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[OoT MQ DBG] New code; tunics-to-jumpslash
Topic Started: May 31 2016, 08:21 AM (358 Views)
Garo-Mastah
Member Avatar
$99 Ninja Spy From Ikana
hey, listen

i want to demostrate a new code i made, it remember me the MM gameshark codes topic what i made in Documentation section.

tunic-to-jumpstrike
D02246FC 0000
813F4442 29C0
D02246FC 0000
813F4462 2AB0
D02246FC 0000
813F4466 3240
D02246FC 0001
813F4442 2A60
D02246FC 0001
813F4462 2910
D02246FC 0001
813F4466 3240
D02246FC 0002
813F4442 29D0
D02246FC 0002
813F4462 28E0
D02246FC 0002
813F4466 2910

for "an untitled Zelda MQ DBG title name"

this code doesn´t work with an extend ram hex mod, unless if to be ASM code. :'(

to replicate the MM attacks, i link the tunic color conditional codes for run other codes for each different jumpslashes

when equip the Kokiri tunic gives you SSB64 jumpstrike
Goron tunic alpha jumpstrike
and finally the Zora tunic, gives you backwards jumpstrike

you can change the animations what you want from Spinout182´s page
if you like the code, yeah. :D

ah yeah, a question, how make this GS code into ASM code to be compatible with CajeASM or patching it into the DBG rom?

G-M out!
Edited by Garo-Mastah, May 31 2016, 08:21 AM.
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