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| [OoT] Blender Compatibility; you guys are usless at times | |
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| Topic Started: May 21 2015, 07:36 PM (3,037 Views) | |
| AriaHiro | May 21 2015, 07:36 PM Post #1 |
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A mentally drained friend
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Melon has sucessfully figured out how to import .blend without paying money for programs like milkshape 3d. ![]()
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| PwnzLPs | May 25 2015, 04:40 PM Post #11 |
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Global Moderator and Self Proclaimed BBCode Expert
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Could you make a text tutorial first, and then do a YouTube tutorial?
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| MelonSpeedruns | May 26 2015, 02:35 PM Post #12 |
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The Talking Watermelon
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Sure, im working on it once im home. (At school right now) If you want the brief tutorial for now, just export your model into a .obj and change the settings like so : ![]() And it will import perfectly into Hylian Toolbox and every other program. Hope that helps for now. Edited by MelonSpeedruns, May 26 2015, 02:37 PM.
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| theluigidude2007 | May 27 2015, 04:03 AM Post #13 |
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Is it as good as SketchUp? |
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| MelonSpeedruns | May 27 2015, 08:47 AM Post #14 |
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The Talking Watermelon
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Yup. I like pizza. Edited by MelonSpeedruns, May 27 2015, 08:48 AM.
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| theluigidude2007 | May 27 2015, 09:53 AM Post #15 |
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Wait so is it you that is porting Arietta to OOT? |
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| MelonSpeedruns | May 27 2015, 02:17 PM Post #16 |
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The Talking Watermelon
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Yup. |
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| theluigidude2007 | May 27 2015, 03:03 PM Post #17 |
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Oh ok how is it going? Also what are you going to do about the animated face textures then? Sorry I know I keep repeating myself I'm just curious though. |
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| MelonSpeedruns | May 27 2015, 04:22 PM Post #18 |
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The Talking Watermelon
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I will not go any further than the head. I'm sorry. |
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| theluigidude2007 | May 28 2015, 05:11 AM Post #19 |
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Oh ok so you aren't doing the body either? |
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| AriaHiro | May 28 2015, 10:22 PM Post #20 |
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A mentally drained friend
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you assign the original textures to the model then you replace the ones in the rom without moving them (if i remember correctly, its been years.) Its called creativity ;) . oh and melon, the wrong texture is used on the ear, its my fault. Edited by AriaHiro, May 28 2015, 10:29 PM.
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