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Rom size expansion hack
Topic Started: Feb 25 2017, 06:22 PM (1,819 Views)

Don't do that, if you want free space, you can just place anything you want on anime_model_static and anime_texture_static.
I made this before knowing about this sassy thing :/
I tried to do that for some reason, then i copied various zeros into the end of the rom without the size get longer than 64,0 MBytes, then i tested the rom on PJ64 2.3, AND IT DID RUN!!!
If you don't want to waste minutes of your day, you can just make a new file in HxD and click insert bytes with this bytecount:
And then copy to the end of the room.
I cannot guarantee that this is recommended, this can stress N64's system.
Edited by GamerH2, Feb 28 2017, 03:10 PM.
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congrats on accomplishing nothing important
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project 3ds team leader.
yea don't do that I tried to port a model like that so many problems!
yea answer is it will run over 64mb but with problems.
even with a crc fix
Edited by zelda5655, Feb 25 2017, 09:57 PM.
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So has this been successfully accomplished before, like up to 64 MB freely usable without issues? Or are there specific complications in doing so?
Edited by silther, Mar 4 2017, 11:44 AM.
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Retired Zelda Modding Veteran
The file itself can be over 64mb, however, the game can't call any data that is stored there.
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The N64 can address up to 256 MiB of ROM, so I don't see why there'd be any issue in pulling data from a rom that big.
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What i did do was expand the rom size to 65,639 bytes without passing 64,0 MB
But i made this before knowing about the anime_model_static and anime_texture_static's blank FF spaces.
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