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| Need help with extracting textures from MM and import into OoT | |
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| Topic Started: Jul 26 2016, 12:49 PM (1,367 Views) | |
| Solara | Jul 26 2016, 12:49 PM Post #1 |
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Can somebody guide me in the right direction? I'm trying to rip the HUD icons from MM and port them into OoT (since the glossiness looks better imo), and I want the hylian shield to look like the hero shield from MM as well. Could somebody tell me the easiest way to do that? And no, I don't want a texture pack for pc emulators, I want these textures in the rom so I can play it on an everdrive. thanks in advance! |
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| aroenai | Jul 27 2016, 12:35 PM Post #11 |
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Sentient Hunk of Green Cheese
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That's not surprising, only the OoT Debug, MM U, and MM PAL Debug roms have profiles included with the Texture Explorer download. You have to make your own profile for other roms by searching for the textures using dumped textures files or by enter them manually using known offsets. |
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| GANONdork123 | Jul 27 2016, 06:07 PM Post #12 |
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Retired Zelda Modding Veteran
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https://code.google.com/archive/p/gzrt/ This tool decompresses ROMs
Edited by GANONdork123, Jul 27 2016, 06:19 PM.
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| aroenai | Jul 29 2016, 09:30 AM Post #13 |
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Sentient Hunk of Green Cheese
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While older tools do decompress the roms, keep in mind only ndec decompresses MM correctly and the "-clean" argument is required for the rom to work correctly on a real console (with Everdrive 64 at least, can't speak for the others). |
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| Dzeko | Jul 29 2016, 11:21 AM Post #14 |
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By the way the topic was talking about the HUD someone know the colors for MM HUD? |
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| aroenai | Jul 29 2016, 05:29 PM Post #15 |
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Sentient Hunk of Green Cheese
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http://wiki.cloudmodding.com/oot/Cheat:Interface You'll find even more information in the documentation folder included with CloudMax's z64editor. Edited by aroenai, Jul 29 2016, 05:30 PM.
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