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As of 3.1.2017, this site seems pretty dead. Or on the brink of dying. So I've decided to try to help it out. Z64 is having its theme reworked to be more modern and professional. I'll try my best to get back into the Zelda modding scene. Hopefully we can get this place back up without the cobwebs (and without looking like a web page from the 1990s). Enjoy the current Zelda64 Dark theme over the next few days while I finish sorting out the rest of it and the Light theme. Thanks for sticking with us. Sylux102 out.
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|Topic Started: Jan 1 2017, 03:16 PM (127 Views)|
|ZenShadow||Jan 1 2017, 03:16 PM Post #1|
(Basically a continuation of my last question, but it was unrelated so I made a new post.)
Anyone know the name of the Triforce's model?
My best guess is a file named "object_triforce_spot.zobj", but I'm not 100% on it, and I honestly don't know how to convert it to an obj and import it to Sketchup.
I was making a test level, and wanted to add it for the lols.
I can put it in Hylian Toolbox, and I have no clue what to do. I'll list exactly what I do:
File > Import OBJ > DL (It's not a map, so?) > OK > Selected object_triforce_spot.zobj > OK > I have no clue what to do here.
With my luck, I'm probably doing it all wrong and I don't even have the right file.
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