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|OoT Multiplayer - MM Child Link & Izou Adult Link|
|Topic Started: Apr 12 2016, 11:50 PM (986 Views)|
|Sho'||Apr 12 2016, 11:50 PM Post #1|
I find codes and stuff...
I am screwing around with the 4 player mod and HxD.
Edited by Sho', Apr 12 2016, 11:51 PM.
|Jason777||Dec 25 2016, 12:33 AM Post #11|
I'm not sure how OoT (or the N64, for that matter) handles things, but you would need to set different viewport boundaries in order modify the projection matrix. Additionally, you would need to create another view matrix to simulate different camera angles. In theory, applying both of these changes correctly should produce split screens.
Take a look at these resources: MVP matrix, OpenGL split screen code using immediate mode
EDIT: Actually, I'm pretty sure that setting multiple viewport boundaries is completely independent from the projection matrix. In other words, don't worry about the projection matrix.
Edited by Jason777, Dec 25 2016, 12:48 AM.
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