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| Tomoya's Twilight Princess HD Project | |
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| Topic Started: Apr 5 2015, 04:46 AM (48,604 Views) | |
| Tomoya | Apr 5 2015, 04:46 AM Post #1 |
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PLEASE FOLLOW THIS WEBSITE FOR FREQUENT UPDATES. I RARELY POST UPDATES ON ZELDA64: https://forums.dolphin-emu.org/Thread-tomoya-s-twilight-princess-hd-project![]() ![]() ![]() [size0]COMPLETION PERCENTAGE: 32%[/size] LATEST YOUTUBE VIDEO DESCRIPTION I've decided to retexture Twilight Princess GC! I wanted to keep the original textures, but convert them into HD format as much as possible, and also add a little Skyward Sword style. Twilight Princess was suppose to aim towards a dark look+feel, but failed miserably by the power of blurry/ugly textures. The game also lacks lighting effects and shadow effects, so I'm working on getting shader addons(ReShade, SweetFX, etc.) to become compatible with the game. I'm aiming to get SSAO or HBAO, and DoF to work properly. I've seen some people that had success with some effects, but no tutorial. I NEED SOME HELP WITH APPLYING THOSE EFFECTS! I really want to get Twilight Princess polished as much as possible. The textures, that I've done, are looking beautiful, but the lackluster of HBAO, SSAO, and DoF is killing the feel. I know it's possible to get the effects working because I have successfully implemented HBAO and DoF on the Project64 ROMS(Majora's Mask, OoT, and Conker.) So yeah... SCREENSHOTS! (NEW; MAY 24, 2015) Spoiler: click to toggle I will like to release the download of the ALPHA texture pack! Below is the download link. GO CRAZY! The changes to link have not been uploaded, yet. I'll be uploading them, as soon as possible. It will be considered a patch ![]() Keep checking this post for any patches. [size0]DOWNLOADS[/size] THE TEXTURES ![]() THE SHADERS ![]() ISHIIRUKA 388 ![]() [size0]INSTALLATION GUIDE[/size] Simply watch this video I made: https://www.youtube.com/watch?v=6mN4mQvWtio DOWNLOAD LINKS REFERRED FROM THE VIDEO Ishiiruka Download https://www.dropbox.com/sh/7f78x2czhknfrmr/AABUNENHyho1w1OlYZ7HeBbWa/Ishiiruka.360%28e08fa67%29.x64.zip?dl=0 ReShade x64/64bit https://drive.google.com/file/d/0B4fqDIMi91YMRzlvaS1FYVM4Skk/view?usp=sharing ReShade x86/32bit https://drive.google.com/file/d/0B4fqDIMi91YMY3g4YjRiSFVISUE/view?usp=sharing Richard's ReShade Preset https://mega.co.nz/#!9VYjFLRC!CCpUKX0aLac2E0jxwUXuXW4zGugkmKJq3TzIm_CEVaI Twilight Princess HD ALPHA 0.1.0 https://drive.google.com/file/d/0B4fqDIMi91YMOTl1UXItZ3NsYnc/view?usp=sharing Watch Me Stream the Pack and Show the Process of Creating Textures Live http://www.twitch.tv/tomoyahamasaki NOTE You can customize the settings to your liking. If the game slows down, using SSAO, try turning down the "SSAO Quality" slider or perhaps the "Sample Range" slider. If you are still experiencing an FPS drop, try disabling Anti-Aliasing by setting it to "None" or try using a lower "Internal Resolution." If none of that helps, then you can just use DoF by selecting "DOF" in the "Post-Processing Effect" drop-down menu. I also want to let everybody know that 90% of the textures, including Link and Epona, and all characters, are completely redrawn by me, digitally. I DID NOT USE ANY GOOGLE IMAGES! I Enlarge the texture with Alien Blow-up, and then trace it. If I am not satisfied with certain Twilight Princess textures, I remake them, completely(making them different, my style.) [size0]DONATORS[/size] Thank you everyone! I LOVE YOU ALL FOR THE SUPPORT ![]() AUG 24 Mark Shlafshtein AUG 13 Stefano Bettini AUG 9 Stefan Kalten AUG 7 Nathan Dick MAY 11 Richard Laughter MAY 8 Jacob Schou [size0]AMAZING PEOPLE PART OF THE CAST[/size] Tino: Ishiiruka Developer | SSAO and DoF Implementation(more to come!) Richard(rlaugh0095): Supporter | Creates HD Gameplay Videos of Our Pack Tomoya: Texture Artist Sylux: Future engine improvements hacks developer/modder Sam: Videos Editor Edited by Tomoya, Aug 24 2015, 07:30 PM.
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| HeroOfHyruleLink | Jul 4 2015, 12:36 AM Post #271 |
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It is possible. It has been done. It dan also be done through riivolution |
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| SuperMarioHacksWii | Jul 4 2015, 09:35 PM Post #272 |
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Texture Artist
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Can you change resolution too? Or does the resolution stay the same? |
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| Sylux102 | Jul 4 2015, 10:02 PM Post #273 |
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Founder
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Seeing as the Wii uses a whopping 64 MB of RAM, no, you cannot keep the texture resolutions. They must be downscaled to original texture size. In most cases, this defeats the whole purpose of this mod. |
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| SuperMarioHacksWii | Jul 4 2015, 11:18 PM Post #274 |
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Texture Artist
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?! WHAT ?! Only 64 MB?! That's ridiculous! How does it run off of only 64MB? My 2001 laptop can't even run properly with 1GB of RAM. |
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| Sylux102 | Jul 4 2015, 11:49 PM Post #275 |
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Founder
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Lol not 64 MB, 88 MB. My bad. But its still that low. The Wii doesn't run an OS while playing a game, so it doesn't need much. It's also a different kind of ram. |
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| SuperMarioHacksWii | Jul 5 2015, 12:10 AM Post #276 |
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Texture Artist
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Oh alright lol. But still, having like 2GB of RAM in a Wii would make it run high resolution textures then right? Or would we have to have a better graphics chip and video output? |
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| Sylux102 | Jul 5 2015, 12:13 AM Post #277 |
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Founder
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You can't just put 2 GB of RAM in a Wii. That'd be too expensive. |
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| SuperMarioHacksWii | Jul 5 2015, 12:42 AM Post #278 |
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Texture Artist
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XD lol ik. Just saying, if 88MB is the standard, than simply doubling the speed to 1.6 GB would be amazing. |
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| Tomoya | Jul 13 2015, 07:09 PM Post #279 |
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| sairugoth | Sep 3 2015, 08:58 PM Post #280 |
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Zelda Mapper
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This project looks freaking amazing man. Keep up the good work. |
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