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[OoT Debug] Zelda Map Edition
Topic Started: Jun 13 2016, 10:03 PM (642 Views)
ChriisTiian
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Estoy seguro que esto serĂ¡ traducido... =P
Releasing this, made in 2012/2013, Zelda Map Selector edition ROM Offsets:


0x00BD05E3 = Number of names to Show in Map List

0x00BD0597 = Zelda Map Select x Position
0x00BD059F = Zelda Map Select y Position
0x00BD0583 = Zelda Map Select R
0x00BD0587 = Zelda Map Select G
0x00BD058F = Zelda Map Select B

0x00BD05EF = List x Position
0x00BD05E7 = List y Position
0x00BD063F = List R Color
0x00BD0647 = List G Color
0x00BD067B = List B Color

0x00BD0657 = Selector R Color
0x00BD065B = Selector G Color
0x00BD0663 = Selector B Color

0x00BD06D7 = Opt x Position
0x00BD06DF = Opt y Position
0x00BD06C3 = Opt R Color
0x00BD06C7 = Opt G Color
0x00BD06CF = Opt B Color

0x00BD0737 = Loading Area x Position
0x00BD073F = Loading Area y Position
0x00BD074F = Loading Area R Color
0x00BD0753 = Loading Area G Color
0x00BD075B = Loading Area B Color

0x00BD07C7 = Age x Position
0x00BD07CF = Age y Position
0x00BD07DF = Age R Color
0x00BD07E3 = Age G Color
0x00BD07EB = Age B Color

0x00BD083B = Stage x Position
0x00BD0843 = Stage y Position
0x00BD0853 = Stage R Color
0x00BD0857 = Stage G color
0x00BD085F = Stage B Color
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