal Resolution." If none of that helps, then you can just use DoF by selecting "DOF" in the "Post-Processing Effect" drop-down menu.

I also want to let everybody know that 90% of the textures, including Link and Epona, and all characters, are completely redrawn by me, digitally. I DID NOT USE ANY GOOGLE IMAGES! I Enlarge the texture with Alien Blow-up, and then trace it. If I am not satisfied with certain Twilight Princess textures, I remake them, completely(making them different, my style.)

[size0]DONATORS[/size]


Thank you everyone! I LOVE YOU ALL FOR THE SUPPORT :)


AUG 24 Mark Shlafshtein


AUG 13 Stefano Bettini

AUG 9 Stefan Kalten

AUG 7 Nathan Dick

MAY 11 Richard Laughter

MAY 8 Jacob Schou


[size0]AMAZING PEOPLE PART OF THE CAST[/size]
Tino: Ishiiruka Developer | SSAO and DoF Implementation(more to come!)
Richard(rlaugh0095): Supporter | Creates HD Gameplay Videos of Our Pack
Tomoya: Texture Artist
Sylux: Future engine improvements hacks developer/modder
Sam: Videos Editor
Edited by Tomoya, Aug 24 2015, 07:30 PM.
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Replies:
Sylux102
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Founder
Since it looks like you're shooting for SS graphics, you could probably write a depth of field based paint shader like the paint effect in SS. I always found that annoying, but it fits with the style.
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GodsTurf
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Uhh...
That dungeon looks soooo good.
Were you going for a "Inside the Great Deku Tree" style?
Edited by GodsTurf, May 9 2015, 06:05 AM.
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Tomoya
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Thank you, everyone! I am glad that everyone is liking it.

@Sylux: Tino and I are working on getting Matso DOF working. Matso DOF is a PERFECT DOF style, for this texture pack.

@GodsTurf: Yes; I was inspired by that particular dungeon, while working on the Forest Temple.
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GodsTurf
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Uhh...
Now, we ran into a problem earlier-

Tomoya likes OoT gorons more than TP Gorons.
However, these models weren't built to look like OoT gorons.

While there isn't many places for models to be upgraded in this pack, this is certainly an instance where a change could help this pack.
What game contains OoT Gorons with even better better models than TP?
HYRULE WARRIORS!

The models have already been extracted from HW, and I believe Ganondork had been looking into model and map replacement in TP.

Ganondork, could you elaborate on your TP hacking progress?
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SuperMarioHacksWii
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Texture Artist
GodsTurf
May 9 2015, 12:53 PM
The models have already been extracted from HW, and I believe Ganondork had been looking into model and map replacement in TP.

Ganondork, could you elaborate on your TP hacking progress?
I would like to get in on this project as I've been looking for ways to mod TP in model and map replacement for my own purposes, and this may help me learn as how to do that. Anything that needs to be done?
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GodsTurf
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Uhh...
I believe progress was made here:
http://forums.zelda64.net/topic/10293965/1/
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SuperMarioHacksWii
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Texture Artist
I'll look into it, thanks.
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Tomoya
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Well I got SSAO to work with DoF :)

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GodsTurf
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Uhh...
That looks phenomenal.
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Tomoya
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Currently uploading the updated texture pack. I'll upload my video after the pack is uploaded. Tomorrow I'll make a video on how to get everything setup to make it look like what you see in the upcoming gameplay video.
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