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| [OoT Debug] - Iron Knuckle ordeal room explanation | |
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| Topic Started: Dec 6 2015, 06:35 AM (1,283 Views) | |
| Dzeko | Dec 6 2015, 06:35 AM Post #1 |
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Hello, yesterday I worked on a new concept for a dungeon, I want to try the concept of the ordeal room for replace the boring case of a enigm/puzzle, a enigm/puzzle is cool when you firstly play a Zelda game but when you know the game this can be boring, so this is why I thinked about a ordeal room in a dungeon. This is hard for me to explain, a video is better for understand: Postscript: Iron Knuckle, actor: 113 - object: 106 The Iron Knuckle don't have to be kill and he reappear after leave the room because I set a Local Flag on him 38-3F (3F is not recommended). I modified his health he is very weak to kill but still dangerous. Brick Pillar/Brick Throne, actor: 169 - object: 16C For the bricks, I use two actors and I use the throne from the Spirit Temple but you can use the pillar too, it's depends how you want use it, the variable 0000 is for the pillar and the variable 0001 is for the throne. Thanks for reading, can you tell me what do you think about the concept of a ordeal room? Edited by Dzeko, Jan 18 2016, 01:59 PM.
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| PwnzLPs | Dec 6 2015, 11:48 AM Post #2 |
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Global Moderator and Self Proclaimed BBCode Expert
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This seems very interesting. I think it would be a great concept for a mod. ![]() On a side note, I think its great that some of the others here in this small community are learning how to modify an actor's AI. Even if its a small change, such as in this case, setting their AI flag to local to allow the respawning of an AI, I still think its awesome! |
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| Dzeko | Dec 7 2015, 08:03 AM Post #3 |
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Thanks PwnzLPs, if I do a mod I don't know if I will use everytime the concept (some puzzles could be good, just good balanced maybe?).
I agreed with you about that, before think about the concept I searched what was the utility of the Switch Flag on the Iron Knuckle by myself and I thinked about that concept because of that, and thank you again. ^^ PS: I will start to think about another interactive-room based on the concept. Edited by Dzeko, Dec 7 2015, 08:03 AM.
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| JabuJabule | Dec 14 2015, 05:35 PM Post #4 |
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The Awakened Hero
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I'm thinking you could possibly use a Like-Like to throw you somewhere that you can't reach on your own? Maybe? |
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| Dzeko | Dec 15 2015, 02:19 AM Post #5 |
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Very good idea, this make me think to Super Mario 64, inside Wet-Dry World a enemy named the Heave-Ho. I will try to make this idea.
Edited by Dzeko, Dec 15 2015, 05:49 AM.
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| Wurmi32LP | Dec 15 2015, 05:23 AM Post #6 |
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But you will need to get rid of the Like-Likes "steal" ability. or else Link will lose his shield or his tunic. |
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| Dzeko | Dec 15 2015, 05:50 AM Post #7 |
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Not obligatory but this could be good, if I can't maybe I can make this concept at the beginning of the game before obtain a shield/special tunic. |
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| GANONdork123 | Dec 15 2015, 08:46 AM Post #8 |
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Retired Zelda Modding Veteran
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a little off topic but once I got eaten by a Like-Like lost my tunic and it spit me out over a bottomless pit so I had to go buy a new one XD. |
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| Dzeko | Jan 17 2016, 06:19 AM Post #9 |
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I edited the title, I thinked about a custom name for define the concept: "Ordeal room" What do you think about that? ![]() You're very unlucky GANONdork123.
Edited by Dzeko, Jan 18 2016, 02:22 PM.
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