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Zelda 64 Beta Shields Redone.; Two beta Shield Textures for Oot
Topic Started: Jul 25 2015, 01:05 AM (2,610 Views)
Deleted User
Deleted User

Hey everyone

Here are my first two attempts at texturing for Oot let me know what you think! :D
p.s im not sure if im posting in the right area let me know im new here.

Posted Image

I did not do the art for this first Shield! The shield was done By "Blueamnesiac" All I did was clean up,color correct and port the image over.

Link for Shield: http://www80.zippyshare.com/v/FkkDLv6Z/file.html

Posted Image

I made this one is CS6 by using SanguinettiMods Image as a reference.

Link for Shield 2: http://www70.zippyshare.com/v/oavrdBvD/file.html


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Ideka
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UoT is very broken and pretty much useless compared to modern tools though. Why choose that tool specifically to make cross-platform?
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AriaHiro
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A mentally drained friend
the idea is to do a full rewrite, id personally use ht as a base but the source code is long gone, besides uot has a decent renderer which is why it was so popular. it also aims to import bender produced obj files. that means anyone can use the modeller of their choice and let blender do the conversion. in turn linux users dont need to pray wine works.
Edited by AriaHiro, Feb 26 2016, 05:58 AM.
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