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| Tomoya's Twilight Princess HD Project | |
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| Topic Started: Apr 5 2015, 04:46 AM (48,608 Views) | |
| Tomoya | Apr 5 2015, 04:46 AM Post #1 |
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PLEASE FOLLOW THIS WEBSITE FOR FREQUENT UPDATES. I RARELY POST UPDATES ON ZELDA64: https://forums.dolphin-emu.org/Thread-tomoya-s-twilight-princess-hd-project![]() ![]() ![]() [size0]COMPLETION PERCENTAGE: 32%[/size] LATEST YOUTUBE VIDEO DESCRIPTION I've decided to retexture Twilight Princess GC! I wanted to keep the original textures, but convert them into HD format as much as possible, and also add a little Skyward Sword style. Twilight Princess was suppose to aim towards a dark look+feel, but failed miserably by the power of blurry/ugly textures. The game also lacks lighting effects and shadow effects, so I'm working on getting shader addons(ReShade, SweetFX, etc.) to become compatible with the game. I'm aiming to get SSAO or HBAO, and DoF to work properly. I've seen some people that had success with some effects, but no tutorial. I NEED SOME HELP WITH APPLYING THOSE EFFECTS! I really want to get Twilight Princess polished as much as possible. The textures, that I've done, are looking beautiful, but the lackluster of HBAO, SSAO, and DoF is killing the feel. I know it's possible to get the effects working because I have successfully implemented HBAO and DoF on the Project64 ROMS(Majora's Mask, OoT, and Conker.) So yeah... SCREENSHOTS! (NEW; MAY 24, 2015) Spoiler: click to toggle I will like to release the download of the ALPHA texture pack! Below is the download link. GO CRAZY! The changes to link have not been uploaded, yet. I'll be uploading them, as soon as possible. It will be considered a patch ![]() Keep checking this post for any patches. [size0]DOWNLOADS[/size] THE TEXTURES ![]() THE SHADERS ![]() ISHIIRUKA 388 ![]() [size0]INSTALLATION GUIDE[/size] Simply watch this video I made: https://www.youtube.com/watch?v=6mN4mQvWtio DOWNLOAD LINKS REFERRED FROM THE VIDEO Ishiiruka Download https://www.dropbox.com/sh/7f78x2czhknfrmr/AABUNENHyho1w1OlYZ7HeBbWa/Ishiiruka.360%28e08fa67%29.x64.zip?dl=0 ReShade x64/64bit https://drive.google.com/file/d/0B4fqDIMi91YMRzlvaS1FYVM4Skk/view?usp=sharing ReShade x86/32bit https://drive.google.com/file/d/0B4fqDIMi91YMY3g4YjRiSFVISUE/view?usp=sharing Richard's ReShade Preset https://mega.co.nz/#!9VYjFLRC!CCpUKX0aLac2E0jxwUXuXW4zGugkmKJq3TzIm_CEVaI Twilight Princess HD ALPHA 0.1.0 https://drive.google.com/file/d/0B4fqDIMi91YMOTl1UXItZ3NsYnc/view?usp=sharing Watch Me Stream the Pack and Show the Process of Creating Textures Live http://www.twitch.tv/tomoyahamasaki NOTE You can customize the settings to your liking. If the game slows down, using SSAO, try turning down the "SSAO Quality" slider or perhaps the "Sample Range" slider. If you are still experiencing an FPS drop, try disabling Anti-Aliasing by setting it to "None" or try using a lower "Internal Resolution." If none of that helps, then you can just use DoF by selecting "DOF" in the "Post-Processing Effect" drop-down menu. I also want to let everybody know that 90% of the textures, including Link and Epona, and all characters, are completely redrawn by me, digitally. I DID NOT USE ANY GOOGLE IMAGES! I Enlarge the texture with Alien Blow-up, and then trace it. If I am not satisfied with certain Twilight Princess textures, I remake them, completely(making them different, my style.) [size0]DONATORS[/size] Thank you everyone! I LOVE YOU ALL FOR THE SUPPORT ![]() AUG 24 Mark Shlafshtein AUG 13 Stefano Bettini AUG 9 Stefan Kalten AUG 7 Nathan Dick MAY 11 Richard Laughter MAY 8 Jacob Schou [size0]AMAZING PEOPLE PART OF THE CAST[/size] Tino: Ishiiruka Developer | SSAO and DoF Implementation(more to come!) Richard(rlaugh0095): Supporter | Creates HD Gameplay Videos of Our Pack Tomoya: Texture Artist Sylux: Future engine improvements hacks developer/modder Sam: Videos Editor Edited by Tomoya, Aug 24 2015, 07:30 PM.
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| Sylux102 | Jun 10 2015, 08:10 PM Post #231 |
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Founder
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I could help with hacking the ISO, I just need to know which version |
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| SuperMarioHacksWii | Jun 10 2015, 08:28 PM Post #232 |
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Texture Artist
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There's multiple versions? |
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| Sylux102 | Jun 10 2015, 09:17 PM Post #233 |
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Founder
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Region wise I meant. US, EU, JP, GE, KO etc etc |
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| HeroOfHyruleLink | Jun 10 2015, 11:26 PM Post #234 |
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What does it need to be hacked for? |
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| Sylux102 | Jun 10 2015, 11:34 PM Post #235 |
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Founder
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Figuring things out, such as particle systems, LOD draw distances, in game rendering (dynamic shadow resolutions for one), and various other graphical effects. |
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| HeroOfHyruleLink | Jun 11 2015, 03:59 AM Post #236 |
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Oh , I thought you might have been talking for about to import the textures to make the pack console compatible. We have a good lead on that now, since him and I have done some research. |
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| GodsTurf | Jun 11 2015, 05:07 AM Post #237 |
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Uhh...
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So, I just saw the video in the first post and I really liked it. Hoping to read some uplifting comments, I scrolled down, and... there's more dislikes than likes on that video. I guess you have to keep in mind that a lot of these players watching your videos have only played TP (Because for some reason people seem to only play that one and then decide their Zelda fans), and they don't really understand the classic look you're going for. To them, bright is just more like a cartoon, and what's so HD about that? I'm trying to say that these people have a twisted view of what HD means, and they seem to think that anything bright, or unrealistically vibrant (nothing wrong with that), automatically rules out the possibility of it being HD. I like the new changes, and I wish I could see more, but I don't want you to lose sight of the intended purpose of this pack. However it turns out, just don't let a few rude comments and some insignificant dislikes peer pressure you into turning this pack into something you weren't inspired to do in the first place. And props to you for holding up your composure after the uncalled offensive remarks made by the untrue "Zelda fans" in the comments section. |
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| Tomoya | Jun 11 2015, 07:12 AM Post #238 |
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I sent you a message ![]() I'll be continuing that style after this is fully complete ![]() Absolutely! I sent you a message and it's the US version : ) Edited by Tomoya, Jun 11 2015, 07:31 AM.
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| SuperMarioHacksWii | Jun 11 2015, 01:02 PM Post #239 |
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Texture Artist
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Do you think it could be possible to, once the texture pack is completely done, we could somehow import the new textures and replace the old ones into .iso file? Because I was wondering if we could somehow make the ISO of the game into a Windows application. Like Twilight Princess HD -PC Edition. |
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| Sylux102 | Jun 11 2015, 04:40 PM Post #240 |
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Founder
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That's not possible. You would have to recompile the code into a windows compatible version, and since ALL the code in the game is designed to interface directly with the IBM PowerPC CPU in the gamecube, you'd have to change all of that. Maybe if you expand the ISO filesize you could replace all the textures into the ISO, but only maybe. |
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