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| Why does Hylain toolbox don't export models at the right position?; Why does Hylain toolbox don't export models at the right position? | |
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| Topic Started: Jun 4 2016, 01:13 PM (412 Views) | |
| zelda5655 | Jun 4 2016, 01:13 PM Post #1 |
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project 3ds team leader.
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First of all I hope it's okay for me to put this here for it is a question about Zelda modding but in modding software so in a way I think it would be okay to put it here? Anyways about the question I export for example link's head from the zobj. Then I have to position it to that position when I do that his head but it doesn't end up right with my model in his hierarchy. I probably already know what the answer is going to be it wasn't coded correctly but my question is is there any other software that I can use to export his models to position mine at the right point??? I mean it's making it a little hard on me to do this for my play as mods. :( If anyone could tell me if there's a fix for this or there's another program I can use I'll gladly appreciate it thanks.
Edited by zelda5655, Jun 4 2016, 01:15 PM.
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| Zeldaboy14 | Jun 4 2016, 01:27 PM Post #2 |
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Legendary Zeldaboy who does custom swords and stuff
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Nope. Seems funny that when I was lining up my tempered razor sword to the left fist + kokiri sword in blender, that when I got the sword in game, it appeared RIGHT where it should. If you line parts up correctly, then they will go right together. |
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| zelda5655 | Jun 4 2016, 03:24 PM Post #3 |
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project 3ds team leader.
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I am talking about the hierarchy. |
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