Announcements |
| Welcome to Zelda64.net. Announcements can be found below! 6.26.2018 Make sure you keep your passwords safe. If you use the same password on here as on other sites, it is highly recommended that you change it. If you can't change your password, and want it changed, let me or other active staff know, and we can force a reset or change it for you. ~PwnzLPs | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Welcome to Zelda64. We hope you enjoy your visit. You're currently viewing our forum as a guest. This means you are limited to certain areas of the board and there are some features you can't use. If you join our community, you'll be able to access member-only sections, and use many member-only features such as customizing your profile, sending personal messages, and voting in polls. Registration is simple, fast, and completely free. A valid email address is required. Your email address will NOT be sold as it is only needed to prevent spammers (and admittedly, some still get around this, but this makes it a bit more difficult, plus, if the moderators need to contact you, we have an email on file to do so). Thanks for considering us! Join our community! If you're already a member please log in to your account to access all of our features: |
| [MM] Documentation Variables of Actor list | |
|---|---|
| Topic Started: Nov 18 2015, 03:30 PM (3,176 Views) | |
| Dzeko | Nov 18 2015, 03:30 PM Post #1 |
|
When it was created: November/18th/2015 This topic's utility is to collect a large amount of documentation about every actor, the main goal is to find what each variable possibility do on all the actors. You want to help? Tell me which actor (a description or the Actor number), tell me the variable(s) that you know, I verify if they work like you told me and I will add your knowledge and then I will credit you in the Documentation Variables of Actor list. Information about... Switch flag: In Majora's Mask and Ocarina of Time, the Switch flag is one of the most importants things in the game, how it works? An actor can check if a Switch flag is on or off and the actor acts depending of that, in almost every actor, we can choose the Switch flag number but there is something to not forget, a Switch flag works within the whole scene, if you have an actor activating the Switch flag 00 in the Room 0 and a door in the Room 4 that is only opened when the Switch flag 00 is on it will works but the vast majority of Zelda games never does that. Something that may be overlooked, the Switch flag acts differently if you choose its number in a precise way: Permanent Switch flags, stay on until you turn them off = 00-3F in Majora's Mask (00-1F in Ocarina of Time) Temporary Switch flags, stay on until you, have a game over, leave the scene, turn them off = 40-5F in Majora's Mask (20-37 in Ocarina of Time) Local Switch flags, stay on until you, leave the room, turn them off = 60-7F in Majora's Mask (38-3F in Ocarina of Time) Documentation Variables of Actor list: Spoiler: click to toggle Thanks for reading! Edited by Dzeko, Jun 11 2018, 05:10 PM.
|
![]() |
|
| Replies: | |
|---|---|
| Garo-Mastah | Apr 7 2016, 07:43 AM Post #21 |
|
$99 Ninja Spy From Ikana
|
torch stand o 80 a 39 0000 golden, glitched foot 1000 flat, permanent 2000 wooden, permanent redead o 75 a 4C var 0000 stand 0001 0002 crouching 0003 invisible stand 0004 frozen stand 0005 dance kazotsky 0006 dance moving arms 0007 dance ballerina 0008+ fooled by mask stand FF00 standing, his scream don´t paralyse link FF80 Gibdo lying down, floats up into standing position (supposed to be in a coffin) FFFE Gibdo Freezard o e4 a 8f v 0000 inmobile 1000 mobile 2000 180 degrees 3000 360 degrees 4000 hidden inmobile 5000 hidden mobile 6000 hidden 180 degrees 7000 hidden 360 degrees 8000+ hidden mobile, follows you wolfos variables 0080 black hide in ice 0081 white hide in ice death armos o 1d a 2d v 0000 moving FF00 inmobile ice o 1ad a 8e v XXYY XX = switch flag YY = size Edited by Garo-Mastah, Apr 7 2016, 10:55 AM.
|
![]() |
|
| Dzeko | Apr 7 2016, 12:05 PM Post #22 |
|
You're a big help, Garo-Mastah. :') Update, 7 april (second of the Day): + I added the documentation from Garo-Mastah about the Carpenter watching Indigo-Go's actor. + I added the documentation from Garo-Mastah about the Freezard actor. + I added the documentation from Garo-Mastah about the Gibdo / Redead actor. # I updated the variables from Garo-Mastah about the Gibdo / Redead actor. + I added the documentation from Garo-Mastah about the Gibdo requesting stuff actor. + I added the documentation from Garo-Mastah about the Warp portal actor. There is still documentation from Garo-Mastah to add but I need to verify them, maybe tomorrow? (I fixed the error said sooner in the day). Update, 9 april: + I added the documentation from Garo-Mastah about the Wolfos actor. # I updated the variables from Garo-Mastah about the Wolfos actor. + I added the documentation from Garo-Mastah about the Ice actor. + I added the documentation from Garo-Mastah about the Death Armos actor. Edited by Dzeko, Apr 9 2016, 04:53 AM.
|
![]() |
|
| Garo-Mastah | Apr 9 2016, 10:58 AM Post #23 |
|
$99 Ninja Spy From Ikana
|
torch stand o 80 a 39 v XYZZ X = type ZZ = switch flag 0000 golden, glitched foot 1000 flat 2000 wooden Edited by Garo-Mastah, Apr 9 2016, 09:02 PM.
|
![]() |
|
| Dzeko | Apr 9 2016, 02:40 PM Post #24 |
|
This is a present for Garo-Mastah. x) Update, 9 april (second of the Day): + I documented the actor about the Sun Block. Update, 11 april: + I documented the actor about the Boulder. Edited by Dzeko, Apr 11 2016, 06:43 AM.
|
![]() |
|
| Garo-Mastah | Apr 12 2016, 07:22 AM Post #25 |
|
$99 Ninja Spy From Ikana
|
Poe Sisters Variables: XY00 X = not interact (ghost hut) Y = Type rolling boulder/snowball a 0099 o EF v xyzz x 0 big gray 1 little gray 2 growning gray 4 big brown 5 little brown 6 growning brown 8 big snowball 9 small snowball a growning snowball c invisible rock (crash) y 0 normal loop 1 destroyed in final 2 falls earthquake 3 stops in seconds and later go 6 inmobile z waypoint flag deku salesman o 01E5 a 0274 00 magic beans 01 biggest bomb bag 02 green potion 03 blue potion 04 magic beans after deed 05 biggest bomb bag 06 green potion 07 blue potion Stone platform various o 273 a 29b 0000 red and brown floormaster a 9 o 4a 0000 normal 8000 invisible Edited by Garo-Mastah, May 3 2016, 05:33 AM.
|
![]() |
|
| Dzeko | Oct 11 2016, 02:14 PM Post #26 |
|
I completely rewrote the Variable list yesterday because it was a mess I couldn't edit the Variable list correctly so since now there will be (hopefully) a new update more frequently. Update, 11 october: + Garo-Mastah started the documention about the Floormaster actor. + Garo-Mastah started the documention about the Torch actor. # Garo-Mastah's update about the Poe Sisters actor has been added. There is still stuff to be add I'm going to sleep right now but I'm happy because at least I made a update. Update, 12 october: + I started the documention about the Skulltula actor. + I started the documention about the Pot actor. # My update about the Switch actor has been added. + I started the documention about the Ocarina song spot actor. + I started the documention about the Square signpost actor. + I started the documention about the Musical effect actor. + I started the documention about the Web actor. + I started the documention about the Owl Statue actor. Actor Ocarina song spot (97) have a lot of potential but I couldn't exactly find how it works otherwise it's the biggest update so far! Edited by Dzeko, Oct 12 2016, 12:00 PM.
|
![]() |
|
| Garo-Mastah | Oct 13 2016, 04:36 AM Post #27 |
|
$99 Ninja Spy From Ikana
|
actor FO v 0102 termina field theme 0103 chase music 0104 majoras theme 0105 clock tower song of healing 0106 stone tower 0107 stone tower inverted 010A song of healing angry 010B song of healing piano 010C southern swamp unclear 010D UFO attack 010E swamp boat tour 010F song of death 0110 great bay unclear 0111 ikana valley unclear 0112 deku palace 0113 snowhead unclear 0114 piratess fortress 0115 clocktown 1st day 0116 clocktown 2nd day 0117 clocktown final day 0118 fairys fountain 0119 ranch clear 011A enemy music 011B boss music 011C woodfall temple 011E prologue 011F house 0125 minigame music 0126 goron race 0127 music box house 0128 fairys fountain (2) 0129 zeldas theme 012A kamaros song town 012C ghost shop 012D chamber of giants 012E song of storms 012F romani ranch 0130 goron shrine 0131 mayor r disput 0136 zora shrine 0138 miniboss music 013A astral observatory (HQ) 013B grotto, caverns 013C milk bar 013E lost woods 0140 horse race 0142 gorman track 0143 magic hags shop 0144 shop 0145 kaepora gaebora theme 0146 minigame shop 014B sonata of awakening 014C goron lullaby 014D nw bossanova guitar 014E elegy of emptiness 014F oath to order 0150 swordsman school 0156 milk bar 0157 final count 0158 mikaus jam 015A frog choir gomess object 0052 actor 0043 v 0000 to 0004 normal 0005+ invencible Edited by Garo-Mastah, Oct 26 2016, 07:12 AM.
|
![]() |
|
| Dzeko | Jun 11 2018, 04:55 PM Post #28 |
|
Once again, I completely rewrote the Variable list but this time I also renamed it to Documentation Variables of Actor List, it's way more precise to what the list actually is, my goal is to document way more actors as soon as possible. Update: June/11th/2018 + I started the documention about the Actor 25C : |/Ikana Canyon structure (Music Box House's waterwheel : |, Door to Stone Tower : D, Door to Sakon's Hideout : |). |
![]() |
|
| 1 user reading this topic (1 Guest and 0 Anonymous) | |
| « Previous Topic · Documentation · Next Topic » |
| Track Topic · E-mail Topic |
2:59 AM Jul 11
|
Hosted for free by ZetaBoards · Privacy Policy






2:59 AM Jul 11