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| [OoT] Recreated 3D Custom ALttP Boss Room (and Armos Knights) | |
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| Topic Started: Nov 9 2015, 08:18 PM (1,542 Views) | |
| Airikita | Nov 9 2015, 08:18 PM Post #1 |
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Hey guys, here's a WIP on an ALttP style boss fight: There are currently some minor fixes, such as lighting, but I also have not been able to fix the limb the armos was using for the damage hitbox (the one for attacking Link). I've spent quite a few days looking for the limb the hitbox is using. While I have been looking at 000A (limb 9) for the armos's sword, I can't seem to change it... I have, however, found the function that loads the hitbox, so perhaps I might find that with some more digging. |
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| Tunnellord1337 | Nov 10 2015, 12:22 AM Post #2 |
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1337Lord
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One answer, ASM. |
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| PwnzLPs | Nov 10 2015, 12:42 PM Post #3 |
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Global Moderator and Self Proclaimed BBCode Expert
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SuperMarioHacksWii, please stay on topic. If you want to post your question in the topic Airikita has for ZEY, please be my guest, as those questions pertain with ZEY, not so much with this specific mod. |
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| Airikita | Nov 11 2015, 07:00 PM Post #4 |
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Borrowing code from Ghoma to display custom boss title:![]() With some tweaks where the title is placed in the actor's zactor file, and not the zobj file. |
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| SoundBlitz | Nov 11 2015, 07:07 PM Post #5 |
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Dam! That's one bad ass shield you have. Wouldn't mind it being part of a texture pack! Also how did you port the title? |
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| Airikita | Nov 11 2015, 07:37 PM Post #6 |
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The title was placed into the Armos Knight's zactor file, and then referenced with a VRAM offset. It's easier to do that instead of the longer code from Ghoma that calculated the bank just to find the zobj in RAM. 2 lines vs 10 lines just for the pointer in RAM for the title logo. Edited by Airikita, Nov 11 2015, 07:38 PM.
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| SoundBlitz | Nov 11 2015, 07:48 PM Post #7 |
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Not half bad good show!
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| Airikita | Nov 13 2015, 01:40 AM Post #8 |
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Custom cutscene has been implemented: It is only a test, the other half to halt the cutscene will be added later. Some minor tweaks to do, such as possibly focusing the camera on a middle Armos Knight instead of the far-left one, though for now I'm off to bed. Custom boss is now fully functional: I can probably add health to the knights, but I think this fight is challenging enough from some testing. Edited by Airikita, Nov 14 2015, 12:24 AM.
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| vexiant | Nov 14 2015, 12:26 AM Post #9 |
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Me like. Nice job, dude |
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| Wurmi32LP | Nov 14 2015, 09:23 AM Post #10 |
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If you are able to give them health... try to give them their counterparts (ALTTP) health. |
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