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As of 3.1.2017, this site seems pretty dead. Or on the brink of dying. So I've decided to try to help it out. Z64 is having its theme reworked to be more modern and professional. I'll try my best to get back into the Zelda modding scene. Hopefully we can get this place back up without the cobwebs (and without looking like a web page from the 1990s). Enjoy the current Zelda64 Dark theme over the next few days while I finish sorting out the rest of it and the Light theme. Thanks for sticking with us. Sylux102 out.
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Turning N64 games back into C code.; Devising a plan of attack.
Topic Started: Sep 12 2017, 05:23 PM (305 Views)
Twili
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So basically, someone obtained a development system with the original source code to Turok: Dinosaur Hunter on it.

They sold it and haven't uploaded the code, but I'm transcribing what I can from two videos.

https://pastebin.com/rpy19ji1

This is the start of the game engine. I've privately been experimenting with developing my own ROM disassembler that's a bit more sophisticated. I think with these weapons we can devise a method to make decompiling relatively simple for any N64 game.

EDIT:

More random chunks: https://pastebin.com/y4n9sbz9

Someone doing things with Super Mario 64:

http://origami64.net/showthread.php?tid=490
https://www.smwcentral.net/?p=viewthread&t=86160
Edited by Twili, Sep 13 2017, 12:34 AM.
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