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Is the mm debug ROM playable at the 60 fps patch?; Question?
Topic Started: Jun 17 2016, 07:54 PM (474 Views)
zelda5655
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project 3ds team leader.
As you guys might know my mm 3D link I'm having a lot of problems with getting it into free space so I'm debating rather not use the debug ROM but the problem with it is it's at 25 frames per second oot debug ROM I believe is at 60 frames per second.
Correct me if I'm wrong I'm just wondering if I use the 60 frames-per-second patch on the mm debug ROM is my play as mod going to be playable?
Enough that it will be enjoyable?

And if oot debug does not run at 60 frames.

It probably runs at 30 and if so how do I make a patch for 30 frames?


I know I just need an answer I'm having a lot of problems when it comes to going into free space with my mod and that's might be because I don't know mm it's just very complicated.

It's the same with the original oot vs the debug ROM.

Which one doesn't have problems as much obviously the debug ROM.

So Point made and about the question.

A answer please? :)
Edited by zelda5655, Jun 17 2016, 07:55 PM.
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CDi-Fails
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The OoT MQ Debug ROM runs at 20 FPS, just like the rest of them. It's also very hard to understand what you're trying to say when you keep using enter as punctuation.
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zelda5655
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project 3ds team leader.
Oh okay so there's no change that needs to be done thanks for the answer and sorry for what I've been doing a moderator told me to do it that way pacifically @Pwnzlps.

I listen in to whatever they say so I don't get a warning.
Edited by zelda5655, Jun 17 2016, 10:17 PM.
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