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Tomoya's Twilight Princess HD Project
Topic Started: Apr 5 2015, 04:46 AM (48,607 Views)
Tomoya
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PLEASE FOLLOW THIS WEBSITE FOR FREQUENT UPDATES. I RARELY POST UPDATES ON ZELDA64: https://forums.dolphin-emu.org/Thread-tomoya-s-twilight-princess-hd-project


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[size0]COMPLETION PERCENTAGE: 32%[/size]

LATEST YOUTUBE VIDEO



DESCRIPTION
I've decided to retexture Twilight Princess GC! I wanted to keep the original textures, but convert them into HD format as much as possible, and also add a little Skyward Sword style. Twilight Princess was suppose to aim towards a dark look+feel, but failed miserably by the power of blurry/ugly textures. The game also lacks lighting effects and shadow effects, so I'm working on getting shader addons(ReShade, SweetFX, etc.) to become compatible with the game. I'm aiming to get SSAO or HBAO, and DoF to work properly. I've seen some people that had success with some effects, but no tutorial. I NEED SOME HELP WITH APPLYING THOSE EFFECTS! I really want to get Twilight Princess polished as much as possible. The textures, that I've done, are looking beautiful, but the lackluster of HBAO, SSAO, and DoF is killing the feel. I know it's possible to get the effects working because I have successfully implemented HBAO and DoF on the Project64 ROMS(Majora's Mask, OoT, and Conker.) So yeah...

SCREENSHOTS! (NEW; MAY 24, 2015)
Spoiler: click to toggle


I will like to release the download of the ALPHA texture pack! Below is the download link. GO CRAZY! The changes to link have not been uploaded, yet. I'll be uploading them, as soon as possible. It will be considered a patch :)

Keep checking this post for any patches.

[size0]DOWNLOADS[/size]

THE TEXTURES
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THE SHADERS
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ISHIIRUKA 388
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[size0]INSTALLATION GUIDE[/size]

Simply watch this video I made: https://www.youtube.com/watch?v=6mN4mQvWtio

DOWNLOAD LINKS REFERRED FROM THE VIDEO

Ishiiruka Download

https://www.dropbox.com/sh/7f78x2czhknfrmr/AABUNENHyho1w1OlYZ7HeBbWa/Ishiiruka.360%28e08fa67%29.x64.zip?dl=0

ReShade x64/64bit
https://drive.google.com/file/d/0B4fqDIMi91YMRzlvaS1FYVM4Skk/view?usp=sharing

ReShade x86/32bit
https://drive.google.com/file/d/0B4fqDIMi91YMY3g4YjRiSFVISUE/view?usp=sharing

Richard's ReShade Preset
https://mega.co.nz/#!9VYjFLRC!CCpUKX0aLac2E0jxwUXuXW4zGugkmKJq3TzIm_CEVaI

Twilight Princess HD ALPHA 0.1.0
https://drive.google.com/file/d/0B4fqDIMi91YMOTl1UXItZ3NsYnc/view?usp=sharing

Watch Me Stream the Pack and Show the Process of Creating Textures Live
http://www.twitch.tv/tomoyahamasaki

NOTE
You can customize the settings to your liking. If the game slows down, using SSAO, try turning down the "SSAO Quality" slider or perhaps the "Sample Range" slider. If you are still experiencing an FPS drop, try disabling Anti-Aliasing by setting it to "None" or try using a lower "Internal Resolution." If none of that helps, then you can just use DoF by selecting "DOF" in the "Post-Processing Effect" drop-down menu.

I also want to let everybody know that 90% of the textures, including Link and Epona, and all characters, are completely redrawn by me, digitally. I DID NOT USE ANY GOOGLE IMAGES! I Enlarge the texture with Alien Blow-up, and then trace it. If I am not satisfied with certain Twilight Princess textures, I remake them, completely(making them different, my style.)

[size0]DONATORS[/size]


Thank you everyone! I LOVE YOU ALL FOR THE SUPPORT :)


AUG 24 Mark Shlafshtein


AUG 13 Stefano Bettini

AUG 9 Stefan Kalten

AUG 7 Nathan Dick

MAY 11 Richard Laughter

MAY 8 Jacob Schou


[size0]AMAZING PEOPLE PART OF THE CAST[/size]
Tino: Ishiiruka Developer | SSAO and DoF Implementation(more to come!)
Richard(rlaugh0095): Supporter | Creates HD Gameplay Videos of Our Pack
Tomoya: Texture Artist
Sylux: Future engine improvements hacks developer/modder
Sam: Videos Editor
Edited by Tomoya, Aug 24 2015, 07:30 PM.
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Replies:
HeroOfHyruleLink

Sylux102
Jun 11 2015, 04:40 PM
That's not possible. You would have to recompile the code into a windows compatible version, and since ALL the code in the game is designed to interface directly with the IBM PowerPC CPU in the gamecube, you'd have to change all of that.

Maybe if you expand the ISO filesize you could replace all the textures into the ISO, but only maybe.
The game automatically does that if you import them.
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Sylux102
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Founder
The game cannot expand itself. No non executable file can expand itself unless another program is writing to it. This means whatever program you use to import things is expanding the ISO filesize, not the game.

This still does not account for making a windows executable.
Edited by Sylux102, Jun 11 2015, 06:46 PM.
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SuperMarioHacksWii
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Texture Artist




Nothing is impossible.
Edited by SuperMarioHacksWii, Jun 11 2015, 09:04 PM.
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Sylux102
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Founder
That is remade in UDK. That is NOT what we were talking about. The GCM executable cannot be converted to a windows executable. It's not possible. Yea you can remake the entire engine like that guy, but its definitely not worth all that effort.
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HeroOfHyruleLink

SuperMarioHacksWii
Jun 11 2015, 09:01 PM




Nothing is impossible.
That's damnedest, not a port of the game.
Fan made***
Edited by HeroOfHyruleLink, Jun 11 2015, 10:07 PM.
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Tomoya
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Sylux102
Jun 11 2015, 06:45 PM
The game cannot expand itself. No non executable file can expand itself unless another program is writing to it. This means whatever program you use to import things is expanding the ISO filesize, not the game.

This still does not account for making a windows executable.
Not to mention; that would be TOTALLY illegal xD
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HeroOfHyruleLink

Do you have documentation of the ISO? Like where the textures are inside of the ISO? Because if we want to use Riivolution to make this console compatible, I think it has to mimicking the folder structure inside the ISO
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Sylux102
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Founder
This is not going to be console compatible. Even if you downscale the images, it will not look any better than the original, since many of the images are upscaled and repainted versions of the original. Also, the presets will not work, DoF and SSAO will not work, and any ISO mods I do (like particle effects and draw distance) will slow the game down to unplayable speeds. That essentially defeats the purpose of this mod.
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HeroOfHyruleLink

Sylux102
Jun 12 2015, 07:56 PM
This is not going to be console compatible. Even if you downscale the images, it will not look any better than the original, since many of the images are upscaled and repainted versions of the original. Also, the presets will not work, DoF and SSAO will not work, and any ISO mods I do (like particle effects and draw distance) will slow the game down to unplayable speeds. That essentially defeats the purpose of this mod.
We know foe effects won't work, however Tomoya showed what the game would look like if it were on Wii and it still looked good. It would still look better than what it has
And it is possible. Him and I have been talking to some people. I'm helping get contacts and also researching how it works.
Edited by HeroOfHyruleLink, Jun 12 2015, 08:31 PM.
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PwnzLPs
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Global Moderator and Self Proclaimed BBCode Expert
Well, to be fair, some of us here probably won't be able to play with the texture pack anyways. Some of our computers are not powerful enough unfortunately.
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