Announcements |
| Welcome to Zelda64.net. Announcements can be found below! 6.26.2018 Make sure you keep your passwords safe. If you use the same password on here as on other sites, it is highly recommended that you change it. If you can't change your password, and want it changed, let me or other active staff know, and we can force a reset or change it for you. ~PwnzLPs | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Welcome to Zelda64. We hope you enjoy your visit. You're currently viewing our forum as a guest. This means you are limited to certain areas of the board and there are some features you can't use. If you join our community, you'll be able to access member-only sections, and use many member-only features such as customizing your profile, sending personal messages, and voting in polls. Registration is simple, fast, and completely free. A valid email address is required. Your email address will NOT be sold as it is only needed to prevent spammers (and admittedly, some still get around this, but this makes it a bit more difficult, plus, if the moderators need to contact you, we have an email on file to do so). Thanks for considering us! Join our community! If you're already a member please log in to your account to access all of our features: |
- Pages:
- 1
- 2
| [OoT debug] HUD offsets in ROM (WIP) | |
|---|---|
| Topic Started: Jun 5 2016, 10:27 AM (2,206 Views) | |
| Ideka | Jun 5 2016, 10:27 AM Post #1 |
![]()
|
Working on locating the HUD assets' offsets in ROM, since apparently no one else has released any public documentation on the subject before:
Documentation by ChriisTiian:
Edited by Ideka, Jun 8 2016, 02:10 PM.
|
![]() |
|
| SanguinettiMods | Jun 5 2016, 02:38 PM Post #2 |
|
http://sanguinettimods.decisive-media.net/zeldamod/OoT_Interface_ASM.txt |
![]() |
|
| Dzeko | Jun 5 2016, 02:58 PM Post #3 |
|
Edited by Dzeko, Jun 5 2016, 03:09 PM.
|
![]() |
|
| Ideka | Jun 5 2016, 03:02 PM Post #4 |
![]()
|
No, what Sanguinetti posted will be very useful to me. It'll save me a ton of work. |
![]() |
|
| Dzeko | Jun 5 2016, 03:10 PM Post #5 |
|
Oh sorry I shouldn't have to talk too early. ^^ |
![]() |
|
| mzxrules | Jun 5 2016, 03:31 PM Post #6 |
|
If there are things missing, this could come in handy as well: http://wiki.cloudmodding.com/oot/Cheat:Interface
Edited by mzxrules, Jun 5 2016, 03:33 PM.
|
![]() |
|
| Garo-Mastah | Jun 5 2016, 08:52 PM Post #7 |
|
$99 Ninja Spy From Ikana
|
they are cheat codes mzxrules ideka, which are the b Button offsets please? Edited by Garo-Mastah, Jun 6 2016, 03:10 AM.
|
![]() |
|
| CloudMax | Jun 6 2016, 06:13 AM Post #8 |
|
Nobody special
|
mzxrules is very well aware that they're cheatcodes. He knows ASM hacking perfectly well. By using gameshark codes, you can relatively easy locate where everything you need is in the actual ROM. (since the ROM address you want to modify is what eventually sets the address that is modified by the gameshark code, you just need to work backwards) Ideka, I have a lot of notes of the UI rendering functions, I'll be sending it over later. Edited by CloudMax, Jun 6 2016, 06:15 AM.
|
![]() |
|
| Garo-Mastah | Jun 7 2016, 03:06 AM Post #9 |
|
$99 Ninja Spy From Ikana
|
Ideka, hey i found it, i found it a interesting quest about the B button B button X coord 0xB88087 A0 default, change to A7 for relocate the button into a MM style button if its Y coord is 11 and A button X coord 0xB880A7 change to BE and, the last 0xB88D16 "Stop" Text (Ocarina) X Coordinate change 97 by 9D and voila MM hud replica Edited by Garo-Mastah, Jun 7 2016, 04:47 AM.
|
![]() |
|
| ChriisTiian | Jun 7 2016, 03:15 AM Post #10 |
|
Estoy seguro que esto serĂ¡ traducido... =P
|
Uhh... First addr is RAM Offset, Second addr is ROM Offset: 80110EE4 B88086 ; B Button / B Button Icon X Coordinate 80111584 B88726 ; B Button Y Coordinate 801115FC B8879E ; B Button Icon Y Coordinate 801115A4 B88746 ; B Button Scale 80110EF8 B8809A ; B Button Ammo X Coordinate 80111DF8 B88F9A ; B Button Ammo Y Coordinate 801115A4 B88746 ; B Button Scale 80110F04 B880A6 ; A Button / A Button Text X Coordinate 801116FC B8889E ; A Button / A Button Text Y Coordinate 80111708 B888AA ; A Button Scale B88277 ; A Button Spin Velocity 8008AB54 B01CF6 ; Rupee X Coordinate 8008AB50 B01CF2 ; Rupee Y Coordinate 8008ADDC B01F7E ; Rupee Amount X Coordinate 8008AFC4 B02166 ; Rupee Amount Y Coordinate 8008AB0C B01CAE ; Rupee Color (Red, Green) 8008AB14 B01CB6; Rupee Color (Blue) B00322 ; Pause Menu Button (Red, Green) B00326 ; Pause Menu Button (Blue) Found recently: ROM: B88277 0x0003 ; A Button Spin Velocity ROM: B88D16 0x0097 ; "Stop" Text (Ocarina) X Coordinate ROM; B00322 & B00326 ; Pause Menu Button Colours Edited by ChriisTiian, Jun 7 2016, 03:20 AM.
|
![]() |
|
| 1 user reading this topic (1 Guest and 0 Anonymous) | |
| Go to Next Page | |
| « Previous Topic · Documentation · Next Topic » |
- Pages:
- 1
- 2
| Track Topic · E-mail Topic |
3:22 AM Jul 11
|
Hosted for free by ZetaBoards · Privacy Policy







3:22 AM Jul 11