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| [MM U 1.0 Decompressed] - Tatl colors offsets | |
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| Topic Started: Jun 5 2016, 03:58 PM (1,344 Views) | |
| Dzeko | Jun 5 2016, 03:58 PM Post #1 |
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There is the same topic for Ocarina of Time (Debug). Use CTRL+G in HxD and write the offset you want, RR GG BB color model. Normal: Offset C451D4 : Inner color. FF FF E6 C451D7 : Opacity. FF C451D8 : Outer color. DC A0 50 Speak indicator: Offset C451E4 : Inner color + Targeting color. 96 96 FF C451E7 : Opacity. FF C451E8 : Outer color. 96 96 FF Enemy: Offset C451EC : Inner color + Targeting color. FF FF 00 C451EF : Opacity. FF C451F0 : Outer color. C8 9B 00 Read indicator: Offset C451F4 : Inner color + Targeting color. 00 FF 00 C451F7 : Opacity. FF C451F8 : Outer color. 00 FF 00 Check indicator: Offset C451FC : Inner color + Targeting color. 00 FF 00 C451FF : Opacity. FF C45200 : Outer color. 00 FF 00 Boss: Offset C4520C : Inner color + Targeting color. FF FF 00 C4520F : Opacity. FF C45210 : Outer color. C8 9B 00 Edited by Dzeko, Jun 22 2016, 06:35 AM.
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| Dzeko | Jun 6 2016, 01:01 AM Post #11 |
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Zeldaboy14 did you tried to change the color? Otherwise I don't know why, maybe your rom is not decompressed. Edited by Dzeko, Jun 6 2016, 01:03 AM.
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| ChriisTiian | Jun 7 2016, 03:23 AM Post #12 |
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Estoy seguro que esto serĂ¡ traducido... =P
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GJ! In the introduction of the game, to change Tatl's colours... maybe... thats colours is located on his .zactor file?... |
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| Dzeko | Jun 7 2016, 05:06 AM Post #13 |
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Thanks ChriisTiian this was what I was thinking, if the actor use the same color maybe we can find it but not sure. |
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| ChriisTiian | Jun 7 2016, 05:14 AM Post #14 |
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Estoy seguro que esto serĂ¡ traducido... =P
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Sry, my mistake, maybe this information is incorrect, BUT!, is there in Majora's Mask a Fairys's .zactor like OoT?, maybe the cutscene is handling a fairy located in that zactor... |
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| Dzeko | Jun 7 2016, 05:34 AM Post #15 |
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Yes there is a actor for the fairies, 0x0010 En_Elf. |
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| Zeldaboy14 | Jun 7 2016, 01:51 PM Post #16 |
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Legendary Zeldaboy who does custom swords and stuff
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Dzeko, I was trying to use the hex codes originally to change the color of Navi to the color of tatl. It's for a little project I'm doing. After you added the correct color values, I tested in in the OOT Debug, and then Navi look exactly like Tatl.
Edited by Zeldaboy14, Jun 7 2016, 01:52 PM.
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| Dzeko | Jun 7 2016, 02:33 PM Post #17 |
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You're welcome Zeldaboy14 I think your project is a alternate sequel of Majora's Mask. And in fact you don't know what is the goal of the topic? I say that because C451D4 isn't a color but a offset to go inside HxD with a MM rom, FFFFE6 is the default color of Tatl so you can use it for OoT. Edited by Dzeko, Jun 7 2016, 02:36 PM.
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