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[OoT] Blender Compatibility; you guys are usless at times
Topic Started: May 21 2015, 07:36 PM (3,037 Views)
AriaHiro
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A mentally drained friend
Melon has sucessfully figured out how to import .blend without paying money for programs like milkshape 3d. Posted ImagePosted Image
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PwnzLPs
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Global Moderator and Self Proclaimed BBCode Expert
Could you make a text tutorial first, and then do a YouTube tutorial? :)
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MelonSpeedruns
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The Talking Watermelon
Sure, im working on it once im home. (At school right now)
If you want the brief tutorial for now, just export your model into a .obj and change the settings like so :

Posted Image

And it will import perfectly into Hylian Toolbox and every other program.

Hope that helps for now.
Edited by MelonSpeedruns, May 26 2015, 02:37 PM.
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theluigidude2007

Is it as good as SketchUp?
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MelonSpeedruns
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The Talking Watermelon
Yup.














I like pizza.
Edited by MelonSpeedruns, May 27 2015, 08:48 AM.
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theluigidude2007

Wait so is it you that is porting Arietta to OOT?
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MelonSpeedruns
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The Talking Watermelon
Yup.
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theluigidude2007

Oh ok how is it going?

Also what are you going to do about the animated face textures then? Sorry I know I keep repeating myself I'm just curious though.
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MelonSpeedruns
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The Talking Watermelon
I will not go any further than the head. I'm sorry.
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theluigidude2007

Oh ok so you aren't doing the body either?
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AriaHiro
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A mentally drained friend
theluigidude2007
May 23 2015, 02:57 AM
Fair enough but how would you do the animated face textures?
you assign the original textures to the model
then you replace the ones in the rom without moving them
(if i remember correctly, its been years.)
theluigidude2007
May 23 2015, 02:57 AM
Where did you get that character though? I swear she isn't in any Zelda game but she seems to look like a Hylian?!?!
Its called creativity ;) .
oh and melon, the wrong texture is used on the ear, its my fault.
Edited by AriaHiro, May 28 2015, 10:29 PM.
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