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| Tomoya's Twilight Princess HD Project | |
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| Topic Started: Apr 5 2015, 04:46 AM (48,624 Views) | |
| Tomoya | Apr 5 2015, 04:46 AM Post #1 |
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PLEASE FOLLOW THIS WEBSITE FOR FREQUENT UPDATES. I RARELY POST UPDATES ON ZELDA64: https://forums.dolphin-emu.org/Thread-tomoya-s-twilight-princess-hd-project![]() ![]() ![]() [size0]COMPLETION PERCENTAGE: 32%[/size] LATEST YOUTUBE VIDEO DESCRIPTION I've decided to retexture Twilight Princess GC! I wanted to keep the original textures, but convert them into HD format as much as possible, and also add a little Skyward Sword style. Twilight Princess was suppose to aim towards a dark look+feel, but failed miserably by the power of blurry/ugly textures. The game also lacks lighting effects and shadow effects, so I'm working on getting shader addons(ReShade, SweetFX, etc.) to become compatible with the game. I'm aiming to get SSAO or HBAO, and DoF to work properly. I've seen some people that had success with some effects, but no tutorial. I NEED SOME HELP WITH APPLYING THOSE EFFECTS! I really want to get Twilight Princess polished as much as possible. The textures, that I've done, are looking beautiful, but the lackluster of HBAO, SSAO, and DoF is killing the feel. I know it's possible to get the effects working because I have successfully implemented HBAO and DoF on the Project64 ROMS(Majora's Mask, OoT, and Conker.) So yeah... SCREENSHOTS! (NEW; MAY 24, 2015) Spoiler: click to toggle I will like to release the download of the ALPHA texture pack! Below is the download link. GO CRAZY! The changes to link have not been uploaded, yet. I'll be uploading them, as soon as possible. It will be considered a patch ![]() Keep checking this post for any patches. [size0]DOWNLOADS[/size] THE TEXTURES ![]() THE SHADERS ![]() ISHIIRUKA 388 ![]() [size0]INSTALLATION GUIDE[/size] Simply watch this video I made: https://www.youtube.com/watch?v=6mN4mQvWtio DOWNLOAD LINKS REFERRED FROM THE VIDEO Ishiiruka Download https://www.dropbox.com/sh/7f78x2czhknfrmr/AABUNENHyho1w1OlYZ7HeBbWa/Ishiiruka.360%28e08fa67%29.x64.zip?dl=0 ReShade x64/64bit https://drive.google.com/file/d/0B4fqDIMi91YMRzlvaS1FYVM4Skk/view?usp=sharing ReShade x86/32bit https://drive.google.com/file/d/0B4fqDIMi91YMY3g4YjRiSFVISUE/view?usp=sharing Richard's ReShade Preset https://mega.co.nz/#!9VYjFLRC!CCpUKX0aLac2E0jxwUXuXW4zGugkmKJq3TzIm_CEVaI Twilight Princess HD ALPHA 0.1.0 https://drive.google.com/file/d/0B4fqDIMi91YMOTl1UXItZ3NsYnc/view?usp=sharing Watch Me Stream the Pack and Show the Process of Creating Textures Live http://www.twitch.tv/tomoyahamasaki NOTE You can customize the settings to your liking. If the game slows down, using SSAO, try turning down the "SSAO Quality" slider or perhaps the "Sample Range" slider. If you are still experiencing an FPS drop, try disabling Anti-Aliasing by setting it to "None" or try using a lower "Internal Resolution." If none of that helps, then you can just use DoF by selecting "DOF" in the "Post-Processing Effect" drop-down menu. I also want to let everybody know that 90% of the textures, including Link and Epona, and all characters, are completely redrawn by me, digitally. I DID NOT USE ANY GOOGLE IMAGES! I Enlarge the texture with Alien Blow-up, and then trace it. If I am not satisfied with certain Twilight Princess textures, I remake them, completely(making them different, my style.) [size0]DONATORS[/size] Thank you everyone! I LOVE YOU ALL FOR THE SUPPORT ![]() AUG 24 Mark Shlafshtein AUG 13 Stefano Bettini AUG 9 Stefan Kalten AUG 7 Nathan Dick MAY 11 Richard Laughter MAY 8 Jacob Schou [size0]AMAZING PEOPLE PART OF THE CAST[/size] Tino: Ishiiruka Developer | SSAO and DoF Implementation(more to come!) Richard(rlaugh0095): Supporter | Creates HD Gameplay Videos of Our Pack Tomoya: Texture Artist Sylux: Future engine improvements hacks developer/modder Sam: Videos Editor Edited by Tomoya, Aug 24 2015, 07:30 PM.
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| Tomoya | Apr 28 2015, 10:42 PM Post #71 |
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The bloom effects, DoF, ect. are all real-time, in-game. I didn't edit the photos; that's how the game looks with the custom shaders I installed, and then made my own presets. As far as the tunic; I can brighten it up, since I literally re-textured the tunic by painting over an enlarged image of it. I saved the PSD, so I can just change the colors. Any color you want, specifically? Oh! It is also possible to move around the HUD icons. Somebody needs to make an AR Code, to do so. Edited by Tomoya, Apr 28 2015, 10:45 PM.
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| HeroOfHyruleLink | Apr 29 2015, 01:41 AM Post #72 |
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I thought the tunic was fine. Just thought the belt was to bright compared to it |
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| GANONdork123 | Apr 29 2015, 08:11 AM Post #73 |
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Retired Zelda Modding Veteran
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I think the tunic has a bit too much blue in the hue. I think you should make it about the same color as the grass if not a little darker than the grass. Also could you make a comparison screenshot. You know like one half has textures and shaders on and the other is just the normal game. Edited by GANONdork123, Apr 29 2015, 08:13 AM.
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| Sylux102 | Apr 29 2015, 08:40 AM Post #74 |
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Founder
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Guys, about the screenshot in question, the back part of the tunic you're seeing also happens to be casting a shadow (if you look closely, you can see the proper lighting on Links left hand side). To get a real comparison, I think that screenshot should be taken from the front. |
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| GANONdork123 | Apr 29 2015, 09:46 AM Post #75 |
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Retired Zelda Modding Veteran
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I looked at the true lighting but I still feel the tunic should be a little greener and less blue. Also are the stage models casting shadows? If not do you guys plan to make them? Here's a quick mock-up I did in a in-browser image editor: Spoiler: click to toggle here is a comparison on ScreenshotComparison: Link If you can, send me a PNG file of the tunic textures. I can edit if you like. Edited by GANONdork123, Apr 29 2015, 10:03 AM.
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| Tomoya | Apr 29 2015, 01:31 PM Post #76 |
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That looks good, Ganon. I'll give it a change, real quick. Sorry, for promising fast shots, but my internet blows monkey-balls.
Edited by Tomoya, Apr 29 2015, 01:32 PM.
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| GANONdork123 | Apr 29 2015, 01:44 PM Post #77 |
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Retired Zelda Modding Veteran
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Thanks One more question. You guys planning on having Motion Blur?
Edited by GANONdork123, Apr 29 2015, 01:44 PM.
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| Tomoya | Apr 29 2015, 01:59 PM Post #78 |
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Absolutely! It's one of my favorite effects
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| GANONdork123 | Apr 29 2015, 02:04 PM Post #79 |
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Retired Zelda Modding Veteran
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Awesome! Keep up the great work. I can't wait to see what the game will look like with these effects, textures, motion blur, and SSAO
Edited by GANONdork123, Apr 29 2015, 02:04 PM.
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| Tomoya | Apr 29 2015, 02:10 PM Post #80 |
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Oh, you know... it'll look like a completely new game. COMPLETELY new looking. It's already looking new the more I play it ![]() I'm actually surprised we came this far. Edited by Tomoya, Apr 29 2015, 02:10 PM.
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[/spoiler
One more question. You guys planning on having Motion Blur?
7:13 PM Jul 10