Welcome Guest [Log In] [Register]

Announcements

Welcome to Zelda64.net. Announcements can be found below!

6.26.2018  Make sure you keep your passwords safe. If you use the same password on here as on other sites, it is highly recommended that you change it. If you can't change your password, and want it changed, let me or other active staff know, and we can force a reset or change it for you. ~PwnzLPs
Welcome to Zelda64. We hope you enjoy your visit.


You're currently viewing our forum as a guest. This means you are limited to certain areas of the board and there are some features you can't use. If you join our community, you'll be able to access member-only sections, and use many member-only features such as customizing your profile, sending personal messages, and voting in polls. Registration is simple, fast, and completely free. A valid email address is required. Your email address will NOT be sold as it is only needed to prevent spammers (and admittedly, some still get around this, but this makes it a bit more difficult, plus, if the moderators need to contact you, we have an email on file to do so). Thanks for considering us!


Join our community!


If you're already a member please log in to your account to access all of our features:

Username:   Password:
Add Reply
  • Pages:
  • 1
[MM U 1.0 Decompressed] - Tatl colors offsets
Topic Started: Jun 5 2016, 03:58 PM (1,343 Views)
Dzeko
Member Avatar

There is the same topic for Ocarina of Time (Debug).


Use CTRL+G in HxD and write the offset you want, RR GG BB color model.


Normal:
Offset
C451D4 : Inner color. FF FF E6
C451D7 : Opacity. FF
C451D8 : Outer color. DC A0 50

Speak indicator:
Offset
C451E4 : Inner color + Targeting color. 96 96 FF
C451E7 : Opacity. FF
C451E8 : Outer color. 96 96 FF

Enemy:
Offset
C451EC : Inner color + Targeting color. FF FF 00
C451EF : Opacity. FF
C451F0 : Outer color. C8 9B 00

Read indicator:
Offset
C451F4 : Inner color + Targeting color. 00 FF 00
C451F7 : Opacity. FF
C451F8 : Outer color. 00 FF 00

Check indicator:
Offset
C451FC : Inner color + Targeting color. 00 FF 00
C451FF : Opacity. FF
C45200 : Outer color. 00 FF 00

Boss:
Offset
C4520C : Inner color + Targeting color. FF FF 00
C4520F : Opacity. FF
C45210 : Outer color. C8 9B 00
Edited by Dzeko, Jun 22 2016, 06:35 AM.
Offline Profile Quote Post Goto Top
 
Garo-Mastah
Member Avatar
$99 Ninja Spy From Ikana
wow, fancy, but you found the z targeting color in bosses?
Offline Profile Quote Post Goto Top
 
Dzeko
Member Avatar

Oh yeah about this one, C4520C.
Offline Profile Quote Post Goto Top
 
Garo-Mastah
Member Avatar
$99 Ninja Spy From Ikana
thanks, uh yeah
and the fss colors offsets?
Offline Profile Quote Post Goto Top
 
Dzeko
Member Avatar

Sorry but what exactly is fss?
Offline Profile Quote Post Goto Top
 
Garo-Mastah
Member Avatar
$99 Ninja Spy From Ikana
file select screen
colors offsets
Offline Profile Quote Post Goto Top
 
Zeldaboy14
Member Avatar
Legendary Zeldaboy who does custom swords and stuff
I took those hex values, and was purple in the Hex to RGB converter.
Offline Profile Quote Post Goto Top
 
Garo-Mastah
Member Avatar
$99 Ninja Spy From Ikana
Zeldaboy14
Jun 5 2016, 05:41 PM
I took those hex values, and was purple in the Hex to RGB converter.
in tatl color or the FSS?
Offline Profile Quote Post Goto Top
 
Zeldaboy14
Member Avatar
Legendary Zeldaboy who does custom swords and stuff
the first offset of tatl's color. The usual one
Offline Profile Quote Post Goto Top
 
Garo-Mastah
Member Avatar
$99 Ninja Spy From Ikana
Zeldaboy14
Jun 5 2016, 06:17 PM
the first offset of tatl's color. The usual one
all right .)
Offline Profile Quote Post Goto Top
 
1 user reading this topic (1 Guest and 0 Anonymous)
Go to Next Page
« Previous Topic · Documentation · Next Topic »
Add Reply
  • Pages:
  • 1