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| Design a Header | |
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| Topic Started: Apr 17 2016, 08:43 PM (7,134 Views) | |
| Sylux102 | Apr 24 2016, 01:45 AM Post #11 |
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Founder
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Zeldaboy14: these constant annoying posts about you setting up the forums with me need to stop. You didnt set up anything, nobody cares that you registered early, and it gets on my nerves. SuperMarioHacksWii: this will be open indefinitely, you are welcome to submit as many headers as you want. The header will periodically be changed and will use one of the headers present in this thread. |
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| davidBazuka | Apr 24 2016, 11:20 AM Post #12 |
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Amateur Map Designer/Pure Cringe
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Spoiler: click to toggle
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| sairugoth | Apr 24 2016, 11:29 AM Post #13 |
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Zelda Mapper
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LOL!!! |
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| Zeldaboy14 | Apr 24 2016, 02:17 PM Post #14 |
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Legendary Zeldaboy who does custom swords and stuff
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Ok, that was NOT what I was expecting. Wierd concept, but funny as well! |
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| SuperMarioHacksWii | Apr 24 2016, 04:16 PM Post #15 |
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Texture Artist
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Here's my 1st submission! I will make another eventually, but for now here's my 1st submission. Enjoy. ![]() Spoiler: click to toggle Here's my 2nd submission! Its more of an alternate for my 1st one, its just more focused on Zelda rather than Nintendo itself. Enjoy. ![]() Spoiler: click to toggle BTW both of my headers are 2560x960, which is twice the resolution of 1280x480. Just thought I should mention that.
Edited by SuperMarioHacksWii, Apr 24 2016, 04:43 PM.
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| PwnzLPs | Apr 24 2016, 11:11 PM Post #16 |
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Global Moderator and Self Proclaimed BBCode Expert
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SuperMarioHacksWii: Those both look amazing! I love them! |
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| SuperMarioHacksWii | Apr 25 2016, 06:01 AM Post #17 |
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Texture Artist
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Thank you I'm glad you love them!
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| CDi-Fails | Apr 25 2016, 10:54 AM Post #18 |
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Spoiler: click to toggle
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| SuperMarioHacksWii | Apr 25 2016, 02:02 PM Post #19 |
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Texture Artist
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Ooooh :o I like that simplicity CDi, it looks pretty good! I also like the fading hex editor.
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| davidBazuka | Apr 26 2016, 08:51 PM Post #20 |
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Amateur Map Designer/Pure Cringe
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Fixed the size of my banner Spoiler: click to toggle
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