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| Convert Animations to PSA/FBX | |
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| Topic Started: Mar 5 2016, 12:18 AM (1,492 Views) | |
| Sylux102 | Mar 5 2016, 12:18 AM Post #1 |
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Founder
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I just spent a few hours searching around to see if anyone has accomplished this. The closest I've seen is Vex importing an fbx animation into OoT. What I need to do is convert from OoT to fbx/PSA. Basically take the OoT hierarchy and convert it to a bone structure that's useable in milkshape/Maya/3ds max etc. Anyone know anything? ANSWER: Use SoDs Zelda64 Importer v4 from https://code.google.com/archive/p/sods-blender-plugins/downloads Edited by Sylux102, Mar 6 2016, 10:36 PM.
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| GANONdork123 | Mar 5 2016, 01:33 PM Post #2 |
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Retired Zelda Modding Veteran
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SoD has a Blender script that can import ZOBJ's as rigged models. |
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| Sylux102 | Mar 5 2016, 02:20 PM Post #3 |
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Founder
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I know that. That's not what I am looking for though. I need to get the animations out of OoT. Not just the rigged models. It appears user Rodlima has achieved this with a modified version of SoDs Z64 Importer blender plugin. But I cannot find this particular modification, unless SoD included it in his v4 importer. |
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| GANONdork123 | Mar 6 2016, 10:10 AM Post #4 |
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Retired Zelda Modding Veteran
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Rodlima might have modified the plugin himself. |
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| Sylux102 | Mar 6 2016, 10:33 PM Post #5 |
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Founder
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Question answered. ANSWER: Use SoDs Zelda64 Importer v4 from https://code.google.com/archive/p/sods-blender-plugins/downloads |
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