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How to recalculate space in custom zobj?
Topic Started: Jun 1 2016, 04:04 PM (505 Views)
Zeldaboy14
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Legendary Zeldaboy who does custom swords and stuff
So, I've about got my model done and ready to be put in OOT, but now another problem shows up. Whenever I run the ZOBJrecalcV2 tool, upon the first offset to be recaculated, the program ups and quits working. Is this due to a Windows 10 bug, or what am I doing wrong?
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zelda5655
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project 3ds team leader.
I know exactly what you're talking about just simply put your zobj and zobj recalcul tool in c/hylain_toolbox then drag and drop your zobj from that folder.
It's the way these programs was coded there can't be spacing in them otherwise they'll crash.
Edited by zelda5655, Jun 1 2016, 04:52 PM.
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Zeldaboy14
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Legendary Zeldaboy who does custom swords and stuff
Strange. How many programs were made this particular way? BTW, thanks.


EDIT: After recaculating the Tempered Razor Sword to young links lo poly waist offset, the model no longer shows up in HT. Is this normal? The offset of Young Links lo poly waist is 0x01AEC8, and in HT, the Tempered Razor Sword should be at offset 0x01AEC8, but instead, the offset is 0x0014C0 after recaculation.
Edited by Zeldaboy14, Jun 1 2016, 06:03 PM.
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