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[MM U 1.0 Decompressed] - Tatl colors offsets
Topic Started: Jun 5 2016, 03:58 PM (1,344 Views)
Dzeko
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There is the same topic for Ocarina of Time (Debug).


Use CTRL+G in HxD and write the offset you want, RR GG BB color model.


Normal:
Offset
C451D4 : Inner color. FF FF E6
C451D7 : Opacity. FF
C451D8 : Outer color. DC A0 50

Speak indicator:
Offset
C451E4 : Inner color + Targeting color. 96 96 FF
C451E7 : Opacity. FF
C451E8 : Outer color. 96 96 FF

Enemy:
Offset
C451EC : Inner color + Targeting color. FF FF 00
C451EF : Opacity. FF
C451F0 : Outer color. C8 9B 00

Read indicator:
Offset
C451F4 : Inner color + Targeting color. 00 FF 00
C451F7 : Opacity. FF
C451F8 : Outer color. 00 FF 00

Check indicator:
Offset
C451FC : Inner color + Targeting color. 00 FF 00
C451FF : Opacity. FF
C45200 : Outer color. 00 FF 00

Boss:
Offset
C4520C : Inner color + Targeting color. FF FF 00
C4520F : Opacity. FF
C45210 : Outer color. C8 9B 00
Edited by Dzeko, Jun 22 2016, 06:35 AM.
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Replies:
Dzeko
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Zeldaboy14 did you tried to change the color?
Otherwise I don't know why, maybe your rom is not decompressed.
Edited by Dzeko, Jun 6 2016, 01:03 AM.
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ChriisTiian
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Estoy seguro que esto serĂ¡ traducido... =P
GJ!

In the introduction of the game, to change Tatl's colours... maybe... thats colours is located on his .zactor file?...
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Dzeko
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Thanks ChriisTiian this was what I was thinking, if the actor use the same color maybe we can find it but not sure.
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ChriisTiian
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Estoy seguro que esto serĂ¡ traducido... =P
Dzeko
Jun 7 2016, 05:06 AM
Thanks ChriisTiian this was what I was thinking, if the actor use the same color maybe we can find it but not sure.
Sry, my mistake, maybe this information is incorrect, BUT!, is there in Majora's Mask a Fairys's .zactor like OoT?, maybe the cutscene is handling a fairy located in that zactor...
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Dzeko
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Yes there is a actor for the fairies, 0x0010 En_Elf.
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Zeldaboy14
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Legendary Zeldaboy who does custom swords and stuff
Dzeko, I was trying to use the hex codes originally to change the color of Navi to the color of tatl. It's for a little project I'm doing. After you added the correct color values, I tested in in the OOT Debug, and then Navi look exactly like Tatl.
Edited by Zeldaboy14, Jun 7 2016, 01:52 PM.
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Dzeko
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You're welcome Zeldaboy14 I think your project is a alternate sequel of Majora's Mask.

And in fact you don't know what is the goal of the topic? I say that because C451D4 isn't a color but a offset to go inside HxD with a MM rom, FFFFE6 is the default color of Tatl so you can use it for OoT.
Edited by Dzeko, Jun 7 2016, 02:36 PM.
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