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| [MM U 1.0 Decompressed] - Actor data offset(s); Please help me if you can. | |
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| Topic Started: Aug 19 2016, 05:50 PM (2,125 Views) | |
| Dzeko | Aug 19 2016, 05:50 PM Post #1 |
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Hello! By using a Hex editor you can go to a offset, the goal of this topic is to have a large amount of offset about every actor, for now I am alone to add actor data but if someone help I will make this topic collective like the Variable List. Information about... Damage inflicted to: In nearly every actor, there is a list of byte who determines how the actor reacts when hitting it, we can call it 'list of attack byte". 1st byte = Thrown Deku Nut's blast (found by me) 2nd byte = Deku Stick, Pot (found by me) 3rd byte = Deku Link's unused projectile (found by Garo-Mastah) 4th byte = Every explosion except the Powder Keg's explosion (found by me) 5th byte = Zora Link's ranged attack (found by me) 6th byte = Arrow (found by me) 7th byte = Unknown 8th byte = Hookshot (found by me) 9th byte = Goron Link's melee attack (found by me) 10th byte = Sword (found by me) 11th byte = Goron Pound's shock wave (found by me) 12th byte = Fire Arrows (found by me) 13th byte = Ice Arrows (found by me) 14th byte = Light Arrows (found by me) 15th byte = Goron Link's spike roll (found by me) 16th byte = Deku Link's spin attack (found by me) 17th byte = Bubble blast (found by me) 18th byte = Deku Link's jump attack (found by Garo-Mastah) 19th byte = Dropped Deku Nut's blast (found by Garo-Mastah) 20th byte = Zora Link's barrier (found by me) 21st byte = Unknown 22nd byte = Light ray (found by me) 23rd byte = Unknown 24th byte = Zora Link's melee attack (found by me) 25th byte = Magic spin attack (found by me) 26th byte = Fierce Deity's beam (found by Garo-Mastah) 27th byte = Unknown 28th byte = Unknown 29th byte = Unknown 30th byte = Unknown 31st byte = Unknown 32nd byte = Powder Keg's explosion (found by me) Damage inflicted by: You may need to know how the damage works but for the sake of simplicity the explanation is not the more precise. A damage is divided in three parts: XX XX XX XX YY ZZ XX XX XX XX is the penetration of the attack: 00 00 00 08 = The attack is blockable (Explosion only?). 20 00 00 00 = The attack is not blockable. F7 CF FF FF = The attack is blockable (Most enemies). YY is the effect of the attack: 00 = A attack with no knockback. 01 = A fire-based attack with no knockback. 02 = A ice-based attack. 03 = A electric-based attack with no knockback. 04 = A attack with strong knockback. 05 = A attack with little knockback. 06 = Same than 05? 07 = A electric-based attack with strong knockback. 08 = Same than 05? 09 = A fire-based attack with strong knockback. 0A-20 = same than 05? ZZ is the strength of the attack: 04 = 0.25 heart(s). 08 = 0.5 heart(s). 0C = 0.75 heart(s). 10 = 1.0 heart(s). 14 = 1.25 heart(s). 18 = 1.5 heart(s). 1C = 1.75 heart(s). 20 = 2.0 heart(s). A0 = 10.0 heart(s). F0 = 15.0 heart(s). Actor Data offset(s): Spoiler: click to toggle Thanks for reading! Edited by Dzeko, May 12 2017, 03:43 AM.
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| mzxrules | Aug 21 2016, 12:17 PM Post #2 |
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First, MM Decompressed isn't specific enough to know what version you're referring to, since I can decompress all versions of MM. I'm assuming this is MM U for N64. Second, looked into the first address you list and it looks like D9CDFE is in the middle of an opcode. The full opcode at D9CDFC is 2406 3FFC, for addiu a2, r0, 0x3FFC, meaning the default value is 3FFC, not 3F. I'm guessing you made the same mistake with the rest of the values you looked up. Third, a small nitpick. Instead of saying "x is the offset about the...", you can just type "x is...", since it's obvious to most people that D9CDFC represents a rom offset. Edited by mzxrules, Aug 21 2016, 12:18 PM.
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| Dzeko | Aug 21 2016, 12:36 PM Post #3 |
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For the third sentence, like you said for most people it's obvious but if you look the posts (other than mine) on this topic you will understand that I wanted to be sure there is no more confusion. And you know, when I make a new topic I'm really happy to have a message from you, I know that I'm not very well experienced but I want to help people mainly and if you help me by putting me on the right path I'm fine with that, thanks a lot. For the second sentence, I should've make more research I was too hasty, I will verify one by one but I think you're right that I made the same mistake. EDIT: It was just the first one. For the first sentence, okay I changed that, I understand your point. Edited by Dzeko, Aug 21 2016, 12:50 PM.
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| Garo-Mastah | Sep 24 2016, 02:03 AM Post #4 |
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$99 Ninja Spy From Ikana
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hey i found the Fierce deity sword beam attack byte it's just 26th byte ![]() and the effects when stun or attack an enemy, modify the hex values to take effect 10 normal stun 20 fire attack 30 ice attack 40 light attack 50 zora barrier attack but i can't find the Fierce deity sword beam effect found in bosses please and thanks |
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| Dzeko | Sep 24 2016, 03:40 AM Post #5 |
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Oh thanks Garo-Mastah I didn't found every attack byte but about the effect of the attack (stun, fire, ice, light, etc) it depends of the actor so it's not universal it's why you can't find the Fierce Deity's Sword beam effect on other enemies. |
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| Garo-Mastah | Oct 19 2016, 06:07 AM Post #6 |
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$99 Ninja Spy From Ikana
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updating new things now? uh |
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| Dzeko | Oct 19 2016, 02:31 PM Post #7 |
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You are reading my mind Garo-Mastah! Since now, I will say when a update was made like the Variable list. Update, 19 october: + I started the documentation about the Classic Deku Baba actor. | Newly documented offset(s): damage inflicted by the actor, damage inflicted to the actor. + I started the documentation about the Withered Deku Baba actor. | Newly documented offset(s): damage inflicted by the actor, damage inflicted to the actor. + I started the documentation about the Goht actor. | Newly documented offset(s): damage inflicted to Goht. # My update about the list of attack byte has been added. | Newly documented byte(s): Goron Link's spike roll is the 15th byte. There is something I wanted to add but I couldn't find how exactly it works. |
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| Garo-Mastah | Oct 19 2016, 11:33 PM Post #8 |
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$99 Ninja Spy From Ikana
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deku seed is the 3rd byte, use my version of the "deku bubble to seed dpad changer" for use with gameshark for test more enemies (tested with chuchu) F82DA4 is the damage inflicted to the poe sisters F0 01 01 01 01 01 00 01 01 01 00 01 01 42 01 01 01 02 10 00 00 00 01 01 E1 00 00 00 00 00 00 01 Poe F949B0 damage inflicted by the lantern F7 CF FF FF 00 08 F949E0 is the damage inflicted to the poe F0 01 00 01 01 01 00 E0 01 01 00 01 01 42 01 01 01 02 10 00 00 00 01 01 01 00 00 00 00 00 00 01 Blue bubble D3D99C damage inflicted by the bubble F7 CF FF FF 00 08 D3D9BC is the damage inflicted to the bubble 10 01 01 01 01 01 00 E0 01 01 01 01 32 42 01 01 01 02 10 50 00 00 01 01 01 00 00 00 00 00 00 01 guay E0EDF4 damage inflicted by the guay F7 CF FF FF 00 08 E0EE2C is the damage inflicted to the guay 10 01 01 01 01 01 00 01 01 01 01 22 32 42 01 01 01 02 10 50 00 00 01 01 01 00 00 00 00 00 00 01 Keese CF56C4 is the damage inflicted to the keese 10 01 00 01 01 01 00 01 01 01 01 22 32 42 01 01 01 02 10 50 00 00 01 01 01 00 00 00 00 00 00 01 peahat D13730 is the damage inflicted to the peahat and larvas 00 01 01 01 01 01 00 10 01 01 01 22 32 42 01 01 01 02 00 50 00 00 01 01 01 00 00 00 00 00 00 01 Skulltulla D2187C is the damage inflicted to the Skulltulla 10 01 00 01 01 01 00 01 01 01 00 22 32 42 01 00 01 02 10 50 01 01 00 01 01 00 00 00 00 00 00 01 mad scrub D39154 is the damage inflicted to the mad scrub 01 01 00 01 01 01 00 01 01 01 01 22 32 42 01 01 01 02 01 51 00 00 01 01 01 00 00 00 00 00 00 01 Edited by Garo-Mastah, Oct 21 2016, 11:26 AM.
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| Dzeko | Oct 21 2016, 01:41 PM Post #9 |
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Thanks Garo-Mastah, I would never have found this attack byte without you. Update, 21 october: # Garo-Mastah's update about the list of attack byte has been added. | Newly documented byte(s): Deku Link's unused projectile is the 3rd byte. + Garo-Mastah started the documentation about the Keese actor. | Newly documented offset(s): damage inflicted to the actor. + Garo-Mastah started the documentation about the Peahat actor. | Newly documented offset(s): damage inflicted to the actor. + Garo-Mastah started the documentation about the Skulltula actor. | Newly documented offset(s): damage inflicted to the actor. + Garo-Mastah started the documentation about the Mad Scrub actor. | Newly documented offset(s): damage inflicted to the actor. + Garo-Mastah started the documentation about the Blue Bubble actor. | Newly documented offset(s): damage inflicted by the actor, damage inflicted to the actor. + Garo-Mastah started the documentation about the Guay actor. | Newly documented offset(s): damage inflicted by the actor, damage inflicted to the actor. # Garo-Mastah's update about the Poe Sisters actor has been added. | Newly documented byte(s): damage inflicted to the actor. + Garo-Mastah started the documentation about the Poe actor. | Newly documented offset(s): damage inflicted by the actor, damage inflicted to the actor. |
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| Garo-Mastah | Oct 22 2016, 01:03 AM Post #10 |
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$99 Ninja Spy From Ikana
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test it, i found it, again deku flower cannon 18th bit deku bomb 19th bit and more skullwalltulla D55BE8 damage inflicted to the skullwalltulla 01 01 00 01 01 01 00 01 01 01 02 22 32 42 01 01 01 02 01 51 01 01 01 01 01 00 00 00 00 00 00 01 Like-like D76368 damage inflicted to the Like-like 00 03 01 01 10 01 00 E0 01 01 03 22 32 42 02 10 01 02 00 52 00 00 01 02 01 00 00 00 00 00 00 01 Wolfos white E06FE8 damage inflicted to the white wolfos 10 01 01 01 01 01 00 F0 02 01 03 22 31 42 01 10 01 02 10 50 00 00 01 01 01 00 00 00 00 00 00 01 gray E07008 damage inflicted to the gray wolfos 10 01 01 01 01 01 00 F0 01 01 03 22 32 42 01 10 01 02 10 50 00 00 01 01 01 00 00 00 00 00 00 01 Dragonfly E1BA4C damage inflicted to the Dragonfly F1 F1 00 F1 F1 F1 00 E0 F1 F1 F0 22 32 42 F1 F1 F1 F2 F1 F1 00 00 F1 F1 F1 00 00 00 00 00 00 E1 Garo robe E23BF8 damage inflicted to the Garo robe 10 F1 00 F1 F1 F1 00 10 F1 F1 F1 22 32 42 F1 10 F1 F2 10 50 00 00 F1 F1 F1 00 00 00 00 00 00 F1 bio deku baba with lilypad E5CE10 damage inflicted to the baba 00 F1 00 F1 F1 F3 00 03 F2 E1 F1 21 31 43 F1 F1 F3 F2 00 F1 00 00 F1 F1 F1 00 00 00 00 00 00 F1 bio deku baba inddividually E5CE30 damage inflicted to the baba 10 F3 00 F1 F1 F1 00 10 F1 F1 F1 22 32 42 F1 10 F1 F2 10 F1 00 00 F1 F1 F1 00 00 21 00 00 00 F1 Garo robe E23BF8 damage inflicted to the Garo robe 10 F1 00 F1 F1 F1 00 10 F1 F1 F1 22 32 42 F1 10 F1 F2 10 50 00 00 F1 F1 F1 00 00 00 00 00 00 F1 bio deku baba with lilypad E5CE10 damage inflicted to the baba 00 F1 00 F1 F1 F3 00 03 F2 E1 F1 21 31 43 F1 F1 F3 F2 00 F1 00 00 F1 F1 F1 00 00 00 00 00 00 F1 bio deku baba inddividually E5CE30 damage inflicted to the baba 10 F3 00 F1 F1 F1 00 10 F1 F1 F1 22 32 42 F1 10 F1 F2 10 F1 00 00 F1 F1 F1 00 00 21 00 00 00 F1 Bad bat EAE51C damage inflicted to the bad bat 10 01 01 01 01 01 00 01 01 01 01 22 32 42 01 01 01 02 10 50 00 00 01 01 01 00 00 00 00 00 00 01 Snapper F3E834 damage inflicted to the snapper 10 01 01 F1 01 01 00 D0 01 01 F0 22 32 42 01 10 01 E2 10 50 00 00 01 01 01 00 00 00 00 00 00 F1 Leever FE3680 damage inflicted to the leever 00 E1 F1 F1 E1 E1 F1 C0 F1 F1 F1 22 32 42 F1 10 E1 F2 00 D0 00 00 F1 F1 F1 00 00 00 00 00 00 F1 gerudo pirate FEFCAC 10 F1 00 F1 10 F1 00 10 E1 E1 D0 22 32 42 E1 10 E1 E2 10 50 00 00 E1 E1 D1 00 00 00 00 00 00 E1 Wart´s bubbles 101D2B0 F1 F1 00 F2 F1 F2 00 F0 F2 F2 F2 22 32 42 F2 F1 F1 F1 F1 00 F0 F0 F2 F2 F2 00 00 22 00 00 00 F1 finally, lets beat dat damn chicken!!!! Takkuri CE7D40 10 01 00 01 01 01 00 10 01 01 01 22 32 42 01 10 01 02 10 50 00 00 01 01 01 01 00 00 00 00 00 01 Wallmaster CF05AC 10 01 01 01 01 01 01 F0 01 01 01 22 31 42 01 10 01 02 10 50 00 00 01 01 01 00 00 00 00 00 00 01 yay Dinolfos D18534 10 01 00 01 01 01 00 F0 01 01 01 21 32 42 01 10 01 02 10 50 00 00 01 01 01 01 00 00 00 00 00 01 Wizzrobe red EB27D4 10 F1 00 F1 F1 F1 00 F1 F1 F1 F3 21 32 42 00 F1 F1 00 10 00 00 00 F1 F1 F1 00 00 00 00 00 00 F1 blue EB27F4 10 F1 00 F1 F1 F1 00 F1 F2 F1 F3 22 31 42 00 F1 F1 00 10 00 00 00 F1 F1 F1 00 00 00 00 00 00 F1 Hiploops F86924 10 F1 00 C1 F1 F1 00 D1 C1 F1 E0 21 31 42 F1 10 F1 C2 10 50 00 00 F1 F1 F1 00 00 00 00 00 00 C1 terminan guay 104898C 10 01 01 01 01 01 00 01 01 01 01 22 32 42 01 01 01 02 10 00 00 00 01 01 01 00 00 00 00 00 00 01 Edited by Garo-Mastah, Oct 23 2016, 06:18 AM.
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