Announcements |
| Welcome to Zelda64.net. Announcements can be found below! 6.26.2018 Make sure you keep your passwords safe. If you use the same password on here as on other sites, it is highly recommended that you change it. If you can't change your password, and want it changed, let me or other active staff know, and we can force a reset or change it for you. ~PwnzLPs | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Welcome to Zelda64. We hope you enjoy your visit. You're currently viewing our forum as a guest. This means you are limited to certain areas of the board and there are some features you can't use. If you join our community, you'll be able to access member-only sections, and use many member-only features such as customizing your profile, sending personal messages, and voting in polls. Registration is simple, fast, and completely free. A valid email address is required. Your email address will NOT be sold as it is only needed to prevent spammers (and admittedly, some still get around this, but this makes it a bit more difficult, plus, if the moderators need to contact you, we have an email on file to do so). Thanks for considering us! Join our community! If you're already a member please log in to your account to access all of our features: |
| Hello; Hello | |
|---|---|
| Topic Started: May 12 2015, 02:57 PM (825 Views) | |
| mib_f8sm9c | May 12 2015, 02:57 PM Post #1 |
|
Hello, I'm mib_f8sm9c. I didn't have any good ideas for a username so I let the IRC name me. I've been trying to romhack a different n64 rom for a while, and decided to use the OoT rom as practice for editing models/textures, but I guess I got wrapped up in how much support/documentation there is for the N64 Zelda games and accidentally started a small romhack project for myself. I'll probably announce it in a week or two if things keep going well, but for now I'm keeping it under wraps. Right now I'm looking into editing the sfx for the OoT rom (using N64 SoundTool), but I've also got down text and model editing. I'm also a vocational programmer and nothing is more fun for me than to edit roms on a binary level. I hope my time here can be productive. |
![]() |
|
| Sylux102 | May 12 2015, 03:19 PM Post #2 |
|
Founder
|
Not sure why you'd want to edit OoT in binary, all our documentation is mostly in Hexadecimal. Pretty unnecessary to convert Hex to Bin. Anyways, welcome to Zelda64, please follow the rules and enjoy your stay. |
![]() |
|
| mib_f8sm9c | May 12 2015, 03:28 PM Post #3 |
|
Woops, I meant hex, not binary. That would be an incredible headache, haha. |
![]() |
|
| Sylux102 | May 12 2015, 07:40 PM Post #4 |
|
Founder
|
Sure would.
Enjoy
Edited by Sylux102, May 12 2015, 07:41 PM.
|
![]() |
|
| GodsTurf | May 12 2015, 08:47 PM Post #5 |
|
Uhh...
|
Sounds interesting. I look forward to seeing what you do. B-) |
![]() |
|
| 1 user reading this topic (1 Guest and 0 Anonymous) | |
| « Previous Topic · Introductions · Next Topic » |
| Track Topic · E-mail Topic |
8:58 AM Jul 11
|
Hosted for free by ZetaBoards · Privacy Policy







8:58 AM Jul 11