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Turning N64 games back into C code.; Devising a plan of attack.
Topic Started: Sep 12 2017, 05:23 PM (1,274 Views)
Twili
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So basically, someone obtained a development system with the original source code to Turok: Dinosaur Hunter on it.

They sold it and haven't uploaded the code, but I'm transcribing what I can from two videos.

https://pastebin.com/rpy19ji1

This is the start of the game engine. I've privately been experimenting with developing my own ROM disassembler that's a bit more sophisticated. I think with these weapons we can devise a method to make decompiling relatively simple for any N64 game.

EDIT:

More random chunks: https://pastebin.com/y4n9sbz9

Someone doing things with Super Mario 64:

http://origami64.net/showthread.php?tid=490
https://www.smwcentral.net/?p=viewthread&t=86160
Edited by Twili, Sep 13 2017, 12:34 AM.
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Mooliecool
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Aka zazxazza
I wish you luck and hope you do well with this project. Honestly if it was possible to recompile the rom rather than insert it would be a world easier to hack.
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Zanak
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Would be awesome if this works out, source ports galore.
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