Announcements |
| Welcome to Zelda64.net. Announcements can be found below! 6.26.2018 Make sure you keep your passwords safe. If you use the same password on here as on other sites, it is highly recommended that you change it. If you can't change your password, and want it changed, let me or other active staff know, and we can force a reset or change it for you. ~PwnzLPs | ||||||||||||||||||||||||||||||||||||||||||
| Welcome to Zelda64. We hope you enjoy your visit. You're currently viewing our forum as a guest. This means you are limited to certain areas of the board and there are some features you can't use. If you join our community, you'll be able to access member-only sections, and use many member-only features such as customizing your profile, sending personal messages, and voting in polls. Registration is simple, fast, and completely free. A valid email address is required. Your email address will NOT be sold as it is only needed to prevent spammers (and admittedly, some still get around this, but this makes it a bit more difficult, plus, if the moderators need to contact you, we have an email on file to do so). Thanks for considering us! Join our community! If you're already a member please log in to your account to access all of our features: |
| Hylain tool box matrix help solved!; Model get corrupt every time | |
|---|---|
| Topic Started: May 1 2016, 12:34 PM (548 Views) | |
| zelda5655 | May 1 2016, 12:34 PM Post #1 |
|
project 3ds team leader.
|
Hi guys I am trying to connect my model together. Using the Matrix button in Hylain tool box. However this does not just happen in mm it does it to me in oot too. The models are connected however the model itself is corrupted the vertex data or something went corrupted when I did this. I'll show you guys a picture but ignore Links head. I was trying to fix it but that didn't work. pc is here ![]() The head was all messed up to until I replace the vertex data with the original and that still didn't work. If you don't know what I'm talking about if you look closely at links shoulders and down by his boots there are fuzzy Prints there Also I connected the shoulders to the tunic but they didn't connect I assume that's also from the corruption can anyone here help me?
Edited by zelda5655, May 3 2016, 09:03 PM.
|
![]() |
|
| Ideka | May 1 2016, 02:36 PM Post #2 |
![]()
|
Unfortunately, I don't have much experience working with matrices. The one time I've used them in a mod though, I had similar problems like you. To fix them, I just played around a little in HT until it worked or something - I can't remember exactly. Sadly, that's the best advice I can give you Also, you should give us more information about your process if you need help. Show us how you're connecting the matrices in Hylian Toolbox for example, and someone might be able to help you better. |
![]() |
|
| zelda5655 | May 1 2016, 02:45 PM Post #3 |
|
project 3ds team leader.
|
Oh I'm sorry thanks for the info. but anyways I could give you an example for example I have links head highlighted red. and then the tunic highlighted green then I connect the squares to the tunic. and with the shoulders I highlighted the shoulders red then highlighted the tunic green. I highlighted links upper foot red to links leg green. And so on. anyways the parts that are all messed up are the shoulders. links upper foots. links foots. and Links head. and of course links hat. it seems to be all the areas I highlighted red that became corrupted. does that give you an idea? ![]() I don't know if this helps but I found this an old topic. It was created by supermiowii. Man I miss him he will probably be able to help me. :( Anyways he created a similar topic as mine and and at the ending he said this. Today, I figured out that, when applying a matrix and then saving, HT moves the child limb (eg: Head) Display List data to the final (adding data, not replacing) And then, it writes "UNUSED" where that display list was before. I tried yesterday to move back the display list data in the original position, and it somewhat worked. The model was a bit corrupted, but at least some parts of the neck were joined with the torso. Even though, in most of the times I try to add matrices, my model keeps corrupted like before when adding them...I tried to change the pointers so it loaded the display list in the new offset instead of the original one, but it didn't work... I don't know this will give you an idea or help me on the situation but I thought I might print it here just in case. ![]() Sorry for posting so many times. but I figured out what the problem. is I looked over my original display and the new display it made for me all the 01 pointers is messed up it makes no sense. so I have to fix that manually. :( not fun for me that's for sure. But don't close the topic until I find out if it really works. I'll let you know when it does or if it doesn't. ![]() I fixed every single 01 pointer and it did not work I think the vertex data itself is corrupted not the pointers. :( All well I hope someone will be able to help me soon. ![]() LOL I see what flo did when he coded hylain toolbox! What comes to matrix it's actually very simple to fix the problem. All you have to do is look up on unused in HEX editor under text. And copy the area of the vertex data that says on unused and paste it with your original in the same area! I don't know why flo did that. But there you guys go problem solved this topic could be closed!
Edited by zelda5655, May 3 2016, 09:01 PM.
|
![]() |
|
| 1 user reading this topic (1 Guest and 0 Anonymous) | |
| « Previous Topic · Questions · Next Topic » |
| Track Topic · E-mail Topic |
2:24 PM Jul 11
|
Hosted for free by ZetaBoards · Privacy Policy








2:24 PM Jul 11