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OoT DBG - Permanent HUD
Topic Started: May 27 2016, 11:00 AM (1,317 Views)
Sho'
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I find codes and stuff...
How can I implement a permanent HUD without the use of GS codes, like the MM HUD seen in 3rd Quest?
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Ideka
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Wait, how can a breakpoint be inaccurate? Just use Nemu.
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AriaHiro
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A mentally drained friend
im talking console compatibility when i mean they are inaccurate as most emulators use high level emulation aka guestimate were values should be. nemu is pretty good at finding the right values id admit
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