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[MM] Documentation Variables of Actor list
Topic Started: Nov 18 2015, 03:30 PM (3,176 Views)
Dzeko
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When it was created: November/18th/2015


This topic's utility is to collect a large amount of documentation about every actor, the main goal is to find what each variable possibility do on all the actors.

You want to help?
Tell me which actor (a description or the Actor number), tell me the variable(s) that you know, I verify if they work like you told me and I will add your knowledge and then I will credit you in the Documentation Variables of Actor list.

Information about...
Switch flag:
In Majora's Mask and Ocarina of Time, the Switch flag is one of the most importants things in the game, how it works?
An actor can check if a Switch flag is on or off and the actor acts depending of that, in almost every actor, we can choose the Switch flag number but there is something to not forget, a Switch flag works within the whole scene, if you have an actor activating the Switch flag 00 in the Room 0 and a door in the Room 4 that is only opened when the Switch flag 00 is on it will works but the vast majority of Zelda games never does that.
Something that may be overlooked, the Switch flag acts differently if you choose its number in a precise way:
Permanent Switch flags, stay on until you turn them off = 00-3F in Majora's Mask (00-1F in Ocarina of Time)
Temporary Switch flags, stay on until you, have a game over, leave the scene, turn them off = 40-5F in Majora's Mask (20-37 in Ocarina of Time)
Local Switch flags, stay on until you, leave the room, turn them off = 60-7F in Majora's Mask (38-3F in Ocarina of Time)

Documentation Variables of Actor list:
Spoiler: click to toggle


Thanks for reading!
Edited by Dzeko, Jun 11 2018, 05:10 PM.
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Replies:
Garo-Mastah
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$99 Ninja Spy From Ikana
torch stand

o 80
a 39

0000 golden, glitched foot
1000 flat, permanent
2000 wooden, permanent


redead

o 75
a 4C

var
0000 stand
0001
0002 crouching
0003 invisible stand
0004 frozen stand
0005 dance kazotsky
0006 dance moving arms
0007 dance ballerina
0008+ fooled by mask stand
FF00 standing, his scream don´t paralyse link
FF80 Gibdo lying down, floats up into standing position (supposed to be in a coffin)
FFFE Gibdo

Freezard

o e4
a 8f

v

0000 inmobile
1000 mobile
2000 180 degrees
3000 360 degrees
4000 hidden inmobile
5000 hidden mobile
6000 hidden 180 degrees
7000 hidden 360 degrees
8000+ hidden mobile, follows you

wolfos
variables
0080 black hide in ice
0081 white hide in ice


death armos

o 1d
a 2d

v
0000 moving
FF00 inmobile


ice

o 1ad
a 8e

v
XXYY

XX = switch flag
YY = size
Edited by Garo-Mastah, Apr 7 2016, 10:55 AM.
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Dzeko
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You're a big help, Garo-Mastah. :')

Update, 7 april (second of the Day):
+ I added the documentation from Garo-Mastah about the Carpenter watching Indigo-Go's actor.
+ I added the documentation from Garo-Mastah about the Freezard actor.
+ I added the documentation from Garo-Mastah about the Gibdo / Redead actor.
# I updated the variables from Garo-Mastah about the Gibdo / Redead actor.
+ I added the documentation from Garo-Mastah about the Gibdo requesting stuff actor.
+ I added the documentation from Garo-Mastah about the Warp portal actor.

There is still documentation from Garo-Mastah to add but I need to verify them, maybe tomorrow?
(I fixed the error said sooner in the day).

Update, 9 april:
+ I added the documentation from Garo-Mastah about the Wolfos actor.
# I updated the variables from Garo-Mastah about the Wolfos actor.
+ I added the documentation from Garo-Mastah about the Ice actor.
+ I added the documentation from Garo-Mastah about the Death Armos actor.
Edited by Dzeko, Apr 9 2016, 04:53 AM.
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Garo-Mastah
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$99 Ninja Spy From Ikana
torch stand

o 80
a 39
v
XYZZ

X = type ZZ = switch flag


0000 golden, glitched foot
1000 flat
2000 wooden
Edited by Garo-Mastah, Apr 9 2016, 09:02 PM.
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Dzeko
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This is a present for Garo-Mastah. x)

Update, 9 april (second of the Day):
+ I documented the actor about the Sun Block.

Update, 11 april:
+ I documented the actor about the Boulder.
Edited by Dzeko, Apr 11 2016, 06:43 AM.
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Garo-Mastah
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$99 Ninja Spy From Ikana
Poe Sisters
Variables:
XY00

X = not interact (ghost hut)
Y = Type
rolling boulder/snowball

a 0099

o EF

v
xyzz

x
0 big gray
1 little gray
2 growning gray
4 big brown
5 little brown
6 growning brown
8 big snowball
9 small snowball
a growning snowball
c invisible rock (crash)


y
0 normal loop
1 destroyed in final
2 falls earthquake
3 stops in seconds and later go
6 inmobile

z
waypoint flag
deku salesman

o 01E5
a 0274

00 magic beans
01 biggest bomb bag
02 green potion
03 blue potion
04 magic beans after deed
05 biggest bomb bag
06 green potion
07 blue potion

Stone platform various

o 273
a 29b

0000 red and brown

floormaster

a 9
o 4a

0000 normal
8000 invisible
Edited by Garo-Mastah, May 3 2016, 05:33 AM.
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Dzeko
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I completely rewrote the Variable list yesterday because it was a mess I couldn't edit the Variable list correctly so since now there will be (hopefully) a new update more frequently.

Update, 11 october:
+ Garo-Mastah started the documention about the Floormaster actor.
+ Garo-Mastah started the documention about the Torch actor.
# Garo-Mastah's update about the Poe Sisters actor has been added.

There is still stuff to be add I'm going to sleep right now but I'm happy because at least I made a update.

Update, 12 october:
+ I started the documention about the Skulltula actor.
+ I started the documention about the Pot actor.
# My update about the Switch actor has been added.
+ I started the documention about the Ocarina song spot actor.
+ I started the documention about the Square signpost actor.
+ I started the documention about the Musical effect actor.
+ I started the documention about the Web actor.
+ I started the documention about the Owl Statue actor.

Actor Ocarina song spot (97) have a lot of potential but I couldn't exactly find how it works otherwise it's the biggest update so far!
Edited by Dzeko, Oct 12 2016, 12:00 PM.
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Garo-Mastah
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$99 Ninja Spy From Ikana
actor FO

v
0102 termina field theme
0103 chase music
0104 majoras theme
0105 clock tower song of healing
0106 stone tower
0107 stone tower inverted
010A song of healing angry
010B song of healing piano
010C southern swamp unclear
010D UFO attack
010E swamp boat tour
010F song of death
0110 great bay unclear
0111 ikana valley unclear
0112 deku palace
0113 snowhead unclear
0114 piratess fortress
0115 clocktown 1st day
0116 clocktown 2nd day
0117 clocktown final day
0118 fairys fountain
0119 ranch clear
011A enemy music
011B boss music
011C woodfall temple
011E prologue
011F house
0125 minigame music
0126 goron race
0127 music box house
0128 fairys fountain (2)
0129 zeldas theme
012A kamaros song town
012C ghost shop
012D chamber of giants
012E song of storms
012F romani ranch
0130 goron shrine
0131 mayor r disput
0136 zora shrine
0138 miniboss music
013A astral observatory (HQ)
013B grotto, caverns
013C milk bar
013E lost woods
0140 horse race
0142 gorman track
0143 magic hags shop
0144 shop
0145 kaepora gaebora theme
0146 minigame shop
014B sonata of awakening
014C goron lullaby
014D nw bossanova guitar
014E elegy of emptiness
014F oath to order
0150 swordsman school
0156 milk bar
0157 final count
0158 mikaus jam
015A frog choir
gomess
object 0052
actor 0043

v
0000 to 0004 normal
0005+ invencible

Edited by Garo-Mastah, Oct 26 2016, 07:12 AM.
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Dzeko
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Once again, I completely rewrote the Variable list but this time I also renamed it to Documentation Variables of Actor List, it's way more precise to what the list actually is, my goal is to document way more actors as soon as possible.

Update: June/11th/2018
+ I started the documention about the Actor 25C : |/Ikana Canyon structure (Music Box House's waterwheel : |, Door to Stone Tower : D, Door to Sakon's Hideout : |).
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