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| [MM] Start a gamefile as another form [US/JP 1.x DECOMPRESSED and DEBUG] | |
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| Topic Started: Jan 29 2018, 12:40 PM (553 Views) | |
| Dzeko | Jan 29 2018, 12:40 PM Post #1 |
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When it was created: January/29th/2018 The goal of this topic is to help those wanting to be another form at the start of a gamefile, only one byte is needed to be changed. 1-> Open your ROM in HxD (you can use another Hex Editor), 2-> CTRL+G, 3-> For MM US 1.0 DECOMPRESSED | Write BDB888 and then jump to this ROM Offset, 3-> For MM JP 1.0 DECOMPRESSED | Write BF985F and then jump to this ROM Offset, 3-> For MM JP 1.1 DECOMPRESSED | Write BF997F and then jump to this ROM Offset, 3-> For MM DEBUG | Write D4CE60 and then jump to this ROM Offset, 4-> Change '24 xx 00 04' to '24 xx 00 00' if you want to be Fierce Deity Link at the start of a gamefile. 4-> Change '24 xx 00 04' to '24 xx 00 01' if you want to be Goron Link at the start of a gamefile. 4-> Change '24 xx 00 04' to '24 xx 00 02' if you want to be Zora Link at the start of a gamefile. 4-> Change '24 xx 00 04' to '24 xx 00 03' if you want to be Deku Link at the start of a gamefile. 4-> Change '24 xx 00 xx' to '24 xx 00 04' if you want to revert to Young Link. You should check my topics, I know a lot of things about the start of a gamefile, I wish the best for your hack, pal. Edited by Dzeko, Feb 27 2018, 08:28 AM.
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| Natsu | Feb 2 2018, 11:03 AM Post #2 |
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Hey, Thanks for sharing some documentation on Majora's Mask, we don't have a lot in here! But I think you should add MM (J) 1.0 in your future documentations, this version is the best for modding (more random beta/deleted contents than in all others versions). Here are the offsets for MM (J) 1.0: Offset in ROM -> 0xBF985F Offset in 'code.zasm' (00B5F000-00C9B6F0.zasm) -> 0x9A85F |
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| aroenai | Feb 2 2018, 12:25 PM Post #3 |
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Sentient Hunk of Green Cheese
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Technically... JP 1.0/1.1 is good for if you want to inject a lot of custom items since there are more item slots, but you have to change the item icon textures in 2 files. U 1.0, PAL 1.x, and GC are better for injecting custom text because there are several blank text ID's that the JP 1.x roms don't have (so you could have a custom item in JP 1.x but not be able to have any description text). U 1.0 is bad because it has a bug in the textbox processing code that prevents all the characters in the script from processing correctly (missing sounds, likely a result of them speeding up the text to 2x from the original). That bug was only fixed in PAL 1.x and GC. PAL 1.1 is the least buggy version of the game but it only runs at 50 hz speed. GC U, PAL, and JP have a few weird Japanese reversions for some bugs and GC emulator related changes, but they're the only way to play German, French, and Spanish in 60 hz and JP with the International version changes. JP 1.x has the test scene, but you can't access all the different scene setups like you can in MM Debug (also 50 hz). But, if you know what you're doing it's not hard to find the same offsets between roms. |
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| Dzeko | Feb 27 2018, 04:36 AM Post #4 |
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Hey Natsu, I don't think JP is the best version, I think GC US is the best but I doubt we can use it for modding (unless I know nothing and we can), from then on I will post documentation for US/JP 1.x Decompressed and Debug, do you think it's good enough? Aroenai, based on what you said the best N64 version for modding is the US 1.0 unless we could use a GC US rom for modding, thanks for your input. Edited by Dzeko, Feb 27 2018, 10:00 AM.
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