Welcome Guest [Log In] [Register]

Announcements

Welcome to Zelda64.net. Announcements can be found below!

6.26.2018  Make sure you keep your passwords safe. If you use the same password on here as on other sites, it is highly recommended that you change it. If you can't change your password, and want it changed, let me or other active staff know, and we can force a reset or change it for you. ~PwnzLPs
Welcome to Zelda64. We hope you enjoy your visit.


You're currently viewing our forum as a guest. This means you are limited to certain areas of the board and there are some features you can't use. If you join our community, you'll be able to access member-only sections, and use many member-only features such as customizing your profile, sending personal messages, and voting in polls. Registration is simple, fast, and completely free. A valid email address is required. Your email address will NOT be sold as it is only needed to prevent spammers (and admittedly, some still get around this, but this makes it a bit more difficult, plus, if the moderators need to contact you, we have an email on file to do so). Thanks for considering us!


Join our community!


If you're already a member please log in to your account to access all of our features:

Username:   Password:
Add Reply
Twilight Princess Character texture project; Retexture of all the characters in twilight princess
Topic Started: Feb 11 2018, 08:04 PM (1,096 Views)
HeroOfHyruleLink

Hello, My name is Skilar, and I am starting this little project for Twilight Princess. I noticed that a lot of the texture packs for twilight princess don't seem to have either finished character textures, or they just look off on the polygons. I am to make character textures, that are not only complete, but Fit with all other texture packs along with some other goodies that no other project has had. What I have mostly done right now, is Link's textures. And don't worry, I don't plan to redo them over and over again. My goal for him was to make him look like his Artwork. My ultimate goal for him was to "Make the best Damn Link textures out there"

Link's Official art


Something I noticed in these images, is Link had some fairly pronounced muscles definition, so I decided to go ahead and use that as a base for my textures. Without further Ado, here is what I came up with

Showcase


And now how they look visually in other packs, I hope I was able to make textures that fit all packs.

Other packs


Now what makes this project just a Little different is this
Custom. Models.
Don't get super excited, because as of the moment Links model is not able to be replaced, but I have gone and gave Link a higher poly master sword, and sheath. Along with the Hylian shield and the Beta wooden shield that was re purposed for the ending cut scene with Colin. Also, next update I will be releasing the Magic Armor textures, which will be showcased below with the custom weapons

Coming soon




There is a few more things in the works which will be announced soon, but trust me, you'll be fairly excited once you see it! A good friend of mine is putting together something great!

How YOU can help this project


These textures are all drawn by hand, but they take a lot of time to produce because I am using a pad tablet, which doesn't have a screen. This can make it fairly difficult. Pretty soon I am going to be getting a Cintiq 13HD, when I get my taxes that is, however I am a little short.
So, if you would like to support this project feel free to donate! Anything helps really. It'll really help me with production as well, and in the long run will see this project finished a lot faster. Though, this is not required, it is a free project, as is other texture packs.


Posted Image



And a Link to the textures

http://www.mediafire.com/file/978l7ls0ae6ngrc/Link.zip


His textures aren't quite complete, like Links hair need to be shifted a bit in color, but they are playable. I have to finish his other eye textures, and things like his pants and gauntlets.
Edited by HeroOfHyruleLink, Feb 11 2018, 09:25 PM.
Offline Profile Quote Post Goto Top
 
Zanak
Member Avatar

Impressive work, the high poly models are exciting.

Ya I feel tomoya and the team strayed too far, too ambitious, and now they're trying to make a game from scratch (what's left of the old team anyway, don't know the details about the fallout, they refuse to talk about it). I still think their TP texture pack is the best one out there though, even if unfinished.

Been following this guy for a long time: http://twilitportal.org/
He's porting TP over to unreal 4, but staying true to the game physics and models so far.

EDIT: Ty Anderson, aka insaneslug. I remember he was making a metroid prime hd texture pack long ago. Great guy, I wonder how the Links Awakening project is doing he's working on, haven't checked it in awhile.
Edited by Zanak, Feb 12 2018, 12:38 AM.
Offline Profile Quote Post Goto Top
 
HeroOfHyruleLink

If I remember correctly, that's supposed to be a sequel to twilight princess. Also, his project is going well. Like I said, he is as close friend to me now haha.
Offline Profile Quote Post Goto Top
 
Zanak
Member Avatar

@HeroOfHyruleLink

Which guy are you referring to? If you're referring to Avatarus, yes I agree.
Offline Profile Quote Post Goto Top
 
HeroOfHyruleLink

I meant Ty. And avatarus work is good. Only thing is he is using TP assets which is illegal
Update
https://youtu.be/3Tw-3ZqruAg


Edit:
I don't know why the flash player isn't working, so I threw the link on there. Is it just me it's getting an error for?
Edited by GodsTurf, Mar 28 2018, 07:26 PM.
Offline Profile Quote Post Goto Top
 
VTNShade
Member Avatar

Why do people keep involving money in fan projects? Don't people realize that involving money in a fan project is one of the things that attracts unwanted attention (the DMCA takedown kind)?

And by money, I'm talking about not only selling but also donations. Donations associated with something is still technically making profit from people for the thing that said money transactions is associated with. That is a big no no when coming out with a fan project. By involving money into the mix, it sends the wrong idea that you're doing this for money, not love, fun, or fandom. If you want your project to be safe from the DMCA radar, you gotta show and prove that what you're doing is fun, out of love, and for the sake of fandom. For example, make and launch your fan project for free, with no money involved whatsoever. Not even donations.

Money involvement is one the big things that leads to projects being stopped or shut down by officials via DMCA. Seriously, when are people going to realize this?

Still, this does look like a cool mod. Just that if you really care about it, I highly recommend getting rid of the donations thing. Just a friendly suggestion and a piece of advice from someone who cares, with great respect, and wants to see this mod project get somewhere. But just, the right way.
Edited by VTNShade, May 15 2018, 05:10 PM.
Offline Profile Quote Post Goto Top
 
HeroOfHyruleLink

do·na·tion
dōˈnāSH(ə)n/Submit
noun
something that is given to a charity


People ask for donations soley for this reason: Time

It gives people time to work on the projects so they don't have to worry about getting money. It's a way to support the Artist. I am doing this for free, and donations HELP, they are NOT required. Tomoya Hamasaki's project had no unwanted attention, and that was widely known about. I have already released a first version of my textures have I not? Donations are to support the artist while doing it. If it was done, what support is needed? People get paid for nothing on patreon. People on youtube can create free content, because they have a patreon which is a wide donation thing. Are you seeing what I mean?
Offline Profile Quote Post Goto Top
 
GodsTurf
Member Avatar
Uhh...
Most of the takedowns aren't being done by any official legal representation of Nintendo anyway.
My personal opinion is that people deserve money for their hard work, even on fan projects, but only via something like donations.
How you want to handle donations should be dependent on how willing you are to lose them and how dedicated you are to the project.

Personally in this scenario I recommend something like Patreon. That keeps the association between donations and the work legally further away. People are paying you because they want to continue to see your work, not necessarily because they have any personal investment in your current project.
Offline Profile Quote Post Goto Top
 
VTNShade
Member Avatar

I respect and understand that donations are seen as optional, that it's you're choice to method. But for me personal, I really just prefer to not involve money with my fan works at all. I personally just see as something that would give off the wrong idea if the real Nintendo themselves did see a fan project being supported through donations. I was just saying that in my opinion, how I see it, anything involving money for something that's based on their property would set them off.

Which is why, I personally don't involve money with my fan works at all. Not even donations. Sure, I don't mind people supporting my fan work, like spreading the word. But I would never in a million years, ask people to send money for something I make that's based on a franchise I don't even own. I prefer to show the actual owners as much love and respect as possible. That is why my works, even original but made using other people's assets, completely free, with no money involved whatsoever.

I respect that people work hard the things they make, so that's why respect them by following by such money-free methods and give credits to those who have right over things that I use or base my work off of.

Anyways, that's just my opinion, the texture mod still looks cool nevertheless.
Offline Profile Quote Post Goto Top
 
1 user reading this topic (1 Guest and 0 Anonymous)
DealsFor.me - The best sales, coupons, and discounts for you
« Previous Topic · Works in Progress · Next Topic »
Add Reply