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[MM] Documentation Variables of Actor list
Topic Started: Nov 18 2015, 03:30 PM (3,178 Views)
Dzeko
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When it was created: November/18th/2015


This topic's utility is to collect a large amount of documentation about every actor, the main goal is to find what each variable possibility do on all the actors.

You want to help?
Tell me which actor (a description or the Actor number), tell me the variable(s) that you know, I verify if they work like you told me and I will add your knowledge and then I will credit you in the Documentation Variables of Actor list.

Information about...
Switch flag:
In Majora's Mask and Ocarina of Time, the Switch flag is one of the most importants things in the game, how it works?
An actor can check if a Switch flag is on or off and the actor acts depending of that, in almost every actor, we can choose the Switch flag number but there is something to not forget, a Switch flag works within the whole scene, if you have an actor activating the Switch flag 00 in the Room 0 and a door in the Room 4 that is only opened when the Switch flag 00 is on it will works but the vast majority of Zelda games never does that.
Something that may be overlooked, the Switch flag acts differently if you choose its number in a precise way:
Permanent Switch flags, stay on until you turn them off = 00-3F in Majora's Mask (00-1F in Ocarina of Time)
Temporary Switch flags, stay on until you, have a game over, leave the scene, turn them off = 40-5F in Majora's Mask (20-37 in Ocarina of Time)
Local Switch flags, stay on until you, leave the room, turn them off = 60-7F in Majora's Mask (38-3F in Ocarina of Time)

Documentation Variables of Actor list:
Spoiler: click to toggle


Thanks for reading!
Edited by Dzeko, Jun 11 2018, 05:10 PM.
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Garo-Mastah
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$99 Ninja Spy From Ikana
Deku Baba
Actor: 0033
Object: 0031
Variables:

0000 normal baba
0001 big baba (OoT Leftover (unused))
--------------------------------------------
Wilted Deku Baba
Actor: 0066
Object: 0031
Variables:

0001 Wildred (Long) Drops Deku stick
0002 Mini Drops Deku nuts
--------------------------------------------
Bio deku Baba
Actor: 012D
Object: 015E
Variables:

0000 with lillypad
0002 lilypad only
0004 wild baba
Mad Scrub
Actor: 003B
Object: 0040
Variables:

00 Oot Leftover (drops deku flower anyways)
01 deku shrine one inoffensive
02 deku palace/woodfall one
03+ inmobile never gets out
Edited by Garo-Mastah, Mar 1 2016, 12:17 PM.
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Dzeko
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Thanks a lot Garo-Mastah. :D
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Garo-Mastah
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$99 Ninja Spy From Ikana
Dzeko
Mar 1 2016, 02:15 PM
Thanks a lot Garo-Mastah. :D
you´re welcome, ah, I can think of something
you should public in YouTube videos about of actor´s variables what they are not or we have not seen like mine or ideka´s
i´m interessed in find OoT leftovers.


The Deku Baba´s variable 0001 if a big one from Ocarina Of Time, what wasn´t never seen in Majora´s mask

:)
Gerudo Pirate
Actor: 021D
Object: 0204
Variables:

used
020B
024B
02CB

unused
028B
02DB

---------------------------------
Keese

Actor: 000C
Object: 000B
Variables:

0000 fire
0001 normal
0004 ice
8003 invisible

---------------------------------
Big Poe

Actor: 0208
Object: 01F1
Variables:

0000 normal (beneath the well)
0001 sub boss music (dampé´s house)
0002 yellow target spot?

---------------------------------
Eeno

Actor: 01E6
Object: 01C4
Variables:

0000 small
0001 big (splits in 3)

---------------------------------
Wolfos

Actor: 00EC
Object: 0141
Variables:

0000 normal
0001 white

---------------------------------
Tektite

Actor: 0012
Object: 0012
Variables:

0000 Red (Oot Leftover unused)
FFFE Blue

---------------------------------
Boe

Actor: 0164
Object: 017A
Variables:

0000 black
0001 white

---------------------------------
Collectible

Actor: 000E
Object: 0000
Variables:

0011 key (Oot Leftover)
0013 gold rupee
0014 purple rupee

Edited by Garo-Mastah, Mar 3 2016, 09:04 AM.
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Dzeko
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I added all your variables except Gerudo Pirate because this is not very useful for now, maybe with more documentation?

Maybe I could make a video but I don't know about what.. by the way, how you find my channel? ^^
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Garo-Mastah
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$99 Ninja Spy From Ikana
Dzeko
Mar 3 2016, 12:47 PM
I added all your variables except Gerudo Pirate because this is not very useful for now, maybe with more documentation?

Maybe I could make a video but I don't know about what.. by the way, how you find my channel? ^^
thanks, but in reality, five GP were to be used in Pirate Fortress, but 3 are used and the other 2 They left by time issues in game development, very useful for level editing, and why dont have a green bubble (flying skull) in the game?
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Dzeko
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There is no green bubble as far I know in the game, sadly.



Update, 19 March:
# I updated the variables from Garo-Mastah about the Huge Boulder.
Update, 1 April:
+ I documented a little the actor about the Timer based on room clear but it's need to be more documented.
# I fixed some little errors (Collectible Flag was ignored, grammar error, etc).
Edited by Dzeko, Apr 1 2016, 04:47 PM.
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Garo-Mastah
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$99 Ninja Spy From Ikana
make a documentation about dungeon doors and blue warp please?
is little hard to find them
results useful for modding
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Dzeko
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Okay Garo-Mastah I already know a little how the doors works but not Blue warp.

Update, 2 April:
+ I documented two actors about the doors (Dungeon & Wooden).
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Garo-Mastah
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$99 Ninja Spy From Ikana

variables

Spoiler: click to toggle


and i want to know the variables of the temple dungeon pushblocks Please?
Edited by Garo-Mastah, Apr 6 2016, 01:16 PM.
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Dzeko
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Thanks again Garo-Mastah and for the Movable Block (Pushable Block if you want) consider it done. ^^

Update, 7 April (first of the Day):
+ I documented the actor about the Movable Block.
+ I added the documentation from Garo-Mastah about the Hiploop actor.
+ I added the documentation from Garo-Mastah about the Hookshot Target actor.
# I updated the variables from Garo-Mastah about the Hookshot Target.

I will add more documentation from Garo-Mastah later this day.
(By the way, there is a size error for the Variable list I will fix it later this day.)
Edited by Dzeko, Apr 7 2016, 12:05 PM.
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