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As of 3.1.2017, this site seems pretty dead. Or on the brink of dying. So I've decided to try to help it out. Z64 is having its theme reworked to be more modern and professional. I'll try my best to get back into the Zelda modding scene. Hopefully we can get this place back up without the cobwebs (and without looking like a web page from the 1990s). Enjoy the current Zelda64 Dark theme over the next few days while I finish sorting out the rest of it and the Light theme. Thanks for sticking with us. Sylux102 out.
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[MM J & U 1.0 Decompressed] Interface Modification
Topic Started: Feb 3 2018, 12:55 PM (400 Views)
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I have not seen anything related to Interface Hacking in Majora's Mask so
here is some interface documentation for Majora's Mask I have discovered.

Majora's Mask (J) v1.0

>> Using Hex Editor (ROM)

Spoiler: click to toggle

>> Using Gameshark (RAM)

Spoiler: click to toggle

>> Gameshark Codes

Spoiler: click to toggle

Majora's Mask (U) (GC Version)

>> Using Hex Editor (ROM)

Spoiler: click to toggle

A lots of stuff is missing but will be updated.
Edited by Natsu, Mar 5 2018, 06:23 PM.
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$99 Ninja Spy From Ikana
mm 1.0 (ROM)

Magic Bar

BAD6E3 → 78 (Blue)
BAD6EB → 64 (Red)
BAD6EF → FF (Green)

BAD76F → FF (Red)
BAD773 → F0 (Green)

BAD7C7 → FF (Red)
BAD7CB → F0 (Green)

BAD827 → FF (Red)
BAD82B → F0 (Green)

Start Button in Subscreen
BAD8A3 → 88 (X - Axis)
BAD8A7 → 11 (Y - Axis)
BAD8D3 → 82 (Green)
BAD8D7 → 3C (Blue)
BAD8DF → FF (Red)

BAF2E3 → BE (X - Axis)
BAF2E7 → 17 (Size)
BAF2EF → 44 (Y - Axis)
BAF322 → 64 (Red)
BAF323 → C8 (Green)
BAF336 → FF (Blue)
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