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SM64 8 player multiplayer alpha test; (no desyncs, players can be anywhere)
Topic Started: Aug 23 2017, 12:36 PM (390 Views)
Zanak
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Just posting for those who haven't seen it yet.

I have to say, very impressive. The players could be in different levels, and yet it still functioned fine. Apparently it works with shared online memory, no idea how he pulled it off.

EDIT: How do I embed a video?
Edited by Zanak, Aug 23 2017, 05:54 PM.
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GodsTurf
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Uhh...
Yeah, Kaze's work is crazy impressive.

Also, this should help:
http://docs.zetaboards.com/board/postingvideo
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