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| [OoT Debug] Zelda Map Edition | |
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| Topic Started: Jun 13 2016, 10:03 PM (642 Views) | |
| ChriisTiian | Jun 13 2016, 10:03 PM Post #1 |
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Estoy seguro que esto serĂ¡ traducido... =P
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Releasing this, made in 2012/2013, Zelda Map Selector edition ROM Offsets: 0x00BD05E3 = Number of names to Show in Map List 0x00BD0597 = Zelda Map Select x Position 0x00BD059F = Zelda Map Select y Position 0x00BD0583 = Zelda Map Select R 0x00BD0587 = Zelda Map Select G 0x00BD058F = Zelda Map Select B 0x00BD05EF = List x Position 0x00BD05E7 = List y Position 0x00BD063F = List R Color 0x00BD0647 = List G Color 0x00BD067B = List B Color 0x00BD0657 = Selector R Color 0x00BD065B = Selector G Color 0x00BD0663 = Selector B Color 0x00BD06D7 = Opt x Position 0x00BD06DF = Opt y Position 0x00BD06C3 = Opt R Color 0x00BD06C7 = Opt G Color 0x00BD06CF = Opt B Color 0x00BD0737 = Loading Area x Position 0x00BD073F = Loading Area y Position 0x00BD074F = Loading Area R Color 0x00BD0753 = Loading Area G Color 0x00BD075B = Loading Area B Color 0x00BD07C7 = Age x Position 0x00BD07CF = Age y Position 0x00BD07DF = Age R Color 0x00BD07E3 = Age G Color 0x00BD07EB = Age B Color 0x00BD083B = Stage x Position 0x00BD0843 = Stage y Position 0x00BD0853 = Stage R Color 0x00BD0857 = Stage G color 0x00BD085F = Stage B Color |
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